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📣 Gemini 4 Argon is here!
Built to solve your hardest problems, Argon excels at real-world software engineering, enterprise workflows, cybersecurity defense, and scientific reasoning. By reliably handling routine tasks like everyday debugging to complex problems like codebase migrations, it frees developers to focus on architecture and product innovation.
See what you can build with Argon ↓
Meet Sprout, a semi-autonomous rover made with @GoogleAIStudio and @Antigravity. Watch as it navigates the office in search of sunlight, pings for help, and uses Gemini Live and Robotics ER 2.0 for vision to care for fellow office plants.
Try building today → goo.gle/4BmThG6
Accelerate shipping velocity from your terminal ⚡
Building software to move tens of millions of vehicles requires massive infrastructure. Using Google @Antigravity, Move Cars delivers fully tested production features in a single day, letting a small team scale complex logistics while staying in total control.
Discover what changes when agents run autonomously while developers maintain full control:
Announcing Gemini 4 Carbon, our strongest model with state-of-the-art cybersecurity and long horizon capabilities.
Carbon represents a step up across most benchmarks, delivering strong frontier performance in autonomous coding and cyber defense.
We’re first making Carbon available to a subset of trusted cyber defenders in our Fairwind program. We’ll expand access as soon as possible.
Introducing Genie 4 from @GoogleDeepMind, our most realistic and interactive world model yet 🌍
Now you can use natural language to dynamically steer the world and its soundscape in real-time, whether you're changing the weather, moving the camera, or introducing new elements to the environment.
So, how does the model do that?
Behind the scenes, Gemini acts as the "brain" of the simulation. It translates your requests into actions, plans out complex events, watches the scene unfold to keep track of what's happening, and adjusts as you change the story. Genie 4 also introduces ambient audio and real-time interactive human dialogue that adapts on the fly.
Automating the @Unity asset pipeline with Gemini 4 Argon 🐬
Using Google @Antigravity, see how Gemini 4 Argon eliminates hours of tedious pipeline plumbing by turning a text prompt into a fully functional ocean exploration game. Check out how Argon can model and rig 3D assets in Blender, batch import them into Unity, and build artist-friendly custom editor tools to control procedural wave physics, custom shaders, and dynamic lighting.
Start building in Google Antigravity: goo.gle/4iGi2WC
Analyzing long-form video in the Gemini API just got more accurate and up to 66% cheaper.
Agentic video understanding uses tool calls to fetch only the media slices your prompt calls for.
Read the full developer guide ↓
Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️
Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.
We can't wait to see what you build with Argon!
We’re rolling out Gemini 4 Argon in Antigravity to paid Google AI Pro subscribers today. Demand has been incredible and we've scaled capacity deliberately to get here. We’ve rolled out a separate weekly-only Argon quota for Pro on top of the existing Gemini bucket for 3.8 Flash so you have the best of Gemini for all your tasks.
Early reactions for Gemini 4 Argon 🧪
Check out how our partners with early access integrated the model into their developer tools ⬇️
Gemini 4 Argon, @Google’s flagship reasoning model, is now supported on LiteLLM!
Launch pricing until Nov 30:
Input: $2.00 / MTok
Output: $10.00 / MTok
Cache read: $0.10 / MTok
Pricing and limits: models.litellm.ai/models/gem…
The community is putting Gemini 4 Argon to work 👏
See how they're experimenting with Argon across different projects 🧵
Replying to @ai_for_success
4/4
Gemini 4 Argon in Antigravity built the entire project, from modeling the robot arms in Blender to the 3D simulation in Three.js. Gemini then used the Interactions API to solve the cube.
Zero hints. It only gets the raw 54-sticker state, with no scramble history, depth hints, or external solver. It has just 16 tool calls to test moves and figure out the solution itself.











