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Quake for Commodore 64 finished and released!
Four weapons, nine enemy types, E1M1-E1M7 included.
Menu music by Mandy Kane.
Download: kweepa.itch.io/quake64
Source: github.com/Kweepa/Quake64
youtube.com/watch?v=1Qyk-lacโฆ
My Doom for C64 is ported to Sega Master System ๐
ใปใฌใฎๅๆฉใใในใฟใผใทในใใ ใใซใใชใใจใDoomใใๅๆ็งปๆค!!
ๆฌไฝใฎๅใใจใใใฏใใใฃใใใจ้ซใใฎๆฆๅฟตใใใใจใใ็นใซใคใใใ
ใใใใฆใซใใงใณใทใฅใฟใคใณ3Dใจใฏ้ใฃใฆใๆฎตๅทฎใฎๆฆๅฟตใใใใฎใDoomใฎๅใใจใใใชใณใ ใใ!!
github.com/haroldo-ok/squareโฆ
Quake for Atari 8-bit now available!
kweepa.itch.io/quake64
Game budgets back in the day: IIRC SubCulture sold about 80k copies, so maybe ยฃ3m revenue. The team was about ten people for two years. I was paid ยฃ20k/yr. So dev cost around ยฃ400k. Not surprising a sequel was greenlit.
SubCulture (1997) revival current progress: the game and menus are running with d3d11; audio including music works. Some work to do to get the gamepad button mapping correct, get some things working at high frame rates, play back smacker files, and read directly from the ISO.
Here's the editor I put together to convert the music from midi to sid.
Progress on Wolfenstein for Commodore 64: added minimap and music jukebox. New build at kweepa.itch.io/wolf64
Progress on Wolfenstein for Commodore 64: added minimap and music jukebox. New build at kweepa.itch.io/wolf64
Doom for Commodore 64 progress: first post-release patch with menu music (@mk_manifesto) jukebox, quicksave, improved mouse sensitivity, item declutter, improved turbo mode support, and more! Download here: kweepa.itch.io/doom64
And there's already a port to the ZX Spectrum 128!
cordysmith.itch.io/doomspectโฆ
By Max Smith
Progress on Doom for the Commodore 64: it's done! Full shareware episode included. Available here: kweepa.itch.io/doom64
Source code here: github.com/Kweepa/SquareDoom
Progress on Doom for the Commodore 64: it's done! Full shareware episode included. Available here: kweepa.itch.io/doom64
Source code here: github.com/Kweepa/SquareDoom
Since I've been busy with other things, Massimo "unbroken75" has taken the reins on Unity Underground and has made significant progress on aligning it to the original game's functionality!
kweepa.itch.io/unity-undergrโฆ
Progress on Quake for Commodore 64: working on Chthon and its level. Chthon is 30 verts and 30 lines, so the room is a little slow right now. Thinking of some ways to speed it up, eg hiding some objects, reducing his vert/line count even more :(


















