Decided to finally release my Paralyzer port for Bo3.
It lacks sliding animations, and the fx aren't the best, but the new model made by Kurunvro looks amazing.
github.com/LG-RZ/BlackOps3-P…
LG retweeted
Got a fully accurate DXBC decompiler going so I can finally write some custom shaders (with full lighting forward rendered materials) for Bo3 - blur glass always looks good uwu
LG retweeted
DIE RISE IS OUT NOW!
steamcommunity.com/sharedfil…
LG retweeted
Die Rise Remastered releases publicly on the Steam Workshop for Call of Duty®: Black Ops III on February 28th, 2025, the 12th anniversary of the PS3 and PC release of Die Rise on Call of Duty®: Black Ops II!
Watch the trailer here:
youtube.com/watch?v=24VF4plo…
LG retweeted
#BuriedRemastered The Candy Store/Power building is finished!
And with that, the only building left for me to do is the Witch's Mansion. After that it's all smooth sailing😎
LG retweeted
#BuriedRemastered Saloon is finished! Tomorrow has never been closer 🤓
discord.gg/BuriedRemastered
LG retweeted
Haven't tweeted in a bit so here's the remastered Paralyzer model for #BuriedRemastered!
discord.gg/BuriedRemastered
I've released my shader library for Black Ops 3 which includes about 6 post effects and a base for GBuffer shaders!
github.com/LG-RZ/BlackOps3Sh…
bo2 hydrax!
supports weapons, sound aliases, and some material info
github.com/LG-RZ/HydraX_BO2

















