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Was going to be a hand drawn fan game mashup of Mega Man I and Mega Man II for the Gameboy. #MegaManGB Project on indefinite hiatus.

Joined January 2021
Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)Photo by Mega Man GB HD (INDEFINITE HIATUS) (@MegaManGB)
The Mega Man GB Project is on indefinite hiatus. But work is continuing on Mega Man-like indie hand drawn game Attack On Starlight by @GoldOwlGames And on Super Tobu Adventures by @FireskiesStudio Please support these projects if you like Mega Man Thanks for your support♥️
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Wily Machine 2 light study
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Battle Network Remastered on Switch @CapcomUSA_
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A real rough colour test on the beginning of Elec Man's stage. #MMGB
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Here's a sneaky look at how we're updating Mega Man's animation for Mega Man GB #MMGB
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With special weapons, we'll be using colours more similar to the actual Robot Masters they're from.
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Roughing out some different platform topper designs for Wood Man's stage.
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Rough sketch concept of Crash Man's stage.
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Not in the game, but a previous animation test to show our approach to reinventing movement and boss attacks. We'll keep some signature attacks for Robot Masters, but we'll also be adding completely new attack patterns to shake things up.
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Here's some early tests on how hand-drawn could look. Pasted over the top of some Mega Man 11 footage.
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Just playing around with some lighting ideas.
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☐ Flash white when hit ☐ Blank frame when hit #MMGB
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These were some early animation tests for reimagining Mega Man as a hand drawn character. Ultimately, we'll be moving away from this style to something a little cuter. #MegaManGB
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Here's some very early concept work thinking how to redesign the beginning of Cut Man's stage.
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Exploring stage select layouts. (yes, that's.....that's New Super Mario U's background 🤷‍♂️)
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Playing around with some menu concepts, interested in a hexagonal theme somewhere.
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Part of our process here is combining the original pixel image with the official manual artwork, resulting in, what we think is, a cool hybrid sprite.
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