Gral (Automon guy) (@GralGames) profile picture

Twitter account for the "Studio" behind Automon and One Armed Bandit. Currently developing Automon Arena https://nitter.cf/t.co/Ank0yhet38

Joined March 2021
Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)Photo by Gral (Automon guy) (@GralGames)
Guess I'll go with the flow
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Spooky Automons are out of their graves! The Spooky update is out, featuring 10 new Automons, Endless Mode, rework of Electric type and more. WAY MORE. It can't fit into this character limit at all! #indiegame #gamedev #automon store.steampowered.com/news/…
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Added a "Champion History" in the main menu! Now you'll be able to prove to your grandchildren that you managed to hold the title for 3 days with a 2-star Angrus Won't work retroactively when deployed unfortunately #indiegame #gamedev #automon
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Besides adding Spooky, I'm also reworking Electric bonus to be more... silly? Annoying? Funny? You decide! It now gives the enemy a stacking % chance to fail their next attack. I know how much you all love paralysis RNG #automon #indiegame #gamedev
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After working hard on the game for a month, I can finally go back to working on the game. Working on something very fun - new Automons and new type! It's on theme this month #indiegame #gamedev #automon
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First major update to Automon Arena - Adventure Mode! It's a completely new, streamlined way to play the game! Also, some cool meta progression stuff #indiegame #gamedev #automon store.steampowered.com/news/…
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Look at those customization options. There's like.... 5 at least! Fortnite needs to step up their game and add more skins to compete with me drawing sprites badly once per week! #indiegame #gamedev #automon
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Brought Automon Arena closer to AAA game quality. Not by improving graphics or anything, I just added an unnecessary meta progression system. #indiegame #gamedev #automon
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Testing out more difficulty levels in Adventure. Instead of testing them one by one, I just went for max difficulty to see if it's beatable. I can confirm that it is indeed, a more difficult game #indiegame #gamedev #automon
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Having some fun with audio - different NPCs will now have different sounds when speaking, just a bit more personality! (Ok, now back to what I was actually meant to be doing, a stable save system) #indiegame #gamedev #automon
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Having some fun with audio - different NPCs will now have different sounds when speaking, just a bit more personality! (Ok, now back to what I was actually meant to be doing, a stable save system) #indiegame #gamedev #automon
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It's time for another weekly progress update, to prove that I'm not slacking off and the game will be good someday, I swear #indiegame #gamedev #automon store.steampowered.com/news/…
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Made sprites for all gym leader types, and the Pretty Good Three, here's a few of my favourites #indiegame #gamedev #automon
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Graphic design is my passion As in, I hate it with a passion #automon #indiegame #gamedev
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