Inf (@IInfectedG) header
Inf (@IInfectedG) profile picture

👑HoboExile & JS Developper, diving into C# 📍 D I G I T S @ReachedTO owner. Dev @w3bfactory — @wheretobridge đŸ’«. Retired fansubber/scantrad/CM @DespairParadise

Oriath
Joined July 2012
Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)Photo by Inf (@IInfectedG)
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3 years after building my homelab + media center and somehow ending up with 80TB of storage (for now), I’m starting the next project: A fully local AI rig 4x CMP 170HX, EPYC, 256GB RAM, full custom watercooling loop, and agents running at home with access to basically anything I want Welcome to the journey —
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Hein la Tesla Roadster ???? Jvais serrer c’est quoi ce bordel
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Inf retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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La honte @lisalaposte sĂ©rieux la honte de fou dĂ©jĂ  que c’est impossible de vous avoir par numĂ©ro on me raccroche 2 fois au nez franchement vous vous foutez pas un peu de la gueule du monde
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The idea is that each agent gets its own environment and only the tools/access it actually needs Pi would be the main harness for my personal/work agents, with plugins, MCPs and whatever tools I decide to plug into it Prime Agent would handle infra, Kubernetes, deployments, services, monitoring and probably most of the homelab automation Then I can just add more specialized agents around those whenever it actually makes sense
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I also want each agent to run in its own isolated environment Either a dedicated VM or an actual physical machine depending on what it needs to do The whole thing will run on Kubernetes, still not sure which distro yet That’s also why I started building this PWA: nitter.cf/IInfectedG/status/2096
 Ideally it becomes the frontend for the whole Hermes setup, although I’m still figuring out if I want to go that route or just use Bot Mode
Replying to @IInfectedG
First look at Oracle's frontend 👀 Dark mode + light mode are already in. Also working on full customization: - Fonts - Backgrounds - Accent colors - UI colors Still a lot to refine, especially the “liquid glass” look and the refraction effect. 4 screenshots below ↓
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Ouais ouais đŸ„±, j’ai hĂ©sitĂ© Ă  mettre un CoD Ă  la place de Divinity franchement
Un top de roi rien a dire (je pouvais pas mettre lol qui a ruiné ma vie)
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Mais attendez les mecs Mushoku Tensei c’est quoi ce foutoir ? Je vais pĂ©ter un cĂąble
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WTF is this, unbelievable! I can't really explain my BPs because they still work
The Adidas stock bypass: So this was only protected on the Akamai WAF layer rather than being removed from the website meaning any Akamai bypass on the path would let me access the endpoint as if it was normal. The rule spec was any path directory with "Product-GetAvailability" would be blocked. I had to find a way to trick Akamai into thinking it was a different path whilst the origin still returned the same content The specific bypass for this was appending: "; %2f" before "Product-GetAvailability". Akamai interacts with semicolons very strangely, it would ignore everything after the semicolon up until the next forward slash, in this case it was the %2f (encoded "/") This caused Akamai and the origin to disagree about what the URL truly means. Akamai thought it was different but Adidas' origin normalized it to the same demandware URL returning the correct response. The reason for the massive quantity parameter was because if you put 1,000 it would only return up to 1,000 in the "IN_STOCK" quantity.
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Inf retweeted
🚹 BREAKING: Deepseek engineer compares Anthropic controlling AGI to Hitler obtaining the atomic bomb "Future society goes one of two ways: communism or Cyberpunk 2077” Depends who controls AGI
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DEUX CLIOS 6 NEUVES À GAGNER 😎 La 1ùre voiture : RT ce tweet et je tire au sort une personne qui gagne la Clio parmi les retweets. La 2ùme voiture : ce soir 20h je live quelque part dehors en Île De France. Le premier qui me trouve je cut le live et il gagne la voiture.
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An agent managing Seerr + your whole *arr stack is kinda insane It’s running batches for me rn and I literally don’t have to click anything, everything is automated and it just handles the whole thing by itself 🙌
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La belle Ă©poque sĂ©rieux, est-ce que c'est pas la meilleure pĂ©riode ma vie ? Peut-ĂȘtre...
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Just started building a PWA chat for Hermes with Fable 5.1. 4% in rn, mostly planning before I actually start shipping stuff Gonna use it as a real test for my own frontend skill too and see how far I can push the whole workflow Building this one in public
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First look at Oracle's frontend 👀 Dark mode + light mode are already in. Also working on full customization: - Fonts - Backgrounds - Accent colors - UI colors Still a lot to refine, especially the “liquid glass” look and the refraction effect. 4 screenshots below ↓
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I’ll share some videos soon too so you can actually see how the UX feels, especially all the motion and transitions Everything is mocked rn, I’m mainly getting the UI right first, then the whole thing will be wired with Effect-TS 👐
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C'est donc ça l'AGI 🙏
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