
đHoboExile & JS Developper, diving into C# đ D I G I T S @ReachedTO owner. Dev @w3bfactory â @wheretobridge đ«. Retired fansubber/scantrad/CM @DespairParadise
Oriath
Joined July 2012
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3 years after building my homelab + media center and somehow ending up with 80TB of storage (for now), Iâm starting the next project:
A fully local AI rig
4x CMP 170HX, EPYC, 256GB RAM, full custom watercooling loop, and agents running at home with access to basically anything I want
Welcome to the journey —ïž
Inf retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, Iâve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, weâll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
La honte @lisalaposte sĂ©rieux la honte de fou dĂ©jĂ que câest impossible de vous avoir par numĂ©ro on me raccroche 2 fois au nez franchement vous vous foutez pas un peu de la gueule du monde
The idea is that each agent gets its own environment and only the tools/access it actually needs
Pi would be the main harness for my personal/work agents, with plugins, MCPs and whatever tools I decide to plug into it
Prime Agent would handle infra, Kubernetes, deployments, services, monitoring and probably most of the homelab automation
Then I can just add more specialized agents around those whenever it actually makes sense
I also want each agent to run in its own isolated environment
Either a dedicated VM or an actual physical machine depending on what it needs to do
The whole thing will run on Kubernetes, still not sure which distro yet
Thatâs also why I started building this PWA:
nitter.cf/IInfectedG/status/2096âŠ
Ideally it becomes the frontend for the whole Hermes setup, although Iâm still figuring out if I want to go that route or just use Bot Mode
Replying to @IInfectedG
First look at Oracle's frontend đ
Dark mode + light mode are already in.
Also working on full customization:
- Fonts
- Backgrounds
- Accent colors
- UI colors
Still a lot to refine, especially the âliquid glassâ look and the refraction effect.
4 screenshots below â
WTF is this, unbelievable! I can't really explain my BPs because they still work
The Adidas stock bypass:
So this was only protected on the Akamai WAF layer rather than being removed from the website meaning any Akamai bypass on the path would let me access the endpoint as if it was normal.
The rule spec was any path directory with "Product-GetAvailability" would be blocked. I had to find a way to trick Akamai into thinking it was a different path whilst the origin still returned the same content
The specific bypass for this was appending: "; %2f" before "Product-GetAvailability".
Akamai interacts with semicolons very strangely, it would ignore everything after the semicolon up until the next forward slash, in this case it was the %2f (encoded "/") This caused Akamai and the origin to disagree about what the URL truly means. Akamai thought it was different but Adidas' origin normalized it to the same demandware URL returning the correct response.
The reason for the massive quantity parameter was because if you put 1,000 it would only return up to 1,000 in the "IN_STOCK" quantity.
Inf retweeted
DEUX CLIOS 6 NEUVES Ă GAGNER đ
La 1Ăšre voiture : RT ce tweet et je tire au sort une personne qui gagne la Clio parmi les retweets.
La 2Ăšme voiture : ce soir 20h je live quelque part dehors en Ăle De France. Le premier qui me trouve je cut le live et il gagne la voiture.
An agent managing Seerr + your whole *arr stack is kinda insane
Itâs running batches for me rn and I literally donât have to click anything, everything is automated and it just handles the whole thing by itself đ
Just started building a PWA chat for Hermes with Fable 5.1.
4% in rn, mostly planning before I actually start shipping stuff
Gonna use it as a real test for my own frontend skill too and see how far I can push the whole workflow
Building this one in public
First look at Oracle's frontend đ
Dark mode + light mode are already in.
Also working on full customization:
- Fonts
- Backgrounds
- Accent colors
- UI colors
Still a lot to refine, especially the âliquid glassâ look and the refraction effect.
4 screenshots below â


























