LG (@LGJ_0) profile picture
Joined May 2017
Photo by LG (@LGJ_0)Photo by LG (@LGJ_0)Photo by LG (@LGJ_0)Photo by LG (@LGJ_0)
there is a room between.
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Got a fully accurate DXBC decompiler going so I can finally write some custom shaders (with full lighting forward rendered materials) for Bo3 - blur glass always looks good uwu
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Wunderland: Black Sun 🌑🪦 Coming to Black Ops 3 Custom Zombies w/ @rayjiun @xWunderfuLx
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Die Rise Remastered releases publicly on the Steam Workshop for Call of Duty®: Black Ops III on February 28th, 2025, the 12th anniversary of the PS3 and PC release of Die Rise on Call of Duty®: Black Ops II! Watch the trailer here: youtube.com/watch?v=24VF4plo…
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#BuriedRemastered The Candy Store/Power building is finished! And with that, the only building left for me to do is the Witch's Mansion. After that it's all smooth sailing😎
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A teaser into our weapons arsenal and gameplay 👀 🔊@griffeyaudio #BlackOps3 #CustomZombies #MachinA
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#BuriedRemastered Saloon is finished! Tomorrow has never been closer 🤓 discord.gg/BuriedRemastered
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Haven't tweeted in a bit so here's the remastered Paralyzer model for #BuriedRemastered! discord.gg/BuriedRemastered
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I've released my shader library for Black Ops 3 which includes about 6 post effects and a base for GBuffer shaders! github.com/LG-RZ/BlackOps3Sh…
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There are 6 post effects in total that which you can also preview in APE. The ones that end with ‘lerp’ mean that the effect is layered on top of the frame, and the ones that end with ‘visionset’ use bo2 vision files values to simulate the bo2 visionset system
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Very fun preview-able post effects releasing soon (hopefully)
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I should clarify that this won't be for all post effects only a select few
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paralyzer parkour kinda op ngl
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