Icon Architect 1.0 retweeted
Happy #ThimbleweedThursday! The game has launched and is now available everywhere! What are you waiting for? store.steampowered.com/app/5… #launch
(so much of that has been fiddling around with little engine features, or custom functions to make future scripting easier)
It's hard to say! Only the first act is coded, but in terms of work required it could be anywhere from 20%-50%
Been meaning to ask, what do you think of the title? It's not too late to change it.
12%Pick something catchier
28%Good, but lose the 1.0
60%It's good, keep it!
813 votes • Final resultsUpdate: After barely working on it for a year, I have had a productive past week on this game (after finishing Mouth Moods)
Icon Architect 1.0 retweeted
Smart people analyzed the puzzles in Day of the Tentacle using charts and graphs and stuff, oh my! thewebsiteisdown.com/twidblo…
This sounds really nice. nitter.cf/stanford_lenox/status/…
This game still exists! Progress has been slow due to prioritized non-game projects (Lemon Demon album, marriage) but don't fret!
Icon Architect 1.0 retweeted
Replying to @IconArchitect10
@IconArchitect10 Interview with the designer of that pattern you got on the wall there: news-leader.com/longform/new…
@Buzzopolis That font, "Industria", was all over the place for a while there. The SimCity 2000 and System Shock logos both, for example!
Damn, look how playable this shit is nitter.cf/IconArchitect10/status…











