Don’t Sweat The Technique (@JackoRcb) header
Don’t Sweat The Technique (@JackoRcb) profile picture

Biohazard is Life.

New York, NY
Joined May 2018
Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)Photo by Don’t Sweat The Technique (@JackoRcb)
10時間くらい遊んだファントムブレードゼロの感想 今のところ良いと感じた点 ・敵も含めモーションかっこいい ・衣装かっこいい ・武器切り替えで殺気ゲージ回復と攻撃に繋がるからコンボの幅は広そう ・梯子の昇り降り早くて快適 ・デスにデメリットが無いから気楽(クリア後に開放される最高難易度は66回デスで終わりだから別) 今のところ悪いと感じた点 ・敵が攻撃してる間は基本的に受け身になる(仁王3や鬼武者のような差し込みで流れを変えたりみたいなことは出来ないっぽい?) ・面白いボスとクソボスの落差が激しい ・雑魚戦がそんなに面白くない ・フィールド広いのにミニマップが無くて面倒 ・サブクエが今進められるものなのかどうかよく分かんない ・ストーリーに面白さは無い(つまらないってほどでもない) ・殺気ゲージが大事なゲームなのに自分のゲージの位置が画面左下で、ボスのゲージが画面上部にあるから、自分のゲージがどのくらいで相手のゲージがどのくらいか同時に確認しづらい 俺はそこまで気にならないけど、人によって割れるかなと感じる点 ・ソウルライクではないけど死にゲー寄りのターンゲー型アクション ・倒した敵は湧かない、2段階目があるボス戦で2段階目で負けた場合、そこからスタート ・フィニッシュが攻撃と別ボタンなせいで攻撃中にフィニッシュが出来る状況になっても逃しやすい(ボタン配置重ねられない) まだまだシステム理解浅いから後からおもろい要素見つけて全然評価変わる可能性あるけど、このまま変わらない感じならクリア後の最高難易度は遊ばないね 期待しないで買ってたら面白いじゃんってなってたゲームって感じ ハードル上がり過ぎてたな
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Don’t Sweat The Technique retweeted
Early impressions of Phantom Blade Zero are positive, but also fall short of my expectations. Combat is flashy and the animations are spectacular, but they’re also hard to read outside of the telegraphed blue and red flashes, which makes combat feel like a defensive mash fest.
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It’s true, when you do play games of a similar genre within the same time frame, you find yourself making comparisons “harsher”. I don’t want people to misconstrue my feelings, but I’ve been tenured enough at action games to know what I gravitate towards more.
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I think what’s “triggering” me is lowkey seeing people hype this game’s combat up but never played Sekiro nor Onimusha: WOTS. You wanna hype it up as an enjoyable wuxia game, the exploration, visuals etc, sure. Don’t praise this game as having the best/innovative combat.
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I actually this is a very fair opinion. It’s not shitting on PB0 on some “it’s objectively bad”, he’s just saying Onimusha did it better and I can resonate with that. Onimusha did better for me in its first 3 hours than PB0 has done for me in the same amount of time.
Phantom Blade Zero Sucks...
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That being said, I still think PB0 is a game worth playing if you were genuinely interested and I am enjoying it, but if this actually wins “Best Action Game” over Onimusha I would be genuinely disappointed.
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A sequel isn’t a farfetched idea, but the only concern is the genre it would end up being because they did a sequel with the Valkyrie series and it was an action RPG from the turn based it once was.
Tri-Ace ha abierto una cuenta oficial en X y está promocionando el nuevo DLC de implementación para el Remaster de #ResonanceOfFate. La compañía nipona creadora de Star Ocean, está en su mejor momento gracias al éxito de las últimas dos entregas de su saga de rol espacial. Dicho lo cual, ¿os imagináis que este parche de pago para Resonance of Fate, pudiese preceder a un próximo anuncio de su secuela? Sería increíble.
