
narrative designer @sloclap | exploring desirable futures in games 💬 worked on Red Sails ⛵ former dontnod and asmodee digital (opinions are my own)
Paris, France
Joined January 2014
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🫶 announcement 🫶
🎙️ my @narrascope talk ‘Building a Desirable Future is Not an Individual Heroic Effort’ is now up on youtube!
want to hear about the collective mind and the narrative tools to propose post-capitalist futures?
👇👇❤️🔥👇👇
youtube.com/watch?v=hIob-dHR…
👆👆❤️🔥👆👆
Valentin Serri retweeted
MAINFRAMES IS OUT NOW
It’s cute ✨
It’s fun 💾
it’s weird 🧙
PLAY IT NOW
#MainFrames is now AVAILABLE on Steam and Nintendo Switch!!
💬Quirky and colorful characters
🎨Stunning artstyle
💡Innovative and challenging platforming puzzles
🎶Micro-chill beats
Time to hop into Floppy’s cyber platforming adventure!
ce vendredi à l’occasion des Enjmin Game Conferences, je donnerai une conférence sur le thème comme élément fondateur du world building et participerai à une table ronde sur la création de petits jeux 🎙️📚 🌐
Valentin Serri retweeted
Keep Driving, our management RPG about life on the open road, is OUT NOW! [on Steam]
🌍 Explore an early 2000s setting
💥 Unique turn-based 'battle' system
🔧 Strategic resource management
👋 Pick up folks along the way
🚗 You’re young, you have time…
🎵Sound on!🎵
prepping a new talk atm🫣 good occasion to share the talk i gave at @narrascope; it’s about desirable futures in games: brief overview of how capitalist realism manifests in games and what narrative tools we can use to go beyond conservatism and escapism youtu.be/hIob-dHRNeo
Valentin Serri retweeted
Don't forget to submit your work for the 2025 A MAZE. Awards by January 31st! 🦩🏆
Register here:
2025.award.amaze-berlin.de/
#AMazeAwards #AMaze2025
Valentin Serri retweeted
You were right! Wednesdays mostly looks and feels like a visual novel. BUT...
and of course, a bit cliché but expressionist movies were a great source of inspiration for shapes and contrast
🙇 thanks for reading! and here’s a link to INVISIBLE MOUTH itch io page: valentinserri.itch.io/invisi…
no tops or whatsoever this year for me: i just wanted to make a tiny post-mortem of INVISIBLE MOUTH, the tiny game i’ve crafted for @AMazeFest game jam in 2024 ⛓️💥🏙️
#gamedev #gamejam #indiedev
✨ next are some of my inspirations to create the city of INVISIBLE MOUTH:
📸 Ernst Haas, his street photography work on american cities and contrast
i guess it somehow was about reclaiming my love for the craft and not only selling it as my workforce
it was also a good excuse to mark the occasion of my first @AMazeFest and display my game in a space full of radical and experimental artistic expression! 🫶
in my actual narrative design role, i don’t have many occasions to get my hands in the engine… so, achieving a small game alone at that time was also some kind of proof to myself that i still can express myself artistically, alone, within this interactive medium
working on a big scale game is daunting, especially when it pursues a commercial goal 📈 and in most cases, you can’t fully express yourself, especially when you pursue some kind of radicality!
when working on this projet, i felt it was doing me good 🧖
i’ve been musing a bit on how important this was for me to work alone on this project as a full-time video game worker integrated in the ✨industry✨
time to wrap it up, a bit of digital music composing, a bit hard to find my voice in there so i went full atmospheric long synth waves, no loop, just a +10min long music 💆
still wanted to polish a few things, fix bugs, and integrate UI for the title page, but time ran too fast













































