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Pioneers of game performance management #GPM used by #gaming, #connectivity & device manufacturers worldwide to deliver the metrics that matter since 2013

Bristol
Joined March 2013
Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)Photo by GameBench Labs (@GameBenchLabs)
When it comes to commercial success in the gaming industry, overall appeal, stickiness, and great game design are front & centre; however, the performance issue of load time (while less exciting) has a significant impact on the overall gamer experience. hubs.li/Q01zm55D0
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Game development and commercial teams may live on different planets a lot of the time - but they do share one universal pet hate: 𝐧𝐞𝐠𝐚𝐭𝐢𝐯𝐞 𝐫𝐞𝐯𝐢𝐞𝐰𝐬. 👎🏽 #gamedev #gamedevelopment #mobilegames #gamesindustry #testingtools hubs.li/Q01tPxJk0
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Go behind the scenes to unpack the engineering, testing, and benchmarking used by @Google and GameBench to launch the laptops that put #cloudgaming within reach of console-class performance. hubs.li/Q01sBh-P0 #gameperformance #gamedev #gamedevelopment
A detailed dive into latency by Comcast's Jason Livingood that’s well worth a read hubs.li/Q01s4mSk0 ... along with the implications for multiplayer and #cloudgaming in our recent summary of US Network Performance and Gamer Experience. hubs.li/Q01s4ntF0
According to @edgegap's CEO, 44% of gamers quit due to latency issues. (Read the full via @pgbiz at hubs.li/Q01qTGyl0) What to do❓ Get deep into GameBench's sharp-end latency insights here hubs.li/Q01qTGxs0
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This week saw a giant leap for #cloudgaming with @Google's "The World’s First Cloud Gaming Laptops" … Performance Tested and Benchmarked by @GameBenchLabs Read the full post at hubs.li/Q01pK1d30
Can your #gameqa team run 200 to 300 sessions per day across multiple devices - easily? Recent developments to our Studio SDK offering #gameperformance testing can be more effective, and efficient. Learn More @ hubs.li/Q01p9tzz0 #testingtools #gameindustry #gamedev
DELIVERING ON THE CLOUD GAMING PROMISE Pick up all the key learnings from last week's webinar with GameBench CTO Karthik Hariharakrishnan, plus leaders from Adeia and Componetix. hubs.li/Q01nMVDX0 #cloudgaming #gameperformance #gaming #networks
Join us as we highlight recently released embedded performance monitoring solution updates that are sure to revolutionise the effectiveness and efficiency of #gameperformance management within our Studio SDK offering. #webinar #gamedevs #testingtools #qa hubs.li/Q01nGlY20
DELIVERING ON THE CLOUD GAMING PROMISE Join this webinar with GameBench CTO Karthik Hariharakrishnan plus leaders from Adeia and Componetix. Thurs Sept 29, 11 AM PT | 1 PM CT | 2 PM ET | 7PM GMT Register: hubs.li/Q01njQR60 #cloudgaming #gameperformance #gaming #networks
WEBINAR: On Thursday, September 8th we go coast-to-coast, comparing the performances of leading ISPs Optimum and Cox, testing Destiny 2 on the Stadia and GeForce Now cloud gaming. Details at hubs.li/Q01lDdgW0 #isp #networkperformance #gamedev #gameindustry #csp #broadband
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Dive into server #latency or ‘lag’, how it affects #gamerexperience, what it is caused by, and how it can be measured and improved in our latest Performance IQ bulletin. hubs.li/Q01jV3lb0 #gamedev #userexperience #gamedevelopment #gamesindustry #testingtools #network #isp
Is this the end of ping? Our latest Performance IQ bulletin is the first in a series that explores why latency is overtaking #broadband speed as a key determinant of gamer experience, starting with a look at #ISPs in the UK. hubs.li/Q01dPZhg0
For the #metaverse to be credible - let alone real - true customer value must override the priorities of market leaders. #cx #customerexperience #virtualworld #multiverse hubs.li/Q013YwbW0
The father of #flowtheory, Mihaly Csikszentmihalyi, passed on in October 2021. As we wrestle with the nature and value of the #metaverse, his pioneering work has never been more crucial. hubs.li/Q0131GqT0
Measuring #gameperformance and #networkperformance has changed to meet the demands of #gamers. We break down the old vs new methods and metrics in our latest post. #GPMIQ hubs.li/Q0112N7W0
What goes into defining the benchmarks that differentiate the “Great” (enthusiast), “Good” (standard), “Basic” (casual), & “Poor” (out of scope) levels of gamer experience? 📝 +70K hrs 🎮 +20K game sessions 📱 +7K device models 📈 ~ 8 yrs of analysis hubs.li/H0-GXCD0
Register for "Network Affects: How ISPs & Mobile Network Operators Are Upping Cross-Platform Gamer Engagement" webinar #isp #telecom & #mobile #network pros from @zybreuk, @TELUS, @nokia, @nvidia, @VodafoneGaming, & @ATT More info at hubs.ly/H0ZSJ__0
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Do you know which metrics matter most when it comes to #gameperformance? We've compiled the game performance management (GPM) terms that every #gamedev needs to understand. hubs.ly/H0ZRXXs0