MCSR Census Project (@MCSRCensus) header
MCSR Census Project (@MCSRCensus) profile picture

Advancing MCSR one datapoint at a time. Presented by @orthounderscore and co.. pfp @AshesOfATaken

Probably Google Sheets
Joined March 2026
Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)Photo by MCSR Census Project (@MCSRCensus)
We WILL be tracking viewership.
Heyyy now that the news has properly come out. I am super excited to be producing these awesome broacasts for you guys at TCSD if you do have time please come and watch them all the creators invoved put so much effort into making them fanstatic! - Women in Competitive Minecraft - The Lunar Client PvP Panel & LIVE Showdown - Lifesteal Quiz Show + Q&A - The Mid-Offs: LIVE AGAIN - The Frostbite Invitational: A Minecraft Speedrunning Tournament - Minecraft Dungeons II: Surprise Showcase - The POW Show: Challenges & Trivia ALL ON THE MINECRAFT STAGE! 🔥
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Replying to @TubboLive
@TubboLive's PvP Champs 2 was held last week, averaging 15,209 CCV over 23.32 hours and peaking at 34,215, during the Grand Finals between @coldifiedd and @ignswight. This event also made waves in the MCYT sphere, with speedrunners and creators hosting watchparties of their own.
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Somewhat notably, This event was well-received by the Hispanic community on Kick, with some viewercounts pushing into the quintuple-digits. However, we do not foresee systematic tracking of Kick viewership, at least in the platform's current state.
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2026 MCSR Census - Results Snippet 5 46.0% of Census respondents had at least some college education, and 61.9% were unemployed. Employment rate steadily increases with educational attainment, capping out at ~75% for Doctoral Degree holders (class size = 17).
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The proportions of respondents working or pursuing studies in STEM and Health Sciences increase with educational attainment, while Creative Arts and Technology exhibit the opposite trend. 27.1% of valid Census respondents work in tech, 17.7% in STEM and 17.2% in the humanities.
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[2026 MCSR Census - Results Snippet 4] Most Census respondents had comparatively lenient takes on wrongdoings such as cheating. For instance, 66.5% of valid positive respondents thought community contributions could vindicate minor or non-personal "offences" (4-6 out of 6).
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As with most other Census items, this question used a 7-point scale from 0 to 6, reflected by the average scores in blue. In this chart, the "hardline" end of the opinion spectrum is denoted with turquoise, and the "lenient" end with purple. Sample sizes are labelled in ochre.
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MCSR Census Project retweeted
After a brief planning period, I’m excited to announce that MCSR Chronicles will be officially starting production very soon! Join the new Chronicles server now, and complete the staff application if you would like to contribute. forms.gle/nm9o4G5rxNENCPfE6
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Replying to @TubboLive
@TubboLive and @Minecraft's The Last Stand event was immensely successful, featuring creators from all over the Minecraft sphere. The event peaked at 71,683 CCV at 5:07pm BST, and averaged 62,743 over 3.5 hours.
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In spite of technical issues, a swift recovery (11-minute server backup) limited the extent of the viewership dip. Viewership also stayed quite consistent throughout the event, with a remarkable retention ratio (average/max CCV) of 87.31%, second only to MCC events.
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Weekend 2 of MCSR Ranked Playoffs S11 saw @Infume_ shut out the competition with a perfect 13-0 record, and @feinberg_mc break into the podium for the first time. Weekend 2 peaked at 78,875 CCV (1:24pm ET, Sunday), as @ohnePixel tuned in during the semifinals to support Infume.
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The entire event averaged 23,752 CCV over 25.92 streamed hours, while the bracket averaged 25,866. Days 3 and 4 averaged 21,124 and 45,661 CCV respectively; most of the discrepancy coming from the two largest watchpartiers. Excluding those, the Grand Finals peaked at 36,046 CCV.
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Weekend 1 of the MCSR Ranked Season 11 Playoffs peaked at 28,485 (Sunday 15:50 ET), and averaged 19,109 average CCV over 12.82 hours of RO16 gameplay. With the help of our improved script, we were able to track up to 55 channels at once across Twitch and Youtube.
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We understand that this is a sensitive time for all. Some of the people mentioned hereabove are former community members the Census does not wish to associate itself with. They are included for data transparency, not as a statement or defence. Always believe and protect victims.
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Doing this for playoffs S11 as well - please let us know here or in DMs if anyone you know is planning to costream/watchparty, or if you wish to have your art be featured on our live tracking site!
if anyone is/knows anyone running a playoffs watchparty can they reply under this tweet? i'm compiling a list for viewership tracking 🙂‍↕️ also, if any artists have done art of runners in playoffs s10 and are willing to be featured on our site, please reply here as well!
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Thank you for participating in the 2026 MCSR Census! We received a total of 2,125 responses this year, up exactly 70% from 2025 and falling within our estimates of 1.5-2.5k. 670 people claimed the participation badge, and 282 out of 8,064 English Form ACQ responses were wrong.
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The prospect of structureless Ranked seeds was too irresistable to some 11.62% of respondents.
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theorycrafting a new sidequest, which will probably run under the MCSR Census "brand". thoughts?
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MCSR Census Project retweeted
if u havent done this alr pleaseee do 🥺 in exchange i offer to doodle ur fave speedrunner in this style 🥺
This quoted post is unavailable.
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CORRECTION Day 1 peak (and event peak) CCV is 85,079 Day 1 average is 68,239 Overall average is 61,839 Overall retention is 83.6%
Summary Statistics for Midoffs 4: - 61,086 Avg. CCV over 17.75 hours, 81,243 peak CCV (22:20 BST on Day 1) - 67 co-streams/watchparties, 772 total hours streamed - 84.1% Avg. retention (avg/peak) - Most-watched MCSR event EVER - 14/22 Windy curses - Anything can happen!
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Summary Statistics for Midoffs 4: - 61,086 Avg. CCV over 17.75 hours, 81,243 peak CCV (22:20 BST on Day 1) - 67 co-streams/watchparties, 772 total hours streamed - 84.1% Avg. retention (avg/peak) - Most-watched MCSR event EVER - 14/22 Windy curses - Anything can happen!
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A huge thank you to @TubboLive and everyone at Timbers Studios for planning, organising and running everything so effectively, and to all the coaches, players and viewers for making the event such a success!
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