Vegetables! Got a fair bit of bug fixing and restructuring done this week, but that's not interesting to look at so here's some new veges you can grow. Plenty more to come but it's nice to have some variety #indiegamedev #indiegame #gamedev #indiedev
Wasn't as productive this week but the basic crafting system is up & running. Pop-up window will show you the requirements, recipes you don't have all the ingredients for will be blanked out. Can you tell I hate making UI? #indiegamedev #gamedev #indiedev #gamedevelopment #unity
Chests! After some trial & error, chests are working & integrated with my existing inventory & save/load systems. Is it perfect? Hell no, I'll probably refactor the whole thing once I implement vendors, shipping bins, etc but it'll do for now #indiegamedev #gamedev #indiedev
First new addition to the game...the humble potato. Boil em, mash em, stick em in a stew. The opportunities are endless! #indiegamedev #indiegame #gamedev #gamedevelopment
Finally finished a course I've been working on to help me get the rough beginnings of my new Farming RPG underway. There's a long, LONG way to go but I'm super excited to start transforming this into the vision in my head #indiegamedev #gamedev #indiedev
If you haven't checked out the demo for the fastastic Thronefall by @_grizzlygames please do it now bit.ly/3JVOhzx. I can't wait for the full release. Hey Grizzly, I maxed out your demo instead of working on my own game, do I get a prize?
Pathfinding upgrade. Tiles can be blocked such as when objects are placed on them & the NPC will recalculate a new path to go around them. Next up, multiple NPCs & some better visuals I think #indiedev #gamedev #indiegame #indiegamedev #unity #gaming #indiegames #gamedevelopment
Coded up some 4-directional pathfinding for my NPCs. Click a tile, it'll find the quickest path & get moving. Blue tiles are the path it's following & yellow are the tiles my script has mapped in order to find the target #indiegame #gamedev #indiegamedev #indiedev #programming
2 updates. Some areas the Walker can't enter, doors now control this & will only let the Player enter. Also, if the player enters a scene whilst in the Walker, he will start the scene that way. Baby steps people.
#indiedev #gamedev #indiegame #indiegamedev #gamedevelopment #unity
Couple versions & some borrowed assets later (just temp) & I now have the framework in place for doors & scene transitions that also track where the player will spawn. More work than my original but much more flexible. #indiedev #gamedev #indiegamedev #indiegames #gamedevelopment
Mock-up of the new 1st area the "Nomad Desert" is complete & I would love any feedback you can give. Personally think the background layers are moving 2 quickly. More changes to come but what do you think so far?
#indiedev #gamedev #indiegame #unity2d #gamedevelopment #gameart
Well life hasn't gotten any simpler but I've made some progress (just not visually, yuck, don't judge me I'm working on it). The player can now enter and leave the "Walker" & control shifts between them as you do. Phew!
#indiedev #gamedev #indiegame #indiegamedev #gamedevelopment
So close to 200 followers! Thank you all so much. Apologies for things being quiet this week, I have a lot going on but I will get back into it next week & will also do something to celebrate the big 200. Lets go, final push to get us there! #indiedev #gamedev #gamedevelopment
I know I'm 5 years late to the party but this has become a bit of a problem. Curse you @TeamCherryGames. I'm contemplating attempting a Steel Soul run. Send help.....
#hollowknight #indiedev #gamedev #gamedevmemes




