I seriously need your guy's help... #rhtc #royalehigh
[Lengthy post about the current state of Royale High, please take the time to read. 📝]
I need you guys to speak up and help ask for a new Campus 4 with more classes and more gameplay elements added to Royale High.
Seasonal sets, seasonal minigames, seasonal things in general are *not* going to save Royale High or make it better. Eveningfall last year was incredible, but that's null and void when we're in July.
Yes, we do have a wave 2 of summer update on the way. But how much of it will be permanent? A set? No matter how gorgeous it may be, will it make Royale High as a game *fun* again? Or will it just provide temporary motivation to grind in the repetitive system in place?
Playing the base game shouldn't only be enjoyable when there's something to grind for. I should be doing minigames for the fun of it, not just for the reward it offers.
So far we know there's a new set and the Jetski mini game. If the Jetski mini game is like the other seasonal minigames (Egg hunt flowering, snowball fight glitterfrost, etc.), then it won't have any actual impact on the long term viability of this game. I am by no means saying that these are not good implementations, or that I hate any of the seasonal minigames. But it just can't be the only gameplay updates we get.
Royale High players can't live for just Seasonal updates. We need permanent gameplay improvements. More classes so the day-to-day schedule isn't the exact same. More engaging mini games. A lot of these classes get the job done in terms of functionality, but suffers engagement wise.
Flight class gets the job done, but are you genuinely having fun flying into circles for 2 minutes straight with the same song in the background? Because I'm not. It's not a horrible class, it's just very boring to me. Honestly, the only classes that give me any amount of dopamine is Computer Class, English, and Potionology. Swimming class is comes close but is still kind of very boring. I've never *not* gotten an A. It's too easy.
Basketball class is basically just stand in spot, click and hold, wait for specific number to show, let go, wait for ball to roll back. And you do that about 20 times and get an A. Archery class is kind of just spam click on the targets, (with it having massive input delay, making it not very enjoyable,) flashcards are flashcards 😭(sorry, I hate memory games). The first half of swimming class I feel like lasts too long. I personally get pretty bored clicking space bar every 3 seconds for a ~~2 minutes. It's not that it's unenjoyable. I mean, I like that sometimes there's 4 rods to jump over, and I like the speed changes, but it's not enough to keep me entertained the whole time it lasts. As for the second part...jump a couple times, go through the circles, then go back. It's just not very fun at all to me. Maybe if it was an actual *race* that rewarded you based on what position you got would it be more fun. Nearly everyone gets As in that section.
There were so many classes that were teased in the mermaid campus that were just entirely abandoned.
(Which, I will always think hyping up your community and then not following through on any of the promises 9 times out of 10, is honestly kind of sleazy to me. Like...you gave your starved community hope so that they'd buy your toys and play again with no real intention of going through with your promises....)
Do I think Barbie and the Dev team are disciple people who just love to upset us? No, not at all.
But I do think the development team lives in the clouds 🥹. In a completely different world than the playerbase, focused on what they *feel* like adding rather than what the community desires. Royale High isn't just a small passion project. The game has earned millions in revenue, has official toy lines that bring in *millions* every year. You're players are giving you millions of dollars every year, so that you can *consider*, *maybe*, *possibly*, *one day*, *hopefully*, add something we've been asking for years.
This idea that us players --including players like me who have bought every toy, gamepass, and has given this game so much of my time, energy, and money-- this idea that the only way we can get through to the developers and ask for them to make the game enjoyable is to go viral on twitter asking for a change (but don't consider posting it unless you're super, duper, extra nice with a dozen sprinkles on top and the ENTIRE jar of cherries along with it.)
I have made countless threads begging for changes that we've been promised years ago. Begging for 8 year old bugs to be fixed. Going out of my way to make an entire thread recording, describing, and posting dozens of bugs in the game.
Begging for the game to become enjoyable again because this game has been my hype fixation ever since I was in middle school. I am now 20 years old, commenting on @RoyaleHighValks tweets, on my knees asking if there's any news on when the toys I bought in *2024*, 2+ years later, are going to get their promised rewards.
I know Valk team can only do so much. They *do* ask the team on our behalf, and I'm thankful for that. But that's a praise for the Valk team manager, *not* the developers who put that massive wall in place between us and them, with only Valks and Neo being allowed to enter that tiny gate of communication.
2 people who (in my non-factual, entirely speculation view,) don't really even play the game (at least regularly, without any bonuse,), and don't really understand the player experience.
No offense, but it's very wrong in my eyes to release purchasable goods with promised reward that give players incentive to buy them, and then keep us waiting for multiple years to actually get that reward.
