MetaChief (@MetaChief4117) header
MetaChief (@MetaChief4117) profile picture

I don't do anything why are you here

In your base spawnkillin' you
Joined July 2023
Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)Photo by MetaChief (@MetaChief4117)
MetaChief retweeted
From the Ashes, #SaveMassEffect Commission piece for the perfect destroy ending🫡 Happy #N7Day!
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Today is a very special day for Mass Effect fans. We've worked incredibly hard to bring together most of the original Mass Effect trilogy's voice cast to share a very important message with you. We need to #SaveMassEffect.
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MetaChief retweeted
J.R.R. Tolkien, holy cow this hits
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Hey @MartyTheElder I hope you take tonight to reflect on the fact that despite your incredible artistic talent literally nobody wants to associate with you. You were fired from Bungie for being a fucking cunt, and now the people have denied you. Internalize that. Usually, incredible artistic talent is enough to look past personal fails, but not for you
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Best writing in a Star Wars game by a country mile. Kreia and Atton alone run laps around most characters written today. You playing as the Exile was such a turn from your character in KOTOR 1. You’re just a broken, vulnerable person for most of the game. Nobody’s hero. 😔
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MetaChief retweeted
🚨 Trans Woman GOES IN on BioWare! Yes, LGBTQ gamers also wanted BioWare shuttered. This isn't just a "chud" thing. She said EVERYTHING gamers have been thinking about Dragon Age: The Veilguard. But her most powerful criticism was how BioWare's approach to representation can actually make life WORSE for the LGBTQ community. She describes the writing as “ham-fisted,” immature, and damaging to the very people it's supposed to represent. She argues that constantly forcing these conversations into entertainment makes the public sick of it, creates resentment toward LGBTQ people, and ultimately hurts trans people themselves. She even brings up Trump winning the election, connecting it to what she sees as a much larger cultural backlash against this kind of activism. And that's what makes her perspective so interesting. She's warning that poorly executed representation can do more harm than good. She also calls out: • The hypocrisy of preaching inclusivity while excluding women with naturally large breasts from character creation. • Forcing modern terms like “non-binary” and “trans” into a fantasy universe that already established its own terminology. • How a genuinely well-written trans character could do MORE for LGBTQ acceptance than childish, preachy dialogue ever could. Representation was never the problem. Bad writing was. Dismissing everyone who criticized Veilguard as a “chud” completely ignores LGBTQ gamers who were criticizing the exact same things. What do you think? #SaveMassEffect #SaveMassEffectNotBioWare #SaveDragonAge
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very unwoke of me but having distinct racial bonuses in a fantasy RPG is literally fine
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MetaChief retweeted
"Before light and time and space and matter. Before the cataclysm. Before this universe was created..." 😈 Take a look at some of Peter Mckinstry’s stunning concept art for THE SATAN PIT, and return to Sanctuary Base 6 with a special extended cut in select cinemas this #DoctorWhoDay 👉 bbc.in/DWDSatanPit
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MetaChief retweeted
Sir Patrick Stewart's first TV appearance as a fireman in Coronation Street (1967)
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Any excuse to post this again.
No, Krem doesn't retcon the Qunari views on gender.
