KappaPingWarrior retweeted
Paste this into Claude Opus 5.5 tonight, it will change your life...
it will build an entire AI team to handle it with AI agents, prompts, and workflows for you
Save this before it takes over your timeline:
KappaPingWarrior retweeted
Top 10 Claude Code Skill Repos:
1. Superpowers -github.com/obra/superpowers
2. Matt Pocock Skills -github.com/mattpocock/skills
3. Karpathy Skills - github.com/multica-ai/andrej…
4. Anthropic Skills -github.com/anthropics/skills
5. Ponytail - github.com/DietrichGebert/po…
6. UI UX Pro Max - github.com/nextlevelbuilder/…
7. Graphify - github.com/safishamsi/graphi…
8. Caveman -github.com/JuliusBrussee/cav…
9. Agent Skills - github.com/addyosmani/agent-…
10. Taste Skill - github.com/Leonxlnx/taste-sk…
KappaPingWarrior retweeted
🚨 BREAKING: ChatGPT can now teach you BUILD PASSIVE INCOME from zero. For free.
Here are 8 prompts to earn Money While You Sleep:
KappaPingWarrior retweeted
GitHub is a goldmine for game developers.
I found 10 insane repos that can help you build AAA-style games using Claude Code and Codex.
Bookmark this for later:
1. Jolt Physics
The physics library used in Horizon Forbidden West and Death Stranding 2. Add rigid bodies, collisions, and believable physical interactions to your game.
github.com/jrouwe/JoltPhysic…
2. Terrain3D
Build massive landscapes in Godot. Sculpt mountains, paint terrain, import heightmaps, and add foliage with multiple levels of detail.
github.com/TokisanGames/Terr…
3. Material Maker
Create procedural textures and paint directly onto 3D models. Build materials through visual nodes instead of making every texture from scratch.
github.com/RodZill4/material…
4. Effekseer
Create particle effects for explosions, magic spells, combat, and environments. Export them as 2D animations or integrate 3D effects into your engine.
github.com/effekseer/Effekse…
5. Voxel Tools for Godot
Build worlds players can dig through and destroy. Supports caves, tunnels, overhangs, and terrain that streams as players explore.
github.com/Zylann/godot_voxe…
6. Recast Navigation
Help enemies and NPCs navigate your levels. Generate navigation meshes, calculate paths, and simulate crowds with collision avoidance.
github.com/recastnavigation/…
7. ozz-animation
Load, play, and blend character animations. A performance-focused library for building smooth movement into your own engine.
github.com/guillaumeblanc/oz…
8. The Forge
Building a custom engine? Start with cross-platform graphics infrastructure, resource loading, and animation systems instead of writing everything yourself.
github.com/ConfettiFX/The-Fo…
9. meshoptimizer
Detailed models can crush performance. Optimize, simplify, and compress your meshes to make assets smaller and more efficient to render.
github.com/zeux/meshoptimize…
10. FastNoise2
Build procedural terrain and texture generators. Combine noise patterns in a visual node editor, then load those setups into your game.
github.com/Auburn/FastNoise2
Give Claude Code or Codex the relevant docs and ask it to help integrate the systems your project needs.
What did I miss?
KappaPingWarrior retweeted
YOU DON’T NEED TO BE A GAME DEV ANYMORE, YOU JUST NEED IDEAS
Awesome Gamedev Agent Skills gives Claude Code, Cursor and other agents 77 free, opensource game dev skills.
> Works with Godot, Unity, Unreal, Roblox and more
> Covers AI, physics, saves, UI and game feel
> Even helps you publish to Steam and itch..io
The best part: a router that detects your engine and loads only the skills you need.
we we Just describe what you're building.
5.3k stars already.
repo below 👇
KappaPingWarrior retweeted
All of us at Marvel Studios are deeply saddened by the passing of Sir Patrick Stewart. Sir Patrick brought Professor Charles Xavier to life with extraordinary grace, intelligence, and humanity, defining the character for generations of fans, from "X-Men" to "Logan" to "Avengers: Doomsday." He was a singular talent, a generous collaborator, and a true gentleman. Our hearts go out to his wife Sunny, his children, his friends, and the countless fans around the world whose lives he touched with his art.
KappaPingWarrior retweeted
JUST IN: OpenAI announces it is doubling usage limits for all Pro tiers & Business Premium, effective immediately.
KappaPingWarrior retweeted
An immersive sim RPG set in a cursed 2001, after Y2K broke reality.
- Every NPC has a job, a bank account and a social life
- The world keeps running while you sleep
- Climb a 92-floor tower, or just open a pizza joint
This is Hypernet Explorer and it's out today, interested?
KappaPingWarrior retweeted
Build attractions, keep tourists happy, and maximize profits. Safety is probably included.
KappaPingWarrior retweeted
I've always wanted a sim game to have roads based on the tiles your units walk on.
Here is a late game clip showing path creation based on the most traveled tiles and some of the inside building animations.
KappaPingWarrior retweeted
If Supreme Commander had some Stellaris thrown in, I feel like you'd get something like Fragile Existence.
✅Space Warfare
✅Ground Warfare
✅Base Building
✅Funding Armies
Explore, conquer, and use planet resources to keep your species alive and flying. For the strategy buffs.
KappaPingWarrior retweeted
For anyone making 3d games and was stuck on animations using mixamo or other resources, the solution is here! An open source text-to-animation Ai Animator. Github link in Stefan post below.
New Open-Source AI Animator: Text-to-Animation for Humans, Animals, Creatures, Robots & More
UniMate generates motion from text prompts for rigged 3D characters. Describe an action and turn it into animation.
Highlights:
• One model, different skeletons—no separate retraining for each rig.
• Generate transitions between existing keyframes.
• Edit motion with text while keeping selected joints unchanged.
• Extend animations with a sequence of prompts.
• Export animated meshes as FBX and GLB.
• MIT-licensed code + downloadable preview weights.
github.com/Friedrich-M/UniMa…




