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Don’t Sweat The Technique retweeted
With the release of the new trailer, I have something I would like to share with you. Last week, we lost our Assistant Producer, Parisi Giuseppe, after his battle with cancer. He was one of my closest collaborators and a dear friend. The idea of “reality” as a key theme for VFCR was born from brainstorming sessions we had together in the early days of the project, before he had officially joined the team. Around that time, I learned that he was living with illness. Even so, I wanted to make this project with him. He shared that feeling, and joined the team. He told me that, while working, he wanted to be able to forget about his illness. True to his word, he dedicated himself to the project with unwavering determination and passion until the very end. He was a huge fan of Virtua Fighter and SEGA—and a devoted Pai player. He held deep respect for Japanese studios and their work, while bringing a perspective from abroad that no one else could have brought to the team. He was truly irreplaceable. We discussed and chose the names of the new characters together. Lionel, too, is a character we shaped together. His loss is immeasurable. The passion he brought to VFCR, and everything he left with us, will continue to live on in this project. It may take us a little time before we are able to share our next update. We would be grateful for your patience and for continuing to watch over the project.
VIRTUA FIGHTER CROSSROADS ⠀ 「Les jeux sont faits, rien ne va plus」 ⠀ ヴィラサパラの街に現れた、 若き格闘家リオネル ⠀ ストリートファイトでシエロを圧倒するほどの実力の持ち主だが、彼は何が目的でこの街に来たのだろうか ⠀ #VFCR #バーチャファイター
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Glad to see I’m not the only one feeling the same way about Phantom Blade Zero. It’s a weird feeling because usually action games are supposed to have you in the first hour and only get better from there. I didn’t read reviews so I missed all the “It starts off slow” disclaimers.
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Ironically, I did not have this issue with Onimusha, Wolverine, nor Control Resonant. Those 3 games are action games but they are considerably different from each other so it’s definitely not “fatigue” either.
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It’s still way too early for me to be critical, but i can’t lie the first hour I played I definitely had an underlying feeling of “being catfished”. That is actually the best friggin’ way to describe how I felt about “Beast of Reincarnation”. The Onimusha comparison is spot on.
I got catfished by Phantom Blade Zero. I do not recommend this game. Maybe if you enjoy feeling like hitting marshmallows all day then sure go ahead and waste your money. Yes I adjusted the sound to help compensate to eliminate that feeling but it still felt off. I played on the hardest mode and the easy mode and that feeling still existed. So it wasn't a matter of difficulty, the sound design is not polished to give the illusion of hitting. Onimusha is perfection in how combat should feel. I want to feel and hear the hits not button spam to death marshmallows for my freaking hot chocolate. Hard pass.
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Can someone recomp this?
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People already expression opinions of Phantom Blade Zero before the game drops. The ONLY thing I can express disappointment in is there’s no trophy/achievement for beating the game on 66 Days Mode and that it’s a mode only available on NG+.
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I can’t go by word of mouth on how “easy” it is cause the internet already proved they be lying and those saying that are probably playing on the easiest difficulty.
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Okay, now THIS was on my wishlist of QOL changes!
Naoki Hamaguchi confirmed Materia loadouts in Final Fantasy VII Revelation! via @Cammy_Dalamud - You can save 5 loadouts per character - Loadouts include Materia, weapons and equipment - You can freely switch between them for boss battles or normal encounters etc.
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Looks like Phantom Blade Zero might be “entering the chat” in terms of the “not hard enough” conversations. Gonna be a lot of talking with no gameplay proof accompanying these claims 🤷🏾‍♂️
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이거보고 나도 희망이처럼 굳세게 살기로 다짐함
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When a game has to do 9 patches that adjust the gameplay and basic QOL functions, within 3 months since its release, we basically paid $50/60 to be QA testers. This game had glaring issues, but it was decent enough that I finished the game and I personally wouldn’t go back.
Beast of Reincarnation Final Planned Update Adds Outfit Changes, New Game+ Carryover, Growth Boost, and Boss Adjustments noisypixel.net/beast-of-rein…
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It’s ironic too, cause normally I’m like “Man I’m so glad I played/beat this game before the patches (usually for difficulty nerfs)” but this game seems to have upped that for the bosses (who were SUPER repetitious). I’d probably look at someone’s gameplay to see the adjustments.
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The daimon in the S season were very creative 👀
Animators placed the iconic black star symbols in highly unusual places on these classic Sailor Moon anime monsters
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