(Also, no. I am not under the belief that the rewards are "a gift the devs are giving to be nice that you're not owed", because the promised rewards are buyers incentive. A large portion of players would not have spent money on the toys if not for the promise of in-game rewards.)
Imagine going to Mcdonalds. You pull up to the drive thru, and you're thinking about getting a Cheeseburger for 2.99. But before you order, you see they have the Kids Meal for 6.99 that offers a toy that comes along in it. If I purchased the Kids Meal and was given the Burger, Fries, and Chocolate Milk, the workers can't then tell me "Well, we'll give you the toy at some random date that could possibly be years from now. Have a great day! *shuts window".
I don't think it's crazy to say there'd be a big outrage at that Mcdonalds! And no, slapping a "coming soon!" does not justify it. Especially since this classifies as deceptive advertising and goes against consumer protection laws in BOTH Mcdonalds and Royale High's case.
I'm sorry for the massive threads recently. It's just that I've had a really tough childhood, and Royale High was my escape of it all. Seeing the state that it's in right now is heart breaking to both me and my childhood self's heart. This thread is a last ditch effort, a final cry out loud in hopes that other people will assist in trying to get the developers to do the necessary changes this game needs to stay magical.
In the thread below that I'm quote tweeting, I bring up some more concerns if anyone is curious.
Thank you all for taking the time to read this thread, and I apologize for the length. Hopefully it isn't null and void, and hopefully either @neopolitime or @RoyaleHighValks see this thread and consider trying to help push for these additions/changes.
Replying to @RoyaleHighValks
Trick because the community wants the big grand school we were promised. Not the beach house one we have now.
I do love the 2 extensions but one singular hallway that looks like an actual school and then the courtyard just isn't enough. You guys made the new school so small and cramped and deprived of any royalty that it doesn't even feel like a school let alone a royale high school.
You guys need to realize that most players only come on for seasonal events and to trade. You guys don't have a stable playerbase because your base game is not enjoyable. Majority of Campus 4 is reused classes and you guys scrapped literally like 10 of the classes that were supposed to be new.
Trick because y'all always and I mean always putting "coming soon" plastered in the game and never actually deliver.
Coming soon new phases for the school we were waiting for and had a lack of updates for 4 years just for it to be scrapped.
Coming soon for the Toys that I bought in 2024 when we're entering 2027 and I still don't have all that I paid for.
Coming soon for the fencing class, mermaid class, math class, etc that you guys just never delivered.
If you guys want a stable playerbase that comes back each day you need to stop trying to focus on implementing grinding incentive (like the mermaid shop and cloudcash) and focus more on making the actual school fun to play.
But you guys will ignore this message because you guys hate when people call it out
Replying to @the_inksans_fan @silly_sophiana
you do realize shes more balanced right?
all her cards have debuffs now.
cards like knuckles and world had good buffs but the debuffs were SO overwhelming that even pairing them with cards like shadow or tails would still make you severely disasvantaged.
too many cards made her super slow. to put in perspective, moon card can give you -15% dmg resistance and -2 speed and in v1 would insanely blind you. if you had knuckles with blind you would have:
+3 stun time buff
-5 speed, -25 damage resistance, blindness
In no world is that ever fair. The cards are supposed to have debuffs AND buffs yes but world and knuckles were so punishing that the buffs were completely and utterly not worth it no matter what you paired them with.
Even if you paired world/knuckles/moon with shadow card or tails card (which both lessen your stun time,) it still wouldnt be able to make you viable as you'd still be super slow.
That's the problem with old Amy. She was an "all rounder" character who only has 1 good set of cards. It was moronic and made amy have to hide most of the match until she finally got lucky enough to play the game. It's so crazy that you guys want this amy back considering how absolutely useless she was back then to her team due to this. I swear you guys used to complain about amys not helping back then.
They rebalanced her knuckles and world card and buffed Moon to make her actually viable. Knuckles and world still slow her down, just not as much. And in turn, knuckles isn't as powerful (now only doing +1 stun time), and world now doesn't see exe at all times. Moon card was buffed because having a single card be able to give you 3 debuffs that you are forced to pair up with another card when all her cards have at least 1 debuff is too punishing. I do think that the effect on her screen SHOULD be the same amount of blinding as it is for the exe though 100%.
As for heal card, you can go an entire round without even seeing heal card. I have a clip of playing amy where it took 4 minutes to even see heal. To nerf a character "to the ground" based off one of her buffs that she's not guaranteed would no longer make that a buff but the standard. Heal card is not useful in chase unless you are skilled enough to loop for like at least 2 minutes. Again if you can't m1 amy within 2 minutes that is a skill issue.
