Valentin Serri (@Khipow) header
Valentin Serri (@Khipow) profile picture

narrative designer @sloclap | exploring desirable futures in games 💬 worked on Red Sails ⛵ former dontnod and asmodee digital (opinions are my own)

Paris, France
Joined January 2014
Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)Photo by Valentin Serri (@Khipow)
🫶 announcement 🫶 🎙️ my @narrascope talk ‘Building a Desirable Future is Not an Individual Heroic Effort’ is now up on youtube! want to hear about the collective mind and the narrative tools to propose post-capitalist futures? 👇👇❤️‍🔥👇👇 youtube.com/watch?v=hIob-dHR… 👆👆❤️‍🔥👆👆
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MAINFRAMES IS OUT NOW It’s cute ✨ It’s fun 💾 it’s weird 🧙 PLAY IT NOW
#MainFrames is now AVAILABLE on Steam and Nintendo Switch!! 💬Quirky and colorful characters 🎨Stunning artstyle 💡Innovative and challenging platforming puzzles 🎶Micro-chill beats Time to hop into Floppy’s cyber platforming adventure!
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ce vendredi à l’occasion des Enjmin Game Conferences, je donnerai une conférence sur le thème comme élément fondateur du world building et participerai à une table ronde sur la création de petits jeux 🎙️📚 🌐
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Valentin Serri retweeted
Keep Driving, our management RPG about life on the open road, is OUT NOW! [on Steam] 🌍 Explore an early 2000s setting 💥 Unique turn-based 'battle' system 🔧 Strategic resource management 👋 Pick up folks along the way 🚗 You’re young, you have time… 🎵Sound on!🎵
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prepping a new talk atm🫣 good occasion to share the talk i gave at @narrascope; it’s about desirable futures in games: brief overview of how capitalist realism manifests in games and what narrative tools we can use to go beyond conservatism and escapism youtu.be/hIob-dHRNeo
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i’m there too, feel free to follow 🌞
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Valentin Serri retweeted
Don't forget to submit your work for the 2025 A MAZE. Awards by January 31st! 🦩🏆 Register here: 2025.award.amaze-berlin.de/ #AMazeAwards #AMaze2025
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Valentin Serri retweeted
You were right! Wednesdays mostly looks and feels like a visual novel. BUT...
I'm making a video game about child sexual abuse called Wednesdays. Based on this information, what video game genre do you think Wednesdays belongs to?
60%Visual Novel
6%Match-3
17%Management Sim
17%Action-RPG
35 votes • Final results
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simplicity and elegance of theatre set design
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and of course, a bit cliché but expressionist movies were a great source of inspiration for shapes and contrast
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no tops or whatsoever this year for me: i just wanted to make a tiny post-mortem of INVISIBLE MOUTH, the tiny game i’ve crafted for @AMazeFest game jam in 2024 ⛓️‍💥🏙️ #gamedev #gamejam #indiedev
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🎨 Pierre Soulages, light work in dark setting
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🎞️📚 Sin City, for the shadow work and lighting acting as a narrative device
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🎨 Giorgio De Chirico, for the shadow work and the ethereal beauty of the settings
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photos of the Tate Modern for the big rays of light piercing through the building
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✨ next are some of my inspirations to create the city of INVISIBLE MOUTH: 📸 Ernst Haas, his street photography work on american cities and contrast
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i guess it somehow was about reclaiming my love for the craft and not only selling it as my workforce it was also a good excuse to mark the occasion of my first @AMazeFest and display my game in a space full of radical and experimental artistic expression! 🫶
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in my actual narrative design role, i don’t have many occasions to get my hands in the engine… so, achieving a small game alone at that time was also some kind of proof to myself that i still can express myself artistically, alone, within this interactive medium
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working on a big scale game is daunting, especially when it pursues a commercial goal 📈 and in most cases, you can’t fully express yourself, especially when you pursue some kind of radicality!
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when working on this projet, i felt it was doing me good 🧖 i’ve been musing a bit on how important this was for me to work alone on this project as a full-time video game worker integrated in the ✨industry✨
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time to wrap it up, a bit of digital music composing, a bit hard to find my voice in there so i went full atmospheric long synth waves, no loop, just a +10min long music 💆 still wanted to polish a few things, fix bugs, and integrate UI for the title page, but time ran too fast
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the atmosphere and the game feel were getting good, it was time to set myself on writing! main guideline was: enjoy yourself 💆 then i added one small restriction: 4 lines maximum! 🤜 punchy lines that would highlight the characters motivations to resist and protect their city
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