Lv. 25 human mimic running low on life support ENG/中文 available for full time employment and commissions (DM for details)

Pokke Village
Joined December 2020
My Patreon page is live and will be providing active updates from now on. Your support will help fuel my tea addiction while giving you access to exclusive content. You can read more about it in the welcome post. [Link will be in the comments and my bio]
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I’ve been drawing lying down with my iPad because my back has been hurting like hell for the past week, but I somehow fucked up my shoulder doing that too, so now both my back AND my shoulder hurt…
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“Game director behind TLOU and Uncharted finds modern AAA games to be boring.” My brother in Christ YOU made the sandwich
Bruce Straley, the game director behind The Last of Us and various Uncharted games, finds modern AAA games to be "boring." bit.ly/4cLpaxK
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Client work 8 gauge explosive inertia shotgun
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Lailah is an angel assigned to the Federal Bureau of Ritual as its liaison with the U.S. government, she handles the grim logistics of the Agency’s human-sacrifice program. Through her missions, she can expand the player’s supply of Death Row inmates, providing increasingly valuable sacrifices as her trust grows Coldly professional but strangely compassionate, Lailah treats the condemned as people rather than disposable resources. Complete her questline far enough, and Lailah leaves the desk behind to take to the field herself, becoming a playable agent
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Why is Mads Mikkelsen still so handsome at 60 😭😭😭
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Look man, I have plenty of bones to pick with Kojima, but the guy basically built Kojima Productions from scratch and delivered TWO high quality AAA games in 8 years for roughly $250M combined without turning them into trend chasing live service slop Meanwhile, Concord spent 8 years and $400M in development 20,000. fucking. copies. sold Kojima might genuinely be running one of the only AAA studios left that understands how to make games like it’s still the good ol’ days: make the game, ship the game on time and within budget, move on
I dunno man, he runs games like big budget movies and we have already kind of learned that AAA gaming is not sustainable and generally has diminishing returns. Game budgets and development times need to go down, not upwards
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Death Spiral Vol. 1 cassette design Graphic design is my passion (unironically)
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K9 Arsenal Wendigo Hunter special
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Slowly realizing that I’m like really bad at maintaining relationships of any kind
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The common claim that Starship Troopers, 40K, and StarCraft are “satires of fascism” is mostly modern reinterpretation Starship Troopers (1959) was not intended as fascist satire. Heinlein was seriously exploring his ideas about citizenship, military service, and civic responsibility. The 1997 movie deliberately turned those ideas into an anti-fascist satire Warhammer 40K uses religious and authoritarian imagery, but its original premise was more grimdark parody and absurdist military sci-fi: everyone is horrible, everything is excessive, and the Imperium is deliberately dysfunctional StarCraft inherited that military sci-fi aesthetic. The Terran Dominion is authoritarian, but StarCraft was primarily pulp space opera, not an elaborate critique of fascism Using authoritarian military aesthetics doesn’t automatically make something a satire of fascism. To claim otherwise cheapens the work of people who are actually trying to critique and satirize fascism You’re simply reinterpreting the work through a modern political lens and attributing an intention to it that was never there
I enjoy space opera satires of Fascism like Starship Troopers, 40K and Starcraft, but their satirical premise always has a key problem which undermines it: The humans in these stories really ARE facing genocidal destruction by inhuman horrors /1
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.45-70 leveraxe
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“They killed D2 just to turn Marathon into D2 Lite” was supposed to be a meme It isn’t anymore Bungie spent years building Destiny 2 into the live-service ecosystem they wanted, gutted it, and is now desperately transplanting its organs into Marathon: permanent PvE, TDM, social spaces, firing range Let’s hope this Frankensteined goose still has some golden eggs left inside, for Bungie’s own sake
We’re making changes to Marathon’s update plans and how we deliver new content. We’re moving away from a strict seasonal schedule to give the team more flexibility to build, test, and improve features before release. Our focus is on delivering bigger, more meaningful updates, expanding how you can play, and continuing to grow the world of Tau Ceti IV. Read the full update: bung.ie/4gUtkpm
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Field agent Ox-head - Ministry of Supernatural Affairs Character design for Death Spiral
