Having the most imposter syndrome when designing. Usually I end my modeling session and go back to 2d if I spot issues. Cause the 3d world has volume limits .n. But I'll press on!
p.s. the goggles won't look this simple later, but I like how the light phase thru it~
Progress to my wall market! There are so much more I wanna add, but I'll take a break for now. I'll upload what I've onto #VRChat_world紹介 soon. Btw these are rendered in Blender, not in-game graphics <<
tech log. Did something cool in #Blender where I baked a 3d obj onto a flat texture. Cause it was too convoluted to create this on other software. Also here's a piece of that normal map if any techy out wants something quick!
Oh look I found the fisheye node .u. There are still some hitches with geonodes since I'm learning as I go. Upper floor is always for food and a hidden club in the alleyway~
Technical Blender Log: I wanted to do extrusion correct and discovered this sauce. Issue with regular extrusion: ends of the arrow would actually go thru the other curves without collision detection. SDF respects nearby walls like emitting a radio wave.
Making an environment for vrchat~ A cyberpunk sky market theme! Here's a blender render so far with my napkin art lol I def spent more time creating the fences using geonode. It's a mess in there .n.
Last vid from posting too much vrchat stuffs. Ganna take a break from my venture and chill.
Was able to learn some blender rigging pipeline with this and got my motocycle in too xD Time to patrol!