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“Challenger Lee Sin NA”
Am I doing it right I don’t play league
Lost to my friend Ryan, also my worst matchup , in top cut and he’s currently in top 16!
Matchups from the weekend below!
Excuse me while I am absolutely inconsolable for the foreseeable future 😭My chest actually feels so heavy.
Only thing I want to comment on with the lower player count reasoning is the lack of new competitive decks.
Even with a massive Forbidden List, the pool of viable decks hasn’t really changed. The same decks are still around, just in slightly different forms.
A big reason for this is the lack of impactful product releases since July. Beyond the Brave is underwhelming and does very little to introduce new competitive decks.
We’ve seen this happen before. When players go months without anything new or exciting to build or experiment with, interest naturally starts to fade. A Forbidden List can shake up a format, but it can’t replace the excitement of new decks.
I fully expect a rebound with the back-to-back releases of Maestros, Glorious Victors (which I’m personally very excited for), and Immortal Phoenix.
I mean sure I guess? Cracking my RB cases and in case number 1 and 3 packs in a row were these ???
Gotta love some errors I suppose
Having extra cards is not the issue with going 2nd. It’s the tempo the game plays at for the player who goes first.
I also don’t think giving an extra mana or coin to going 2nd solves the issue either. It just creates a different one.
Something I think that should be experimented with is the player going 2nd starts with 2 Faux Gold (non Gear gold). This allows that player to play higher investment tricks to help combat the tempo gained from going 1st.
There Can Be Only One
Rivalry of Warlords
Gozen Match
Skill Drain
Anti-Spell Fragrance
Mistaken Arrest
Protector of the Sanctuary
Spell Canceller
Solemn Judgment
Droll & Lock Bird
Triple Tactics Talent
Called by the Grave
Terraforming
Branded Fusion
Artmage Non-Finito
Azamina Ilia Silvia
Purification Power Patron
Selene, Queen of the Master Magicians
Cross-Sheep
Reprodocus
Firewall Dragon
Worldsea Dragon Zealantis
Charmer Quartet in Bloom
Zenna's Deceiving Doll Maidens
Mind Castlin
XX-Saber Gottoms
Beelze of the Diabolic Dragons
Number 41: Bagooska the Terribly Tired Tapir
Number 60: Dugares the Timeless
Red-Eyes Dark Dragoon
Albion the Sanctifier Dragon
(the only reason I say branded fusion is because it doesnt matter anymore and that seems exactly like the kind of thing they would do)
Time out from cards for a sappy post.
Today is Max and my 12th anniversary. Easily the best and most important person to ever enter my life. I know I wouldn’t be here today with you.
Today we woke up and I asked him what he wanted to do, if we should do something special.
“Hm. Honestly I just wanna go get a good burger and play cards.”
I love you 💕
Idk man, I thought it was kind of implied that "attach this to a unit you control" means that... it has to be a attached to a unit. I don't know why they have to be so contrarian about something that should simply be "Yeah its not a unit anymore it just unequips".
@playriftbound if my Equipment is Equipped with another Equipment can I equip the first equipment to a unit and then its equipped equipment follows it also equipping to my unit?
This all comes back to an issue that nearly killed Yu-Gi-Oh at one point: putting too many bad cards in high-rarity slots.
Every Riftbound set has an insane number of Epic Rares that are completely unplayable, and I think people are overlooking how damaging that can be to the game’s economy.
It’s easy to look at the top end chase cards and think, “WOW, RIFTBOUND IS CRAZY!!!” But I’m looking at this from the perspective of my business, not a player, and sealed product is incredibly important to the health of local game stores.
Vendetta boxes are $150. You get 6–7 Epics per box, and the median Epic is worth just $0.68. Excluding Astral Heron, the average Epic is only $1.36.
The problem isn’t that desirable Epic cards are or could be too expensive. It’s that opening sealed product has terrible value outside of hitting a chase card.
If your average consumer is spending $150 on a box (IN THIS ECONOMY?!) and walks away with $10–$20 worth of cards, that’s insane. Obviously, not every box needs to be profitable, but players shouldn’t feel like they just lit their money on fire.
And this isn’t just about the people buying boxes.
Sets need to have enough value that LGS owners actually WANT to open product to stock singles for the players who don’t want to buy boxes.
There’s absolutely no way in hell I’d be cracking Vendetta boxes for singles for my players right now. The economics just don’t make sense.
There’s also another problem people seem to overlook when talking about affordability.
As new sets release and older sets become harder to find, we’re seeing Epic Rares increase in price. Not because those cards have suddenly become infinitely better, but because fewer people are opening those sets and fewer copies are entering the market.
Cards that were cheap at release can become significantly more expensive months later, even when their competitive viability may have only slightly changed.
1 year later, Thousand Tail Watcher is a $20 rare still. It’s not because it’s a meta defining card. It’s because it’s a good card from a set that’s difficult to get your hands on.
That’s a supply problem, not a rarity problem.
The solution is better product availability, sufficient print runs, and reprints when necessary. Not making an entire rarity less desirable.
You can have affordable singles, desirable Epic cards, and sealed product that’s actually worth opening.
These things shouldn’t be mutually exclusive.
And with that, MEDIUS IS FINALLY COMPLETE
Medius lore will have ran for
1 year, 6 months, and 25 days
Please never let this happen again.
Yu-Gi-Oh! Lore Storyline Durations
World Legacy Lore
Code of the Duelist → Eternity Code
April 15, 2017 – January 11, 2020
2 years, 8 months, 27 days (33 months)
Albaz Lore
Rise of the Duelist → Cyberstorm Access
April 18, 2020 – January 14, 2023
2 years, 8 months, 27 days (33 months)
Diabellstar Lore
Age of Overlord → Alliance Insight
July 22, 2023 – January 25, 2025
1 year, 6 months, 3 days (18 months)
















