
Creative Director at Wildbloom making @PlayHighpoint | Past: PlayStation, Epic, Volition, Hi-Rez, 38 Studios
Raleigh, NC
Joined February 2011
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Still a favorite of mine!
This exploration would evolve into the Fortnite Season X Key Art. The flat shaded characters allowed me to focus on color and I still LOVE how dynamic the result feels!
Sometimes your early ideas are best; devoid of judgment or perfection 💜
Lately I’ve been focused on panoramic photography to round out my skill set. Here’s a few studies on scale, immersion, and perspective. Critiques welcome ❤️
For my friends that love to soundtrack their flow/art/creativity, this new UTAH EP is as good as it gets!
Go listen! 🎧🤍
OH SNAP! There is a node in 5 (.1?) that allows for this but I’m in late 4 💀🪦
youtu.be/VKemTeGkwp8?si=9vV4…
⚠️ Unreal Engine Wizards! ⚠️
I’m working on a Post Process Material using Distance Fields to detect nearby meshes but I need objects to IGNORE THIER OWN distance fields.
Otherwise, I get “self detection” type artifacts 😭
I’ll reply with my reasoning ⬇️











