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old dried up YouTuber/Machinima Maker [email protected]

Refuge, Mombassa
Joined November 2012
Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)Photo by HaloBoxStudios (@HaloBoxStudios)
new leak.
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Life got ahead of me, and I realized I have like 3ish days to make a Halo Fest machinima from scratch. Started writing a script and looked around for some areas to shoot and got sidetracked (again) Anyways, here's The Sign by Ace of Base
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Whatever, I'm gonna fight it, I'm being stubborn. Video premieres in 5 hours.
Just wrapped up a 10 minute long machinima only to be hit with a demonotized video/copyright claim for using music from Halo 3??? Am I going crazy or was Halo 3 not safe to use? I've never had an issue before. I'll just rework it, but.. weird.
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Just wrapped up a 10 minute long machinima only to be hit with a demonotized video/copyright claim for using music from Halo 3??? Am I going crazy or was Halo 3 not safe to use? I've never had an issue before. I'll just rework it, but.. weird.
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Oh, my sweet summer child...
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Did anyone ever build a solid remake of Relic from Halo 2 in Infinite's Forge? Its been my favorite map ever since I was a kid and found the map for sale on a discount shelf in a Sears back in 2006 (my parents were looking for a washing machine)
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"YOU DARE THROW A COIL AT THE KING OF KONG?!?" "Get composed, idiot."
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I just realized now that a cat starts screaming at the end of the clip
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This actually rocks I'm so excited dude
Hope everyone's enjoying their weekends - I just published this blog on Halo Fest recapping and reconfirming what we've announced up to point, and dropping a few new pieces of information. Expect details to be released on a more rapid pace from here on out. Read here: halowaypoint.com/news/halo-f…
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Guess I'll be in Seattle sooner than I thought, huh.
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With the publisher, Activision, building a new studio for Halo from the ground up, it's safe to assume the next Halo game is ~3-4 years out. But Halo Studios is still in charge of all existing games. We KNOW Infinite has oodles of content that never hit the tarmac. I think it would be in the best interest of all Halo players for them to consider constructing a new digsite team (of sorts) to help push out some of those really cool things we never saw come to fruition. - Near complete Dev maps could be given to the most trusted forgers to be dusted off and polished in Forge for release (I'm pretty sure there are like 4 or 5 maps, some big team battle, too. ALSO there's that giant forge world 2.0 map) - The Gauss Hog exists. I've seen it. I've used it. All it needs is a little polish on the turret and some sounds and it's ready to roll (the Falcon was made from existing sounds in Infinite, the same can be done for this) - The Phantom and Pelican have controls, you just can't spawn them. Let modders find a way to pull them in as spawnable vehicles. - The Wolvereine was being worked on if I remember correctly. - The unreleased black hole equipment item that was slated to work similar to the Void's Tear from Halo 5 could be polished and released. Gameplay changer right there. - There are still a handful of Weapons that are not customizable. Allow us to customize the energy sword with different basic colors. MCC does this and it rules - Find a way to unlock the Armor Kits. You do that and you're looking at a lot of new revenue ________________________ On top of this work that could be done alongside the community (and I know there would be people willing to help out) the developers could rework a few things within the game to help create a full definitive package. - Update the Exchange with items that have still not been released (lookin at you, Snowman) - Clean up the playlists for a simpler and solid round of modes and maps to help the player pool find matches quicker. There are simply too many modes and map copies in rotation for a 6 year old game. - Rework the Ultimate Reward system. On top of a nice Spartan Point payout, introduce individual armor pieces from The Shop as weekly rewards. There are more than enough bundles in the game to pull from. Unlock a helmet as a weekly reward? The bundle it coincides with is now cheaper. I can guarantee it will incentivize folks to purchase things in the store. More money for the studio right there. DOUBLE XP WEEKENDS: Double down on current Spartan Point earnings for the weekends, as well as double the already doubled up earnings. __________________________________ This all sounds like a lot but I truly belive that if even a fraction of these things were implemented, Infinite would see a revitalization. The game has an incredibly rocky launch, but it's in a good spot now-- we just need more to do. I know forgers would help, I know modders would want to help. The game lasted as long as it did BECAUSE of Studio/Community collaboration. If Halo Infinite had these things done as a Definitive Edition update- the fan base would have that much more to do while we wait for the future titles. Its a net positive. The studio was wrongfully gutted, but management can push for more hires and more work to be done. They're still a Studio, not a graveskeeper. Make it happen and you won't be disappointed.
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If there's ANYTHING the Halo fan base can agree on its this.
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When will they LEARN?!?
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Noob Combo stays on TOP 😤
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Very cool AI generated Halo album cover Paul, producer of Halo Combat Evolved Anniversary's Soundtrack, very cool indeed.
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Halo needs to 343 Activision a remake of the franchise. Halo Studios multiplayer is reset woke... but legacy bungie Marcus DEI fixed deserved what.,Campaign Evolved? Heh... 127 players, you shill. Halo is back. 15 years of suffering victim complex. Pink planet. Devs layoff, yeah.
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A picture is worth a thousand words.
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