Gianmarco Rossi (@FakePotterITA) header
Gianmarco Rossi (@FakePotterITA) profile picture

Italian Tekken Player for Game Paradise Esports, hope to travel as much as possible to match the best players in the world and discover new places and cultures

Frosinone, Lazio
Joined May 2019
Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)Photo by Gianmarco Rossi (@FakePotterITA)
You're right, the move shouldn't even try to turn around in the first place, yet it still tries to hit hopponents behind xD
safe to assume this move will never get fixed #t8_report
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Im never touching Peggen 8 again
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Not enough "instances of hitting opponents behind were solved apparently" To be fair they should just re-adjust the entire collision detection structure not cherrypick every single instance where a move can do this, if eventually does it, but I think it's too much work now
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I'm sorry, what? This never happened before when I used this to floor blast, I hope this isn't a new patch thing due to the off axis changes.
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AND it can still abuse the low becoming -10/-9 in certain oki situation, or get free damage on a grounded opponent :)
This change to wakeup has changed a lot of situations now. For example, holding forward after Raven hellsweep no longer avoids instant SZN options I wonder how this change affects other characters too 🤔
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3 years old camera bug is crazy, they've been trying to fix those occurrence many times, but yet this is what we get, is it so hard to adjust?
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insane kazuya homies⚡️ – at Vanves, France
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Top 64 winner side at @THEMIXUPLyon after a hell of a pool, @Rest48148921 , @pinya219 was such an honour confronting with you, you're amazing as always, now I need to keep the phase now, wish me the best🫡
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Not quite enough unfortunately 🥲
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My journey ended at 17th place, I was 1 miss input away from getting top 16 on day 2, my game with @tk_xiaochenchen was so tense and so close he exploded with joy afterward
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This was a crazy situation! Sin goes for ff2 and the KO is guaranteed BUT his controller DC before the delayed damage comes through. The TWT Rules say: "If a Match Disruption occurs during a move or animation, and after the game has been unpaused, the round ends with no further inputs from either Player, a Player that caused a Match Disruption will not forfeit the current round of the Set." So was it correct for Sin to forfeit the round? Really unique situation 😱
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Kunimitsu has so much untested and clearly unintended behaviours and recoveries it's laughable to make it easy to understand she can basically keep combos going from Jin's ff2/f4 knock backs, aswell as other guaranteed hits on lily's 113 or kaz df1df2 type of side/bt knock downs
Kunimitsu v3.01.01 #2(Tool-Assisted) YouTube(5min) >> youtu.be/aMJkk8Gweoc
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🤭
"but he loses hp when he spins!"
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That's a nice anti-tekken mentality, I guess @blackheart59_ was right when he said tekken player base deserved S2 👍🏻 The little experiment made me understand why people like @Warning_I_Spam_ or @DanielMadonia just gave up on suggesting people to train on stuff defensive wise
I never understood the point of reactable lows in Tekken. When the devs made the decision to increase the speed of certain lows like Alisa db4 it made sense because it was an almost useless low before and was never used by Alisa’s with over half a brain cell. The game should move more in that direction. Reactable lows should always and I mean always be either a ch tool or maybe a high crush tool. But fr, the game would be more fun if the majority of the useless lows got buffed to be useable with different properties. Most lows especially ones that are supposed to be strong shouldn’t be reactable, it defeats the point of some of them, even if it does take training to see the slower lows. Snake edges can stay how they are tho.
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What's crazy to me it's people not understanding that I'm not suggesting to block everything at any cost, but reducing the guessing factor to the minimum, knowing that you didn't defende yourself out of bare luck, and at least getting hit by the less dangerous options
This is true until you’re in a real match with 2000 animations and 85 options + Clive becoming a fire magician and making everyone that faces him blind
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Since people don't seem to understand the meaning of the examples given, Lili has both mid and low i20, azucena has i18 1+2 and i19 D4, bear has 25 frame mid and 26 frame throw, it's about reaction, since you can fuzzy even at 100ms, cause u already timed your block
Debunking fake win condition online based gameplan, I hope people keep train these skills and don't give up to the "just guess" mentality, defense can still do a big part in winning, beeing the first player to put your opponent on a forced guess to steal the game is not a skill
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Debunking fake win condition online based gameplan, I hope people keep train these skills and don't give up to the "just guess" mentality, defense can still do a big part in winning, beeing the first player to put your opponent on a forced guess to steal the game is not a skill
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They thought the problem was the ss41 recovery when trying to end a combo with the rage art... Lmao
Somebody explain 😭
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Btw why can do 116 damage from a instant screw move? People complained a lifetime about Bryan's qcb 1, but after the property nerfs lee got the better ewgf-like move
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