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Since I’m in the mood for hot takes here’s another one: This popular image did a better job at turning people off The Forever Winter than selling it The art is presumably intended to communicate the game’s central fantasy: you are a tiny, vulnerable scavenger living underneath enormous mechanized armies. But as marketing, it creates a pretty unfortunate psychological association: “The cool thing in this picture? Yeah, you don’t get to be that” The character in the image is the thing that immediately attracts the eye. He’s enormous, heavily armored, grotesquely detailed, covered in equipment, and looks like an absolute badass. His silhouette, weaponry, armor and industrial design communicate power, competence and military fantasy almost instantly Then the caption instantly removes that fantasy from the player This image accidentally sells the fantasy the actual game actively denies, and that imo is bad marketing The Forever Winter has an unusually strong visual identity. The grimy industrial equipment, enormous war machines, grotesque soldiers and post-human military hardware are probably among its strongest selling points Most people seeing art from this game for the first time with no context will inevitably think: “Holy shit this looks like the coolest combined-arms war setting I’ve ever seen” But immediately loose all interest when they find out that the game is an extraction shooter where you’re largely scrabbling around underneath that war rather than participating in it directly The game has a deadly inherent marketing problem: its coolest imagery depicts things the player isn’t allowed to be
Hot take, but I think The Forever Winter would be a much better game if it were an all-out combined-arms warfare game rather than a survival extraction shooter The art style and worldbuilding are practically begging for players to actively partake in massive battles and mechanized warfare, all in the middle of an apocalyptic industrial-scale hellscape
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Hot take, but I think The Forever Winter would be a much better game if it were an all-out combined-arms warfare game rather than a survival extraction shooter The art style and worldbuilding are practically begging for players to actively partake in massive battles and mechanized warfare, all in the middle of an apocalyptic industrial-scale hellscape
I would kill for a game like War Dogs with literally any other theme/context than 'regular modern warfare'.
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Client work spellcaster revolver
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Dracoparasitus sanguivorus aka common dragon ticks are ectoparasites that spend nearly their entire lives attached to a dragon. Historically spread around the world through dragon trade routes Among contemporary dragon societies, professional scale-groomers also provide tick removal services with specialized tools such as the tick plucker claw
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Dragon blood contains a large amount of biologically active magical material and dragon ticks use a specialized digestive organ called the aether sac to concentrate and absorb certain magical compounds from their host’s blood. This has made them surprisingly valuable to both human and dragon alchemists since artificially extracting these magical compounds from blood remains a very time and resource intensive process
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The Druk are an ancient species of serpentine predators originating from Druk Yul, a cryogenic moon where liquid hydrocarbons dominate the surface and temperatures remain far below the freezing point of water. Their biology is unlike that of most known macroscopic life, having evolved around an environment in which liquid water cannot naturally exist At the foundation of Druk biology is an unusual nitrogen-polymer-based biochemistry. Their tissues rely upon extremely stable molecular structures capable of remaining functional at temperatures that would render most carbon-water organisms completely inert. This remarkable chemical stability is the primary reason for the Druk’s extraordinary longevity. In practical terms, a Druk can remain biologically functional for many thousands of years Death, therefore, is rarely an inevitable consequence of age for the Druk species
At the heart of the Druk Imperium sits a figure unlike any other sovereign in the known galaxy. To the Druk, the Emperor is not merely a ruler, nor even the highest authority of the state. He is the living incarnation of their god, the eternal sovereign through whom the Imperium’s legitimacy is made manifest. No Druk alive can remember a time when there was no Emperor Dynasties rise and fall beneath his shadow, borders shift, technologies become obsolete, and civilizations disappear beyond the edge of recorded history The throne remains And so does the Emperor
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At the heart of the Druk Imperium sits a figure unlike any other sovereign in the known galaxy. To the Druk, the Emperor is not merely a ruler, nor even the highest authority of the state. He is the living incarnation of their god, the eternal sovereign through whom the Imperium’s legitimacy is made manifest. No Druk alive can remember a time when there was no Emperor Dynasties rise and fall beneath his shadow, borders shift, technologies become obsolete, and civilizations disappear beyond the edge of recorded history The throne remains And so does the Emperor
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