I kill Amys no problem. Both in LMS and her base form. HOWEVER maps like YCR are insanely survivor sided and i struggle with ANY LMS on that map. She also just wasn't using her actual kit and was just trying to m1 amy.
No, I'm not excited for the new Monsterverze sets because it's so clear that the project is forgotten and stagnic. The only time this game ever updates anymore is to add a new set into the game. There is little to none actual gameplay within the game besides the cooking class and doing the quests
which you can barely even call gameplay. Talk to npc, walk somewhere, press E, talk to npc again is not compelling or fun gameplay
Monsterverze was pushed so heavily on the sidelines in order to make a DTI copy. Mind you I don't even play DTI so it's not like I'm some sort of die hard fan defending DTI or anything like that. But it's SO obvious that Fashion Disaster was made to try and cash out big like DTI did.
You guys seriously made maps and sets and sold people a bunch of expensive gamepasses, let people put money into the game just to never actually make the GAME aspect of it. If I wanted to just try on clothes I'd play DTI freeplay or Fashion Disaster freeplay.
This game has gone absolutely no where in over a year.
#Monsterverse
No, I'm not excited for the new Monsterverze sets because it's so clear that the project is forgotten and stagnic. The only time this game ever updates anymore is to add a new set into the game. There is little to none actual gameplay within the game besides the cooking class and doing the quests
which you can barely even call gameplay. Talk to npc, walk somewhere, press E, talk to npc again is not compelling or fun gameplay
Monsterverze was pushed so heavily on the sidelines in order to make a DTI copy. Mind you I don't even play DTI so it's not like I'm some sort of die hard fan defending DTI or anything like that. But it's SO obvious that Fashion Disaster was made to try and cash out big like DTI did.
You guys seriously made maps and sets and sold people a bunch of expensive gamepasses, let people put money into the game just to never actually make the GAME aspect of it. If I wanted to just try on clothes I'd play DTI freeplay or Fashion Disaster freeplay.
This game has gone absolutely no where in over a year.
lavish retweeted
Here's a little update! I have modeled Rozenmarine aswell, thanks for the support btw!! was not expecting for this to blow up 💖🌟
I think the entire "being a youtuber is HARD" talk coming from Kreekcraft, someone who can hire his own editor, someone who is a millionaire from being a youtuber, someone who can retire before 40 whereas normal people have to work 12 hour shifts 70 hours a week and retire at 68 just to afford rent and food...is very insanely ignorant.
You don't HAVE to be a Youtuber. You've already made MILLIONS of money that you can live off of the rest of your life.
That is the difference here.
My job is hard because I have to work overtime every week and I barely make enough to even afford rent. Kreekcrafts job is "hard" because he has to post everyday in order to stay relevant. His job is "hard" because he wants to maintain his fame and riches, whereas my job is hard because I HAVE to do it to live.
I genuinely want this guy to go to someone who works a warehouse job for 12 hours every day, who can't take a vacation unless his boss lets him, who can possible get injured on the job, who gets physical problems that he can't afford to fix, I want kreekcraft to look someone like that in the eyes and go "yeah...my job is SOOo hard..I have to play Roblox for a couple hours to make 500k!"
This dude literally streams steal a brainrot for 2 hours while people are throwing money at him with gifts. PLEASE tell me in what world that is comparable to what you have to do nowadays just to make ends meet??
There is no NEED to post everyday. You are doing it to get richer. Not to survive. Look at Cory. That dude can post once a year and still fly out to wherever he wants, do what he wants, live wherever he wants. Posting literally for the hell of it whenever you feel like is 100% an option for these people. The problem is that people like Kreek want to maintain their riches and think it's comparable to what others have to do to SURVIVE.
You should be LUCKY that you get to be "unfit" when doing your job. There are people who work so hard in their jobs that it makes them actually fucking disabled. People who get back, feet, knee, and hip problems from working hard labor jobs for decades straight. All while they're not even paid enough to get treated for those problems.
Also, fuck you, you can totally fucking work out. If people who work normal 9-5s can work out so can you.
lavish retweeted
Replying to @KreekCraft @wiiufrotting
yeah but youre fucking rich kreekcraft and the only apprent downside is you *checks notes* have a bad sleep schedule and no friends which is the same shit i gotta deal with but im not fucking rich
lavish retweeted
Replying to @KreekCraft @wiiufrotting
lmao you're so privileged working this kind of job that you don't even notice how ridiculous it is to say that it's "extremely hard". so funny.
lavish retweeted
The economist after collecting a check for doing absolutely nothing to fix the rh economy




















