Fred Moreau (@FredM0reau) header
Fred Moreau (@FredM0reau) profile picture

Video Games Crafts, Technical Product Manager at Unity.

Paris
Joined August 2009
Fred Moreau retweeted
In this tutorial, I show how to create transparent materials - like glass - using Unreal's Substrate. I also explain related topics like Index of Refraction and Mean Free Path (MFP). youtu.be/sf-K257zWh8
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Fred Moreau retweeted
CriTickal Heat, our #GMTK2026 entry is live ! A steampunk rhythm game where you keep the Great Furnace running. #madeingodot with Squix, Itooh, @julienju2pom, Willy and a lot of coffee. Play it here 👇 squixreal.itch.io/critickal-… #indiedev
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Fred Moreau retweeted
Quick Tip: You can use custom shaders directly in UI Toolkit 💡 🔗 Watch the full tutorial: on.unity.com/CustomShaders_Y…
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It’s official! We’ll be launching Real-Time Water in Unity: From Splashes to Oceans soon! Help us reach 2,000 wishlists 🌊 jettelly.com/store/real-time… #unity3d #indiedevs
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Fred Moreau retweeted
Realtime, -transparent- shadows in Unity URP.
Better shadows with apparent pseudo-caustics from any lights for translucent materials in Unity URP. It's all in the same shader, but with a customized shadow caster pass.
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Fred Moreau retweeted
Updated the Metatex, Metamesh, and Metawire packages for Unity 6.5 compatibility. My bad — they rely on an undocumented class, so the update was required 😞 github.com/keijiro/Metatex
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Fred Moreau retweeted
A friend of mine created a physical game mixing roleplaying mechanics without the need of a game master, with adventures taking place during the 1920s. I played the prototype and it was excellent! Order yours here and support this great project! fr.ulule.com/mysteria-1920-e…
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Fred Moreau retweeted
Want to build your own node-based tools right inside the Unity Editor? The Graph Toolkit lets you create custom visual tools so your teammates can design game systems without touching code. Check out the full tutorial here 👇
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Fred Moreau retweeted
Released BodyPixSentis v5.0.0 for Unity 6. Migrated the pre/post-processing shaders to a functional graph, and switched from .onnx to baked .sentis files. github.com/keijiro/BodyPixSe…
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Fred Moreau retweeted
Added some improvements to StrobePages — a flipbook-style post-processing effect for Unity URP. I’ve also updated the sample scene with a more stylized look. github.com/keijiro/StrobePag…
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Fred Moreau retweeted
Unity URP needs volumetric fog. > Surprise! I've released my volumetric fog, lighting + shadows, and mist shader for FREE. ✅ AERO - Volumetric Fog & Mist: assetstore.unity.com/package… #unity3d #gamedev #indiedev
How atmospheric/foggy do you want this scene? > Yes. 😋 (Unity 6.2, URP). Gave up on Render Graph. I have better things to do than waste my time with constant API breaks and deprecations. Using render textures now, with a custom manager I yoinked from my CRT/VHS project. #unity3d #gamedev #indiedev
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It’s so simple and yet so satisfying to shoot. 💥 Pew pew pew! #VFX #gamedev #realtimeVFX #unity
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Fred Moreau retweeted
Happy to share an experiment into interactive #vfx in #unity3d. Watch VFXGrass wave in the wind in real time and some tips and tricks. Grab the free project + assets: github.com/OrsonFavrel/VFXGr… Or watch the livestream: youtube.com/watch?v=4nrv6RK2…
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Fred Moreau retweeted
Looks expensive to render, right? 💡 Have I got a surprise for you :) It's fast and works on web + mobile...
I made a 'perfect' glass shader for Unity. ✅ +a full, written tutorial about it! It's for absolute beginners. 🧊 w/ Lots of pretty videos and pictures. #unity3d #gamedev #glsl
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Fred Moreau retweeted
#GLSL: Animated, "Hand-Drawn", 🔥 Stylized Fire w/ Math. float CircleWave(vec2 u, float h, float f, float s, float r) { u = Rotate2D(u, r); float n = 24.0; float t = iTime; t = floor(t * n) / n; float p = (t * 3.14) * s; float x = (u.y * f) - p; float a = (fract(x) * 2.0) - 1.0; float c = sqrt(1.0 - (a * a)); float e = (clamp(smoothstep(0.5, 0.5, fract(x / 2.0)), 0.0, 1.0) * 2.0) - 1.0; float w = c * e; float m = pow(u.y, 0.5); m = smoothstep(0.5, 1.0, m); return (w * h) * m;; } ^Generates an offset to apply to sampling. Use it with a raindrop/capsule image, texture. Try it INTERACTIVE: 👉 shadertoy.com/view/tcKfz3 #gamedev #indiedev #realtimevfx #vfx
Procedural smoke/fire/wave offset Shader Graph. Nodes + custom function code for Unity. 🔥 Give it a hand-drawn or animated style by posterizing the phase (time) input: see 🧵 for more.
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Simple 2D outline shader for Unity 6, URP: 🦊 I've made the repository + source public. Do whatever you'd like with it! > github.com/MirzaBeig/2D-Outl… #gamedev #indiedev #unity3d
🎉 2D Outline shader + HDR Glow/Bloom. 🪼
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I ported Unity’s PS4-grade Spaceship tech demo to iPhone & iPad. A playable AAA HDRP showcase with advanced lighting, VFX, and a full benchmark mode — now running on A17 Pro devices and later. TestFlight: testflight.apple.com/join/xA… Github: github.com/mrmacright/Spaces…
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It seems people really liked this effect! 👀 What if I released it free on GitHub? HERE YOU GO! 🔗 github.com/MirzaBeig/Chromat… 🔴🟢🔵 ~chromatic distortion sphere~ Below is a video from this exact same project. #unity3d #gamedev
I love 💖 'technically interesting' shaders. How do you think this effect will evolve? 👀 I will quote-tweet progress so you can see. It starts with an idea... "What if I..." 💡
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