
Animator and commentator. 1m Youtube subscribers! [email protected]
Youtuber
Joined January 2012
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Ironically alot of artists rely on tech that was once seen as cheating or cheesing the proccess. Ive gotten so much shit for using a motion capture suit lol
A lot of people don’t actually hate AI-generated content.
They hate that the barrier separating them from everyone else is disappearing.
When creating software required years of training, being a programmer gave you status.
When producing beautiful images required years of practice, being an artist gave you status.
Now someone with no formal training can produce things that previously required entire teams.
And suddenly we’re having a moral crisis about who deserves to create.
The real controversy isn’t that AI makes creation easier.
It’s that millions of people are losing their monopoly on being considered talented.
Ron Ducats | HaloFollower retweeted
Everyone talks about AI replacing artists.
Nobody talks about the people it turned into artists.
People who had stories in their head for years but never the hands, the time, or the money for school.
That's not the end of art. That's more of it.
Ron Ducats | HaloFollower retweeted
Halo: Theater of War blends Halo: Reach's combat system, with Halo Wars' RTS mechanics.
Ron Ducats | HaloFollower retweeted
You can pay a real vector artist, logo designer, SFX designer, UI designer, 3D modeler etc
For all original assets
And someone will still call your game "Ai slop" lmao
Also considering most if not all modern programs have a type of learned behavior or prediction in it, this is a new step for it.
Ron Ducats | HaloFollower retweeted
3D animation is getting easier
6 Cascadeur updates you might have missed: real-time rendering, Unreal Engine Live Link, motion generation, Easing, Animation Layers, and Collision Penetration Cleaning.
Another update is on the way. What should we add next? ↓
Ron Ducats | HaloFollower retweeted
This is a perfect example of a human and AI working together to make a game. Ignore the anti-AI crowd and just keep building. Really hope this turns into an awesome game in the end!
I did some world building for this game. I have no idea what this game will end up becoming, but I'm enjoying the journey so far.
I'm just letting my imagination take me along for the ride. I do know it's probably going to be about souls trapped in physical vessels and its up to you to free them.
Vibe coded on @kaigen3d engine.
Yeah frankly it's always about how you use the tools. Alot of artists use AI procedural tools for years anyway - remember when Photoshop first released? Motion capture?
Artists will win the AI thing imo - perhaps new ones will and renewed interest for certain tech. Games are about to reach a whole new level in my opinion.
Ron Ducats | HaloFollower retweeted
Prototype is taking shape. Does this look like something you'd play ? Love to hear your thoughts and feedback #GodotEngine #indiedev
Ron Ducats | HaloFollower retweeted
Our launch has been incredible so far, and the response from the community has been amazing!
- Inspired by MMO classics
- 100 Player Servers, Co-op, or Solo
- No Microtransactions
Our introductory price that steam allows us to setup with launch ends soon, so there aren't going to be many better times to hop in!
2 years*
And probably riots or nation wide protests are sooner than people are expecting imo
Hey @grok, if AI replaces millions of jobs over the next 5 years, how will people pay their rent, mortgages, and groceries?
Ron Ducats | HaloFollower retweeted
I’ve been working on air support in Ebbtide. Here’s a closer look at the aircraft, their roles, and the choices you make when calling them in.
• F-35: Air-to-ground missile strikes.
• F-15: Large-scale bombing.
• F/A-18: A versatile all-rounder.
• A-10: Close air support, with more improvements in this update.
The AC-130 and MQ-9 are in action too. I’ve also included a look at changing loadouts aboard the carrier and using napalm against the hordes.
You can pause to plan your attacks, then resume the action or speed things up to 4x.
Which aircraft would you call in first?
Early development footage.
#indiegame #gamedev




















