
All-in-one payments, subscriptions, and global sales taxes for SaaS, gaming, software, and digital product companies. #D2C
Santa Barbara, CA
Joined March 2009
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Last year, our first survey on the state of D2C caught the gaming industry standing right at the edge of a shift in monetization strategy.
This year, the shift already happened. D2C is not an experiment or an edge play anymore. Download the 2026 Report: buff.ly/HWL3jeA
Replying to @FastSpring @pgbiz
The next evolution of D2C isn’t a better browser tab. It’s meeting players where they already are.
See how FastSpring’s fsBuilds Discord Bot powers monetization: buff.ly/VddRt9P
Replying to @FastSpring @pgbiz
-Keep the whole loop inside Discord: instant inventory credit, a DM receipt, or a deep link straight back into the game
-Let server roles do the merchandising, surfacing VIP bundles and upsells by community status, and let community teams launch promos on the fly
Replying to @FastSpring @pgbiz
-Use server-side authentication so players click links they actually trust, with ID and SKU pre-populated, no manual logins
-Accelerate repeat buyers with single-tap checkout, since more than 90% of web store revenue comes from returning players
Replying to @FastSpring @pgbiz
Our Head of Product and Solution Marketing, Braden Steel, lays out how to turn a Discord community into a high-margin D2C channel by stripping out the friction between intent and purchase. Here are a few of his tips:
Replying to @FastSpring @pgbiz
Discord holds the highest concentration of high-LTV players you have: the VIPs and daily active users who drive your live ops revenue. Yet community monetization usually stops at dropping a store link into chat, and on mobile that path can push cart abandonment as high as 80%.
Your most valuable players are already gathered in one place. Most publishers are only just beginning to sell to them there. Discord. Read more on how mobile publishers can best optimize for revenue in this article from @pgbiz
buff.ly/L8MBRe9
Wherever you are today, the path to 50%+ is well marked. Read the full breakdown, starting off with a review of which games are the best fit for D2C:
buff.ly/reohfHL
50%+: The fully integrated playbook. A strong steering strategy, creator programs, retargeting, exclusive offers, and live ops all working together to keep players coming back.
Simply: D2C success isn’t about the web store alone. It’s about how your GTM engine maturity.
0-20%: The store is live, but barely anyone knows it exists. Web store links are buried in menus, little promotion, no retargeting or email.
20-50%: D2C is a real channel now. Prominent steering, active social and Discord promotion, targeted VIP offers, early creator rewards.
Here’s the part most miss: launching a web store doesn’t get you there on its own. Your web store is only as strong as the engine driving players to it. Let's take a look...
Add in a packed Hivemind mixer on Monday night and a steady stream of great conversations at our booth, and it’s been a fantastic start in Helsinki.
We’re here all day today for Day 2. If you want to talk D2C monetization for your game, come find us at the booth!
Day 1 at Pocket Gamer Connects Nordics did not disappoint.
Jeremy Waxman took the stage to break down how to prevent D2C from wrecking your in-game economy, and Cédric Maisonnier joined the Webstore Wizardry panel on the business case for reallocating growth toward D2C.
Avid did exactly this. Moving off their previous provider, they plugged FastSpring into their existing stack and went live across more than 60 integration points in under three weeks.
You keep the system you built. You hand off the compliance you don’t.
The connection is composable, not a migration. Signed webhooks and a few targeted API calls, so your system still decides when to charge, retry, pause, or change a plan, and FastSpring carries it out.
Your subscription platform stays the source of truth and keeps running your billing logic. FastSpring slots in underneath as merchant of record and handles the parts you don’t want to own: secure card data, global tax and VAT, remittance, and chargebacks.
The reason a lot of teams never switch payment providers isn’t price. It’s the billing stack they’d have to rip out to do it. Switching a payment provider shouldn’t mean rebuilding any of it. FastSpring’s Managed Subscriptions are built so it doesn’t. buff.ly/gueXFFM
If you’re thinking about D2C, or already running it and want to do it better, come talk to our team at the FastSpring booth. We’ll walk you through how going direct can help you reach players in more places and keep more of what your game earns.
Presented by the Wisconsin Games Alliance, MDEV brings together indie and AAA developers, industry pros, students, and players for two full days of sessions, panels, workshops, and developer showcases, all focused on the science, art, and business of making games.
The Midwest’s biggest games event has grown 500% since 2022. We’re excited to be part of it. FastSpring is sponsoring MDEV 2026, November 6-7 at the Alliant Energy Center in Madison, Wisconsin.
Links to grab a ticket and book a meeting are on our blog: buff.ly/3wPOj71
See which countries spike hardest, and how to maximize international Cyber Weekend sales here: buff.ly/k6oYA5P










