JackitK (@JackitK_dev) header
JackitK (@JackitK_dev) profile picture

Game developer for projects such as Soulful Slide and Firebrand Dash.

Joined September 2026
Photo by JackitK (@JackitK_dev)Photo by JackitK (@JackitK_dev)Photo by JackitK (@JackitK_dev)Photo by JackitK (@JackitK_dev)Photo by JackitK (@JackitK_dev)Photo by JackitK (@JackitK_dev)Photo by JackitK (@JackitK_dev)Photo by JackitK (@JackitK_dev)
Happy Halloween from the Soulful Slide dev team. (aka me) I tend to not post art here, but I think with a few adjustments, I can share a little treat for those who won't be bad with their tricks. #indiedev #solodev
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Thanks again to @AdokunVine68000 for putting together the level and ending themes for this game. It's also the same track that I used for the trailer I just posted. So if you'd like to listen to these tracks more directly, check out their Youtube/Bandcamp. #indiedev
Made 2 tracks for JackitK's (@JackitStuff) game "Soulful Slide". JackitK氏が制作したゲーム「Soulful Slide」のBGM2曲作曲させていただきました。 youtube.com/watch?v=e-zQ41LT… #vgm #bgm #DTM #DTMer #gamemusic #ゲーム音楽
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I never got a chance to do any birthday shiny hunting. So I'm booting up Pokemon Legends for a little bit to see if we can find anything. youtube.com/live/ofn7-gtSfe8… #Pokemon
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Well, lesson learned. When planning to release a demo for your game on Steam, be sure to take into account the fact you have to wait for both the demo itself and a separate store page for the demo. #solodev #indiedev
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That did catch me off guard TBH. (Waiting for approval is the main reason the demo isn't out yet.) But the whole point of publishing Soulful Slide on Steam was to learn lessons like this before releasing anything bigger. So it pans out. I'm looking forward to sharing that demo.
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Soulful Slide is a puzzle game, but as a reward for going off the beaten path, you can find various accessories to build a snowman out of. Some things you may even unlock through natural game progression as well. #solodev #indiedev
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Work on the Sol Spirit trailer has taken a bit longer than expected. For one, I decided to prioritize finishing work on a new demo for Steam before making any new trailers and that has been taking longer than expect. I'm still hoping to get both done before the end of the month.
In the world of Soulful Slide, helpful Sol Spirits will assist you through various puzzles. A couple of them being variants I made specifically for Soulful Slide. I'm looking forward to sharing more detail soon. #solodev #indiegame
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That being said, I thank you all for your patience. There has been hurdles to overcome within the development space, but it's all part of the learning process. I'm looking forward to sharing more about my game as soon as it's ready. #gamedev #solodev
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JackitK retweeted
This was a video I initially made for the itch page of Soulful Slide, but I recently decided to make it public on my channel. So if you want another visual sample to hold you over until the next blog or so, you can check that out below. #indiedev youtube.com/watch?v=FoVaOjo8…
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Still have a bit of prep work to do before I'm ready to show all the Sol Spirits in action. But I suppose in the mean time, I can show off a "new" thing the fire Sol Spirits can do. #solodev #gamedesign
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Technically this is something you can already do in the current demo. But it didn't really have a practical purpose until now so I decided to not say anything and leave it as an Easter Egg. But I do plan to get some milage out of it in future demos so why not share a bit?
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In the world of Soulful Slide, helpful Sol Spirits will assist you through various puzzles. A couple of them being variants I made specifically for Soulful Slide. I'm looking forward to sharing more detail soon. #solodev #indiegame
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Phase 1 of the Steam rework for Soulful Slide is going well. I just pushed a new version of the game on itch that fixes a handful of bugs and adds new features that might be worth playing around with, so I'll throw a link to it here. jackitk.itch.io/soulful-slid… #indiegame #solodev
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Now that the major issues/bugs within menus and UI have been accounted for. I'll be moving forward with touching up level design and begin development on new levels. This likely will take some time because my weekends will be busy for the rest of the month.
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Because of that, it'll likely be some time before the next update. I'm saving the majority of new content for the Steam release. But the free game might get an update in the future to give you a taste of what I'm adding. It depends on how much I make so I'll keep you all updated.
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