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MetaChief retweeted
Ive been working on a workflow that can add sculpting-level detail to generated height maps. this is purely a test
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MetaChief retweeted
With mas effect being the hot topic at the moment. He's my "hot" take True destroy (max galactic readiness) Is the only morally correct ending. Any ending in which the reapers aren't permanent destroyed and gone for good. Doesn't honour all the victims throughout the cycles
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I've picked up some heat from my previous tweet saying it makes no sense that the Humans are aligned with the Batarians. Everyone saying "It's been 600 years opinions can change" doesn't understand the full scope of why Humans aligning with the Batarians as a 2nd Clique makes no sense, and this isn't even a "Batarians icky" kind of deal. There simply wouldn't be any Batarians left to ally with, and if you'll indulge me, I'll explain why below. Short version: Batarians are straight fucked. Demographically, culturally, logistically fucked. We're talking 'six ways to Sunday' kind of fucked with no easy way out. There's very little chance of them making a rebound even in 600 years. Long version: Let's start with what we've seen and what we've been told in ME3 The Batarian core territories are right fucked. Most people only grasp this in vague terms. Yes, it's understood that the Batarians took the brunt of the Reapers' first strike with practically zero prep time, but it's far, far worse than that. Harvested Batarians were the backbone of the early Reaper war, and Cannibals remained a large bulk of encountered enemies up until the end. If we take the rough ratio of enemies encountered throughout ME3 as representative of the larger war effort, then Cannibals made up between 1/4th to 1/3rd of the entire Reaper frontline force ACROSS THE GALAXY. To do that in a galactic-scale war would require an incomprehensible amount of Batarians to be harvested, and this doesn't yet include the Batarians being harvested as biomass to create new Reapers. The bulk of those Batarians would be coming from Batarian Space. The non-human Reaper forces you face on Earth during Operation Hammer were probably harvested from the Citadel, which means even the Batarian refugees that hunkered down there were fucked too. So, what does that leave the Batarians to work with as a species? Well, to be frank, not much. Of the surviving Batarian population, most would be from the Batarian diaspora living in the surviving independent colonies and stations across the Terminus (a disproportionate number of which would be male mercenaries, pirates, and slavers). The surviving military forces would be a minority (and probably 100% male, let's be real), while the last minority group would be survivors from the home territories. It's unlikely the Citadel refugees made it out of the station before being liquidated. The most generous estimates would put them in the tens of millions, an insane drop from pre-war numbers of around 10-ish billion (15 if you want to believe Hegemony propaganda). So, to properly rebuild, the Batarians would have to: 1) Deal with a gender imbalance so insane, it makes the looming crisis in China today look tame. 2) Deal with the fact that all their infrastructure was vaporized by the Reapers. 3) Deal with the fact that a large proportion of their survivors are outlaws. 4) Survive long enough that the other races can sort out enough of their own shit to redirect resources to Batarian space. 5) Not devolve into 20th-century Chinese Warlordism. Even if they manage to get over all of those hurdles (which, let's be honest, is doubtful), best-case scenario, the Batarians would basically live in little reservations, like the Native American tribes of today. Worst-case scenario is they go extinct.
I can finally talk about Mass Effect Universe. Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development. • Set 600+ years after the Reaper War • You play as a customizable N7 agent • Instead of being a walking gun rack, you're a cross between John Wick and James Bond • Shepard's legacy preserved, regardless of your ending • A galaxy divided into three major factions • Humanity, Krogan, Batarians, and more allied together • Council races forming their own alliance • The Geth emerging as a third superpower • A galactic Cold War instead of another Reaper style invasion with a shadowy adversary • Geth-built megastructures • Connections between the Milky Way and Andromeda • Experimental technology implanted in you as a unique point of difference • Hacking and manipulating the environment • See through walls, identify systems, remotely trigger hazards and more • Handcrafted missions like ME1-3 • But with Hitman-style freedom in how you complete them • Brutal close-range executions • Squadmates who can clash with each other • Romance wasn't being sanitised • Liara returns - now an incredibly powerful Asari Matriarch From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist. It looked incredible. And now we may never get to play it. Find out more here: youtu.be/ZOWrTNazZxM #SaveMassEffect
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MetaChief retweeted
sometimes i really feel like i can see tweets from other timelines and dimension because in what universe is femshep more iconic than the classic "we'll bang, okay?" male shepard?
I feel like MShep would be more iconic if he wasn’t so bald Like he’s so “7th generation” with his buzz cut and stubble he looks like generic soldier dude
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I know we all have fun making jokes about Geoff but I will never forget the clip of him going on Fox News in 2007 to defend Mass Effect's inclusion of a gay romance and challenging the hosts by telling them to actually play the game instead of making baseless bigoted claims
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I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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MetaChief retweeted
Tom Skerritt, who starred in the TV series “Picket Fences” and appeared in movies ranging from “MASH” to “Alien,” “Top Gun,” “A River Runs Through It” and “Ted,” has died of natural causes at 93. variety.com/2026/film/news/t…
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