Mechanical Paladin (@MechPala) header
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Jack of all trades, master of none. Developing Jade Cottontail for the Game Boy.

Finland
Joined January 2018
Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)Photo by Mechanical Paladin (@MechPala)
I ported the Muriel minigame from "Garden Variety Body Horror - Rare Import" by @JLH_Games to #GameBoy! Experience what happened before the events of "Prototype Mansion - Used No Cover" from Muriel's perspective! Link to the game: mechanicalpaladin.itch.io/mu…
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PS1の名作『悪魔城ドラキュラX 月下の夜想曲』に、サターン版とPSP版の要素を融合させる改造プロジェクトが登場!! こちらはPS1版『悪魔城ドラキュラX 月下の夜想曲』をベースに、セガサターン版とPSP版の追加要素を統合する大規模な改造プロジェクト。 本パッチを適用する事により、サターン版で追加された「地下庭園」「呪われた牢獄」といった専用エリアをはじめ、追加ボスや敵、アイテム、BGMなどを収録。さらに、サターン版とPSP版それぞれのマリアも操作できるようになる。 また、PSP版の英語音声や改訂されたシナリオも取り込まれており、異なるバージョンの追加要素を一つのPS1版に集約している、超絶的に悪魔合体な作品。 romhacking.net/hacks/10241/ 3機種それぞれのゲームデータを使用して構築するという特集構造の為、完成するディスクイメージは約683MBとなかなか巨大なのだが、しっかり計算して構築しているのか「CD-Rにちゃんと収まるサイズになっている」のが、本作の超絶面白いところだッッ!!
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¡Hay otro proyecto de Resident Evil para la 32X! Está siendo creado por @last_life_left y es mucho más meritorio porque no se está usando IA. En este caso sería para el combo CD32X. #Sega #MegaDrive #MegaDrive32x #Sega32X #retrogaming #ResidentEvil
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Realized that I had one unused color left on the #SuperGameBoy palette, so I got to apply color to the spites in #SGB mode as well! #GBStudio #GameBoy #solodev #indiedev
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Mechanical Paladin retweeted
We have an improved PS2 SATA upgrade kit for OE network adapters available. The kit boasts a better pcb design that could avoid slower transfer speeds, data corruption & drive compatibilty issues. It includes our easy install bracket. And, its cheaper! thepeacefuloutcome.com/shop/…
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Vibe coded a color converter with ChatGPT to get correct #GBC colors on #SuperGameBoy. I tried searching and asking for a solution for this, but couldn't find one. Please don't crucify me. On #SGB, PAL7's 1st color is applied to all palettes. Hence the beige in every palette.
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I posted the tool on #GBStudio's Discord channel, for anyone interested. Works offline in your browser.
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Started coloring the last zone of the game. Still need to figure out how to keep colors the same on #GameBoyColor and #SuperGameBoy Both of these use the same palettes. Hmm.. #GBStudio #GameBoy #Indiedev #solodev #pixelart #JadeCottontail
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Mechanical Paladin retweeted
すげ~~!立体アクリルファミコンカセット!!
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Mechanical Paladin retweeted
sd2snes+ v2.17 is out 🎮 - Game Boy Color, in colour (FXPak Pro) - Six more cartridges: Seta ST011/ST018, protected bootlegs, Super 20 in 1, Gamars Puzzle, .sfrom - A tour of what's new on first boot - Dutch menu, file icons, music out of the box sd2snes.ludufre.com
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The logo is now animated on the original Game Boy too!
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more of the castlevania symphony of the night gameboy color demake
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Mechanical Paladin retweeted
RE1CR 1.1.4 (steam and regular) is ready for download. Enjoy! #ResidentEvil #Biohazard classicrebirth.com/index.php…
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Mechanical Paladin retweeted
Happy 40th Anniversary, Castlevania and happy birthday to Simon!!! 🎉🎂 A couple of redraws of I made some time ago. #pixelart #ドット絵 #悪魔城ドラキュラ
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Mechanical Paladin retweeted
98% functional skips, 0% made up film lore. #ResidentEvil #Biohazard
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Mechanical Paladin retweeted
Castlevania (NES) 40th Anniversary is available for free on mobile (claim by October 24) iOS apps.apple.com/us/app/castle… Android play.google.com/store/apps/d…
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