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A game in production by @neilcic

Joined February 2015
Photo by Icon Architect 1.0 (@IconArchitect10)Photo by Icon Architect 1.0 (@IconArchitect10)Photo by Icon Architect 1.0 (@IconArchitect10)Photo by Icon Architect 1.0 (@IconArchitect10)Photo by Icon Architect 1.0 (@IconArchitect10)Photo by Icon Architect 1.0 (@IconArchitect10)Photo by Icon Architect 1.0 (@IconArchitect10)Photo by Icon Architect 1.0 (@IconArchitect10)
Icon Architect 1.0 retweeted
Happy #ThimbleweedThursday! The game has launched and is now available everywhere! What are you waiting for? store.steampowered.com/app/5… #launch
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Retweeting this will make you happy.
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(so much of that has been fiddling around with little engine features, or custom functions to make future scripting easier)
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It's hard to say! Only the first act is coded, but in terms of work required it could be anywhere from 20%-50%
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Been meaning to ask, what do you think of the title? It's not too late to change it.
12%Pick something catchier
28%Good, but lose the 1.0
60%It's good, keep it!
813 votes • Final results
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Update: After barely working on it for a year, I have had a productive past week on this game (after finishing Mouth Moods)
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This game is still happening!!
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Reference material found at Goodwill
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Hey, I finally wrote an ending to this damn game. Rendered in Wingdings to avoid spoilers.
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Smart people analyzed the puzzles in Day of the Tentacle using charts and graphs and stuff, oh my! thewebsiteisdown.com/twidblo…
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This game still exists! Progress has been slow due to prioritized non-game projects (Lemon Demon album, marriage) but don't fret!
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Icon Architect 1.0 retweeted
Replying to @IconArchitect10
@IconArchitect10 Interview with the designer of that pattern you got on the wall there: news-leader.com/longform/new…
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@Buzzopolis That font, "Industria", was all over the place for a while there. The SimCity 2000 and System Shock logos both, for example!
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