Kanko retweeted
Replying to @greedybastardz
If you brick your entire PC from one virus you are likely poking into places and getting darwin awarded for your trouble.
Kanko retweeted
Cool tip for Violet:
There's a slight delay on where your brush goes to where you're aiming. "Flicking" between where you start and where you want to end produces better lines so you can cross larger gaps
Kanko retweeted
Replying to @xaxurro @LadySandraPon
Look up my story, I bought Hytale last year, launched a 4yo build in just a few weeks and rebuilt the team from the ground up to 100+ people
Delivered many updates that can be seen on the website that would typically take 3+ years in normal environment, while I personally own 6+ companies and have no need to work, just driven by pure love for the game
All of this can be verified, hundreds and hundreds of pages of patch notes
So yes, I am in that position, even though the game still need lots of work, Im very confident in my team to achieve the full potential
Kanko retweeted
As a tiger, I would like to give some input here.
-I'm genuinely sorry the man lost his life.
- Why did he enter MY enclosure in the first place? What was the reason?
- We don't appreciate uninvited intruders entering OUR territory.
- I'm sorry, but I have anger issues.
Kanko retweeted
I was raised in Africa, and one thing you’re taught from a very young age is to ALWAYS respect wild animals.
If you’ve somehow made it to adulthood without understanding that climbing into an enclosure with a 250kg apex predator is a spectacularly stupid idea, then perhaps a harsh lesson in natural selection was long overdue.
That animal doesn’t care about your confidence, your intentions, or your complete lack of common sense.
You entered its territory. You challenged the food chain. And the food chain reminded you exactly where you stand.
I have absolutely zero sympathy.
A man has jumped into a tiger enclosure at The Yorkshire Wildlife park!
No reports yet, as to whether he survived or not, apart from gun shots were fired & the park has been closed with heavy police & ambulance presence 🤦🏾♀️
I don’t even want to ask, how or why?
#YWLP
Kanko retweeted
All variations of Solomon's chessboard!
After reloading, the pieces on the new character's board rearrange into a new layout based on his remaining ammo count. Every position is taken from an actual historical game.
8: Maurice Ashley vs. Josh Waitzkin (1999)
9: Nakamura vs. Van Wely (2010)
10: GothamChess vs. Martinez Duany (2024)
11: Kasparov vs. Topalov (1999), "Kasparov's Immortal Game"
12: Ashley vs. Sofia Polgar (1992)
13: Judit Polgar's victory over Kasparov (2002)
14: Deep Blue's first win against Kasparov in a classical game (1996)
15: White mates in 6 moves
16: Emory Tate vs. Yudasin (1997), "Tate's Immortal Game"
17: Carlsen vs. Anand (2014), Game 6 of the World Chess Championship
18: Irina Krush vs. Alice Lee (2025)
19: Tal vs. Smyslov (1959)
20: Morphy's "Opera Game" (1858)
21: Korchnoi vs. Karpov (1974), Game 21 of the Candidates Final
22: Botvinnik vs. Keres (1948)
23: Anderssen vs. Kieseritzky (1851), "The Immortal Game"
24: Fischer vs. Benko (1963)
25: Botvinnik vs. Spielmann (1935), win in 12 moves
26: Undefined; black pawn on c8 appears to be a diagram error
27: Morphy vs. Schulten (1857)
28: Christiansen vs. Karpov (1993), Karpov loses in 12 moves
29: Légal's Mate, queen sacrifice trap
30: Zapata vs. Anand (1988), Anand loses in 6 moves
31: Scholar's Mate, checkmate in 4 moves
32: Double Bongcloud played by Carlsen and Nakamura (2021)
Kanko retweeted
BEHOLD, THE BONGCLOUD OPENING
This is a preliminary build for Solomon based around stacking shred and locking down opponents for your teammates to beat on, while also abusing your insane shield + debuff remover + invuln on 2
Testing now, Build ID: 868321
Kanko retweeted
Everyone asking me reasons, so here are some.
