
Senior 3D Artist @ Facepunch Studios | @FcpnchStds Working on S&box | @s8box Previously - Environment Artist on @deadislandgame
Liverpool, UK
Joined January 2014
- Tweets3.4K
- Following641
- Followers2.9K
- Likes10.4K
Pinned Tweet
New headshots got me feelin' s a u c y - repping the @FcpnchStds ofc 🔥
Jason Ord retweeted
Shots from our Slave Knight Gael project - Link to the video in my bio 🗡️
#DarkSouls
Jason Ord retweeted
I'm not going to, because it's expensive and I break things too often, but I kind of want to get this silly thing.
Jason Ord retweeted
Episode 2 of my 'Developer Tour' series is out now, this time we take a look around Dead Island 2 with @JasonOrd3D , @Bryteruting and @RickGreeve.
Tons of easter eggs, amazing insights, and golden advice! Go check it out:
#gamedev #gameart
youtube.com/watch?v=ShHk54Uk…
Jason Ord retweeted
You got tasked to retexture an old model that has very sharp normals. The source file for the HP is collapsed and rebuilding it would take forever. With @marmosetco Toolbag 5's new bevel shader, you can smooth out sharp edges on subdivided models and rebake new normals on the go.
Had a pleasure doing this with these amazing people!
As devs, we usually have little snippets and stories from working on a game that we never get a chance to share, which is why I think Dan is doing a great thing with his Developer Tour series ♥️
Episode 2 of my 'Developer Tour' series is out now, this time we take a look around Dead Island 2 with @JasonOrd3D , @Bryteruting and @RickGreeve.
Tons of easter eggs, amazing insights, and golden advice! Go check it out:
#gamedev #gameart
youtube.com/watch?v=ShHk54Uk…
Jason Ord retweeted
Programmers, Artists, Animators, and more - we need you! 😮
3D Artist, Jason, talks about why you should apply to join the team.
Check out what roles we have open here: facepunch.com/careers
Jason Ord retweeted
We made it so you can become a human, I will assume this makes you 100% happy and resolves all issues you had
Jason Ord retweeted
It's done! I finished my container yard environment. My goal with this one was to create a multiplayer map that could fit right into a shooter game. I really like the end result!
Link to the Unreal Marketplace and the Artstation post below⬇️
Jason Ord retweeted
Not quite #screenshotsaturday
Finally figured out realtime POINTINESS SHADER!
No texture baking or raytracing, just a whole bunch of precomputed vertex values and crazy shader math. Works instantly on any mesh. Pointiness -> edge highlight + wear + occlusion and even bevel!🤓
Jason Ord retweeted
Here's a list of some stuff that we added to s&box in October
👉 sbox.game/news/october-updat…
Jason Ord retweeted
Making little rework of Shoot & Build water shader to get rid of material input maps and generate waves & normals at runtime instead.
This isn't very necessary for the game visuals, but I love messing with this type of stuff in @s8box
Jason Ord retweeted
Uploaded my last hackweek project - SpudGun Timelapse youtu.be/SdGInNHNX5E?si=04zZ… via @YouTube
Jason Ord retweeted
I hate making the same folder setup for new assets. You can speed it up by making a new command in your Registory Editor to make them all for you. 1/3
Jason Ord retweeted
Hey, here at @FcpnchStds we're looking for another mid-senior 3d artist to join the @playrust team in developing some sweet hand-crafted artwork.
Think you meet of wanting to join? Please see details below 👇 Please share far and wide!
facepunch.com/careers/3d-art…
Jason Ord retweeted
It's true - we're also hiring for a Junior 3d Artist position here @FcpnchStds to work on @playrust 👇
facepunch.com/careers/3d-art…
This Post is from an account that no longer exists. Learn more





































