@JulioLe35301969

Tratar de dibujar y disfrutar

Joined February 2021
#leona porque sera que me gusta tanto este personaje? xD
6
50
139
4,170
the last one from kof11 ... How painful it was that Leona wasn't in this game xp I'll start painting these soon before starting the next game xD #kof11 #fanartㅤㅤㅤㅤ #fanartㅤ #kof98 #maishiranui
6
46
582
the last one from kof11 ... How painful it was that Leona wasn't in this game xp I'll start painting these soon before starting the next game xD
6
42
427
Julio-Leo retweeted
A look at just a few of the artworks posted on Patreon/SubscribeStar last month. All are still available for supporters, along with many, many more!
2
3
26
511
post a video you never get tired of
77
7,756
105
56,319
2,106,244
Julio-Leo retweeted
Sketch 😸👌✏️ #MGS動画 #solidsnake #game
1
3
36
comision , gracias de nuevo!
This quoted post is unavailable.
73
I’ll say this again… this is what adult money is for 🫡
82
1,966
103
19,389
553,503
Grave Morning superhumans!! Have a good day
3
46
581
8,502
KILL THE LORD - Goddess of Victory: Nikke
2
60
5
310
5,821
Julio-Leo retweeted
This painstaking frame-by-frame stop-motion King of Fighters animation was designed by Storm Collectibles: Using articulated 1/12 scale action figures, it features the Ikari team (Ralf & Clark, Leona) versus heroes Kyo, Benimaru and Daimon, shot on a tabletop setup and finished with digital effects. Classic stop-motion techniques involve a fixed camera (or locked-off phone/DSLR), set to capture one photo per frame. Incremental pose changes create the motion—while supports/rigs (wires, stands, or clips) hold figures in dynamic airborne or impact poses; these are visible in some raw-looking frames and are typically painted out or masked later. Controlled lighting (softboxes/lamps visible in the wider shots) keeps exposure consistent across hundreds of frames. A 42-second clip like this requires hundreds to over a thousand individual photographs. Animators often use onion-skinning software (Dragonframe or free equivalents) to reference the previous frame while posing the next. Joint limitations of the figures are worked around by careful articulation, sometimes swapping parts or using replacement pieces for extreme poses.
30
762
38
2,428
182,852
a commission, I don't remember drawing this character before, it has been a lot of fun to do it. Thanks for the trust xD #iroha #snk #samuraishadow #fanartㅤㅤㅤㅤ #fanartㅤ
7
250
2
1,728
16,673
7月28日はMVS版KOF97の稼働日でしたか。ネット情報なので真偽は分かりませんが。29年前 暴走レオナは97が初出!96で無口系美少女キャラ出して来たなーと思ったら暴走したのでそのギャップに当時ビックリしました!!
4
35
6
165
22,201
10
635
5,048
36,475