
Friday - $5K Prize pool up for grabs during Wildcard's leaderboard tournament! Who's playing?
nitter.cf/PlayWildcard/status/19…
A couple of weeks ago, I started learning After Effects.
I've always been curious about this side of content and marketing but never dove in until now.
It's been a really fun creative outlet! I especially enjoyed working on this shapes project.
Very grateful to be a part of the Champions Ascension team & now also a part of the @reachlabs_net team!
Having been a full-time creator previously, I know how hard it can be to monetize.
Looking forward to being a part of the solution for creators, guilds & communities!
The Power of our Arena is Expanding! 🏟️💪
In partnership with @OverworldPlay, @Playroughhouse is powering up, as we become @Reachlabs_net, to accelerate the future of distribution and gaming!
Who are we now?
REACH is a next-generation publishing platform designed to democratize distribution and marketing – empowering users, creators, and communities to own and financially benefit from the value of their social networks.
Overview Highlights
• Overworld + Rough House Games = REACH
• Champions Ascension is a flagship game of REACH🏆
• REACH solves UA & redefines publishing for gaming and software 🎮
• REACH allows YOU… communities, users, & creators
to unlock greater value in your network 🌐
• The Keystone Protocol will power The REACH
platform 🔑
• REACH will publish, develop, and partner with many
games to integrate the Keystone protocol. The start
includes Champions Ascension, Overworld
“Conquest”, Braves and a strategic partnership with
Xterio games 🎉
Read on for in-depth details & sign-up for the REACH newsletter for updates 👉reachlabs.net/
What happens to Champions Ascension?
Champions Ascension will become a part of REACH’s catalog of first-party games. These first-party games will showcase the power of the Reach Network Pass & Keystone Protocol. Below you will find more details on how this impacts Prime Eternal holders but first let’s discuss the change to REACH and the vision moving forward.
REACH Solves What We See As the Gaming Industry Crisis
@Chris_DeWolfe and our founding team at Rough House Games have decades of experience in both the gaming and social media industry. We've watched the software sector—and especially gaming—face intense pressure over the past decade, as market overcrowding and soaring user acquisition costs make it harder than ever to stand out.
Building a successful game or app has never been more challenging, even with new development tools. For Web3 gaming, the obstacles are even steeper: distribution is restricted, and access to centralized channels remains heavily gated.
Web3 Gaming Token Launches have mostly underperformed, as most Web3 games struggled to attract large enough audiences to sustain their initial cohort. On-chain data shows minimal genuine player activity, with suspicious UAW metrics inflated as players and an even smaller number making in-game purchases.
In short, even the most successful gaming tokens often remain speculative, masking an imperfect business model.
This stark reality in Web3 gaming forced us to re-evaluate our value and redefine how blockchain can fuel real progress across gaming and software, ensuring success for our team, community, and ecosystem.
REACH’s Vision
Financially aligning players, creators, and developers under a shared goal: Growth.
To solve the growth challenge, REACH builds a virtuous value loop that benefits all participants—players, creators, and communities— aligning everyone toward a common goal of success: bringing new users to the digital products you love. This approach cultivates an ecosystem where all contributors share in the success of the projects they actively support, both in Web3 and Web2.
The Missing Link
The key element missing from traditional ecosystems is an incentive structure that values community contributions. Communities contribute passion, content, and promotion, yet their efforts are rarely rewarded. By better integrating rewards for these supporters, companies can foster a more loyal and engaged audience, making them feel genuinely invested in the game’s success and driving long-term growth.
To realize this, REACH is launching a platform to democratize distribution at scale, offering real incentives that empower communities to turn their passion into meaningful rewards.
Read more 👇
venturebeat.com/games/reach-…
The Keystone Protocol Powers The REACH platform
The Keystone Protocol by @keystone_io makes up REACH’s infrastructure. It’s an on-chain distribution solution designed to drive social virality by incentivizing participants to leverage their social networks, funneling rewards back to players and creators as they expand and grow their communities.
→ REACH Networks
On-chain Networks allow owners to recruit their community and earn rewards as their Network expands and drives traffic to partnered games and apps.
→ KEYS TOKEN
Powering governance, exchange, and rewards across all games and apps that integrate the Protocol, the KEYS token balances incentives across the network.
How It Works
→ Recruit your community: Invite friends, fans, and followers to join the games and products you love. Your Network grows as each person brings in others, creating a ripple effect that expands your reach and influence.
→ Earn from their in-game activity: Every time your community members play, contribute, or make in-game purchases, you earn a direct portion of their spend, ad revenue or when they complete rewarded in-game events! This means that as they enjoy the game, you benefit directly from their activity.
→ Grow your network & amplify your rewards: The larger your community, the greater your rewards. As your network expands, so does your earning potential—transforming your influence into a continuous, compounding stream of value.
REACH Games and Partners
To showcase the power of The REACH Platform, our in-house studios and games will be the first to integrate the Protocol. REACH’s expanded first-party portfolio includes spotlight titles from Overworld and Rough House Games, including Champions Ascension!
REACH will aggressively expand the number of games integrated with the REACH Platform through acquisitions and partnerships with other game studios and platforms.