1) No item stats at all. What weapon does more damage? How fast does it attack or far does it reach? What is the difference in the different bow types? Does armor give you HP? Does it have a defense value? What happened to the unique traits for different styles of armor... does a heavy plate looking armor do something different than mushroom armor? Bee armor?
What do the artifacts even do? Most of them are incredibly vague descriptions with no actual numbers to anything, some of them you read them and they literally give you no clue as to what they are doing, you have to literally test them out to figure it out
2) There doesn't seem to be much difference in gear types. Most weapons do the same attack animation, all armor seems to do more or less the same thing? The only difference being green, blue, and gold having more of the additional effects on them.
3) Artifact item levels I think mean nothing? Tested a level 2 artifact that makes you crit, then upgraded it to level 23. Same soul cost, same cooldown timer, same length of time active, and exact same damage
4) I'd need to test this more, but I'm 99% sure mob difficulty scales with the player, meaning that getting stronger actually doesn't do much of anything. Getting additional enchantments / abilities of course helps, but item level actually doesn't mean anything. Again, just an observation, I can't state this as fact though.
5) The enchantment system is really bad. It removes a lot of the excitement from loot, because you can just infinitely apply any enchant to any piece of gear (armor, bow, or weapon categories), meaning there is no hit of excitement when you get a rare drop, because the difference in the gear is little to none (and you have no stats to tell you otherwise) and you get to just pick your enchantments anyways
6) Couple opinion things for my end, so others are free to disagree, but I think the art style is much worse than dungeons 1. Everything is kinda blurry/foggy, it just looks/feels weird, especially for Minecraft. Dungeons 1 had much sharper and more defined colors and pixels that was an inspirational Minecraft look.
I also very much dislike the "open world" they went with. First it's not really "open", its more like an adventure map that you follow a path with many side paths down. More-so though, I never really felt a sense of accomplishment while playing, because everything just leads into something else. No feel of excitement for beating a boss meaning you beat a series of levels leading up to it... because you just sort of waltz into the bosses suddenly, then waltz right back out into the world. You never really get that feeling of beating anything, at least I didn't
7) The combat honestly felt really bad. Most mods just kind of kamikaze into you, there is no real dynamic fighting, it's just trade health and don't die. It's hard to explain, but I felt a big lack of control over a fight vs dungeons 1, or any other ARPG game I have played.
8) From my experience so far, there was no feeling of build variety. Like grouping these types of armor together, or these armor unique effects together feeds into this playstyle, this weapon and bow feed into the playstyle, or specific enchants or unique effects. Its been kind of dumbed down to just pick the higher item level and go, don't think about anything else.
Now, maybe with more time into the game some of these issues get resolved to some level, but honestly the 5.5 hours I played was so thoroughly boring and made so little sense that I just didn't want to play anymore. I jumped onto Dungeons 1 and was having way more fun, experiencing much larger power swings in my hero, and had access to much cooler movesets and abilities within the first hour.
Kanko retweeted
Manifiesto por la Integridad Competitiva de Wild Rift.
Hoy he cortado directo tras vivir por tercera vez esta temporada lo que Riot Games intenta ocultar: partidas 100% contra bots en modo Clasificatoria tras encadenar derrotas.
Un 27-4 en 11 minutos. Nombres autogenerados, patrones erráticos y una victoria artificial diseñada exclusivamente para manipular la dopamina del jugador y evitar que cierre la aplicación.
Como creador y jugador que dedica su tiempo a este juego, me niego a normalizarlo:
- El rango está adulterado: Si las rachas negativas se compensan con IAs camufladas, el elo deja de tener valor real.
- Manipulación psicológica: Tratar a una comunidad competitiva como a usuarios casuales que necesitan victorias de consolación es una falta de respeto.
- Falta de transparencia: Exigimos que @wildrift y @riotgames confirmen públicamente si existe un algoritmo de retención mediante bots en ranked y en qué divisiones opera.
No voy a jugar una sola partida clasificatoria más en directo hasta que Riot se pronuncie de forma clara.
Si estás harto de que jueguen con tu tiempo, comparte esta publicación.
Es hora de que den explicaciones.
























