@Flouiz

Released +70 Games (Ravenswatch/Robocop/Hell is Us/GOLLUM) + Make tools & support ALL Gamedevs Looking for Hidden gems 🔍 Business & data maker 🍪 He/Him

FR-North
Joined April 2010
Indie devs: want real launch support for your Steam release? Communication, store page, community, deep benchmarks & analytics. @Bubble_Games_ is coming 🫧 2 projects signed already, I'm looking for one more game shipping by mid-2027 to build a proper launch ramp. No upfront fee, we work on a revenue share, between 20% and 30% depending on how hands-on you want us to be. We set your launch up right, and stick around long after it. DMs open for more details/bits but prefer mail/discord.
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As it's for every online games, that give you the insight that it is dumb to focus on piracy, even for a major franchise.
I love how Steam literally has a live piracy tracker
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Flo | GameDev Analysis 🔜 Gamescom retweeted
I'm pleased to announce Launchpad — my creator discovery, organic campaigns and key distribution tools – for indie games! 🚀 This has been in development for ~2 years with a cohort of early access customers across the industry. Here's how it helps your #indiegamemarketing:
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Here's a quickstart doc for anyone looking to do a games startup in the UK 🇬🇧 stevenyau.co.uk/uk-games-qui… Has as lists for regional hubs, grants, public money, investors, VCs, publishers and more that are based in the UK
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Flo | GameDev Analysis 🔜 Gamescom retweeted
You will be able to do this in Waterfalls Dream. Like WHOA and its just 130k particles!! At fixed 60 fps!!
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Ахахаххаха
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Added Dynamic dirt and snow accumulation on car body in our game
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Starting the squad order menu, got the effects setup.
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Flo | GameDev Analysis 🔜 Gamescom retweeted
wild.
If you can write CSS, you can write GSS { ● } I've been dreaming of this for years: a language to build 3D scenes like you write CSS. Selectors, cascade, :hover, keyframes… compiled to one GPU shader. Meet GSS: GPU Style Sheets. gss-lang.dev #shader #glsl #gss
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Aim small, miss small (literally). #indiedev #indiegame #metroidvania
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Everything starts somewhere, you just need to start.
Everything starts somewhere, you just need to start.
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Quite insane
#Chine 🇨🇳 Devenu l'une des activités extrascolaires les plus populaires chez les adolescents, le pilotage et programmation de #drones est désormais obligatoire dans les programmes de plus de 1200 collèges et lycées techniques. RT CGTN
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Flo | GameDev Analysis 🔜 Gamescom retweeted
On Steam last week there were 1,315 new games released. Here's how they reviewed: • 1,000+ reviews: 6 • 100–999 reviews: 22 • 10–99 reviews: 135 • 0–9 reviews: 1,152 Almost 90% of them with less than 10 reviews! 😯 Here are the top 10:
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Flo | GameDev Analysis 🔜 Gamescom retweeted
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Flo | GameDev Analysis 🔜 Gamescom retweeted
building a spatial music tool in WebXR @threejs
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Flo | GameDev Analysis 🔜 Gamescom retweeted
You can fight back in Project Night. That doesn’t mean you’re safe. Project Night is a story-driven survival horror game being developed by two brothers.
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Flo | GameDev Analysis 🔜 Gamescom retweeted
It literally costs $0 to wishlist my indie game.👁️ nitter.cf/GardenSouls01/status/2…
It literally costs $0 to wishlist my indie game. 👁️
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Making progress on rough waters, tough swim #Tehom #indiegame #gamedev
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Flo | GameDev Analysis 🔜 Gamescom retweeted
footage of a silly little drone
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Flo | GameDev Analysis 🔜 Gamescom retweeted
Well I finished the office level (mostly) just have to add the 'cool stuff' #gamedev #screenshotsunday #devlog
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