Leveraging Overworld’s existing relationship, the first of these strategic partnerships will be in the @XterioGames ecosystem with its growing portfolio of game titles.
In the near future, we will announce a diverse lineup of partners from both Web3 and Web2, spanning gaming and non-gaming industries, who will integrate the protocol and directly reward participants who onboard active players.
Prime Eternal Holder Impact
Rough House’s vision for the future of gaming has significantly expanded through REACH. Not only will we continue making great games, but we will also build out a framework to help support the success of the broader gaming ecosystem, including other games, creators, and the player community, leveraging the power and ethos of web3.
As the bloodline of the REACH ecosystem, the KEYS token will promote organic growth and see integrations across all of REACH’s games and applications.
Good news! → Prime Eternal holders who pre-claimed $KEYS and still hold the Prime Eternals in the same wallet will be able to claim their $KEYS tokens after TGE
The REACH team will continue to answer questions as we progress. See below for a current FAQ centered around Champions Ascensions.
The Future Is Bright!
The last two years at Rough House have been a true fight—every challenge taken head-on, every setback another round we battled through. With grit and relentless focus, we’ve continued to build and look for the best possible opportunities.
Your loyalty and passion have been the fire driving us forward. Now, with a solid foundation and a clear path, we're ready to throw down in the next chapter. This merger with Overworld will make our forces and potential stronger than ever. Get ready to take this next step together with us at REACH! 🎉
Oh how time changes things quickly...
Accidentally clicked on an old twitter link and this popped up.
Funny to see a tier list from just over 2 years ago.
🏆Here is @SpikeReacts_ web3 gaming tier list!
Do you agree with his ratings?
What games are missing???
👀Watch the full episode and hear WHY these are ranked here: youtu.be/Nrp8GJIGQFM
Starting a new habit of mentally working out, while physically working out at the gym.
Just started this audio book. Anyone else read it?
2 chapters in and it’s already kicking my butt in how I think about work, emotions and vulnerability in leadership.
What lessons have you learned in this web3 gaming space that you wish you could pass on to your younger self?
Luke Jech retweeted
We’re excited to announce…
The first ever Wolves CreatorDEN!!
We’ll be live from YPS Manila for 5 days with @yieldguild
Announcing the creators joining us soon 🐺
Most games have a pretty big drop-off on Twitch after a hype release
Do you think this is too big and too fast of a drop-off?
Or is this still fine for where @playoffthegrid is right now?
Luke Jech retweeted
After 20 fulfilling months with Champions Ascension, I have decided to step down.
I want to express my deep gratitude to the community, the unwavering support from the team, and the personal growth I've been fortunate to experience over my time here.
While I will no longer be an employee, this is not a farewell. Bleeding is Believing, and I’ll always plan to SYITA.
When I first joined Wolves DAO as a researcher, Wildcard was one of the first games I focused on.
From the very first playtest, I could tell it was destined for greatness.
Over the past year, I’ve cultivated meaningful relationships with key team members—Paul, Katy, Ami, Shady, RemyD, and Mary Ann.
Meeting Paul and Katy in person at GDC remains a standout moment in my career.
The care, patience, and dedication this team has for their products is truly unparalleled.
A few months later, I was invited to a meeting to discuss a new project—Thousands.
Now, I am excited to announce my next step. I will be joining the Thousands team as the Community Lead.
Thousands, a groundbreaking gift to the industry from Paul and Katy, seeks to answer the critical question:
"How do we make a platform that allows games to be as engaging to watch as they are to play?"
This platform will empower creators and communities to provide seamless and engaging content in revolutionary ways.
Imagine a fusion of Discord Stages, Twitch, and all the essential Web 3 tools we value—combined into one transformative product.
Having the opportunity to contribute to this platform from its early stages is a dream come true, and I invite many of you to join me on this exciting new adventure.
Believing in the power of strong feedback loops of Web 3, I’ve coined this phrase for our journey ahead:
Be Seen. Be Heard. Be Thousands.
Let’s work hand in hand to take live-streaming events, gaming, and communities to the next level. Help us build and be rewarded.
Stay tuned as we have an aggressive release schedule, you won't want to miss anything!
My DMs and calendar are open to discuss the many opportunities available for collaboration with Thousands.
Including upcoming game and platform tests! Communities, games, and creators, I want to speak with all of you…
Gm!
Non-Web3 Gamer Take pt #9
Unsurprisingly we're still just associated with scams.
Gm!
Non-Web3 Gamer Take pt #8
What games out there would you point this person to as an example of a web3 game without "predatory monetization"?
Gm!
Non-Web3 Gamer Take pt #7
What are our use cases that web2 doesn't have already?
Gm!
Non-Web3 Gamer Take pt #6
I guess all our games are casinos that cause addictions to gambling? 🤔
Gm!
Non-Web3 Gamer Take pt #5
Have we evolved enough from early web3 game models? Or will these new web3 games face the same issues?
Luke Jech retweeted
Topic: The Impact of Play2Airdrop On Game Design And Player Behavior
Host: @jack_gk
Don’t miss this great panel of guests!
Set reminders below! 👇



















