@ManusVFX

Senior VFX Artist at @FX_Chamber! Kind of too over-passionate about anything I do! Learning how to draw :3

Joined September 2019
ManusVFX retweeted
Testing the new UV Flow node that will be available in the upcoming 2.0 IlluGen update, it’s fun! #vfx #realtimvfx #unity3d #gamedev
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ManusVFX retweeted
Making the water crispy pixel art style with fake caustics and depth. Looks like sprite I want to drink it #gamedev #indiegame #Tehom
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ManusVFX retweeted
おはようございます。 先週のAEゆがみで作成したフローマップをUEで使ってみるテスト 所感として、フローマップで変形させる場合の変形元はシンプルなシルエットが良さそう また、歪み強度は全体一律ではなく、0-1グラデでマスクする形のほうが良いような その場合、テクスチャ指定が増えるのが悩み
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ManusVFX retweeted
i know! its another one!... sorry, I just default to at cam explosions I guess. Who knew.. :P - anyways, hope you still like it. Wishing you an awesome day. :D
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ManusVFX retweeted
Hello and Happy Friday!! stylizing some stylized FYYYER. :D
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ManusVFX retweeted
Niagaraのエディタ環境を改造できたからもっと作りやすくなりそう 追加機能 ・倍速 ・円運動、直線運動 ・マニピュレーター #UE5 #Niagara #VFXFriday #realtimevfx
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ManusVFX retweeted
■Screen Space Fluid Rendering 検証 ver2 粒子の動きと描画をそれぞれ別の Niagara で処理 ▽動き用 ・粒子を Custom Depth のみに表示 ▽描画用 ・画面全体を覆う板ポリを配置 ・Custom Depthを Render Target に焼き付け、それを Pixel Depth Offset に流し元の深度に合わせる #UE5 #Niagara
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My atmospheric autobattler in 10 seconds ♟️
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ManusVFX retweeted
This will be BEAUTIFUL, mark my words #water #voxel #godot
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Day 40: Another day of explaining how you can use stuff you export from Illugen. Tomorrow might come back to just making Illugen stuff and then going on a break :D #Illugen
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Day 39: Lots of people were asking me how they can use those Illugen flipbooks. So I put up quick and pretty bad example (as I'm lazy). It's all about rendering out just the parts we need and then connecting them together in engine. #Illugen
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Working on something for the IlluGen trailer and wanting to use geometry particles for it. This is interesting atleast
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ManusVFX retweeted
■Screen Space Fluid Rendering 検証 ・Niagara を Scene Capture のみに表示し、RenderTarget に焼き付ける。 ・ポストプロセスでメタボール風の形状生成や擬似ライティング、もとのシーンに合成。 C++ 無しでそれっぽいことはできたが、アーティストだけで負荷軽減は難しそう🐳 #UE5 #Niagara
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Day 38: Playing around some more with patterns! Wondering if that could be used as some kind of electricity AoE decal. #Illugen
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Yooo little 4frames fire loop practice today !
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Day 37: Finally recovered from being sick :D No inspiration today, so I was experimenting with weird flow maps! #Illugen
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💥Quick tip! Want to make awesome looking sprite for impacts but only have about a minute to do so? (We hope you don't but that's an example) Just pop a 3D shape, animate a few parameters and accumulate those frames!
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