Would your title play better without controllers? Our new guide helps you decide whether hands suit your title and how to adapt and test hands-first interactions. ๐๏ธ
Read it here ๐ bit.ly/4BwcS6S
#MetaVR #MetaVRGlasses
Meta VR Developers retweeted
Agents don't need your hands anymore.
With IWSDK v1.1, one prompt, zero humans: the agent counts down, signs "I love you", unlocks a code lock and types on a keyboard lying flat on a desk, all with an emulated hand.
No headset. No webcam. Nobody touched anything.
Six questions sit between a hands prototype and a hands-first VR game that people stick with. ๐
Is it a fit? Direct or indirect? How many gestures? How do you design for gaze? How do you forgive a miss? And how do you know it's ready?
Watch all six now on Meta VR Academy ๐ bit.ly/3UlkcBy
๐จ If you are a VR developer, how likely are you to use Meta's developer tools and platforms in the next 12 months?
Note: This is very important to help us drive efforts internally at Meta. Be sure to vote and reply to the follow-up questions below!
43%Very likely
19%Already using them
38%Not likely
272 votes โข 2 daysNordVPN after 5 months on Meta Quest:
โช๏ธ Lifetime users up roughly 10x
โช๏ธ Monthly actives up ~3.5x in month one, then stayed within ~5%
โช๏ธ Weekly activity held steady
Read how @NordVPN turned user workarounds into an official launch ๐ bit.ly/4yG3ScU
The Meta VR Start Developer Competition is awarding $1M across 20 cash prizes, with top prizes of $100,000.
Build a new VR experience or significantly update an existing one, then submit it by Nov 18.
Terms and conditions apply. See the official rules and enter here ๐ bit.ly/4im1vWD
#MetaVR #MetaQuest #MetaVRGlasses #DeveloperCompetition
"It's a human who has to put on the headset and see if your interaction is natural or not."
That's @AshrayPai answering a question about agentic tools from Meta developer advocate @Dilmerv in episode 1 of Unscripted, our new series where a developer and a Meta developer advocate candidly take turns answering questions about building on Meta platforms.
In this episode, Ashray and Dilmer shared how they use agentic tools to accelerate VR development. Scaffolding, SDK and package setup, debugging and test runs all go to Ashray's agents. Comfort and interaction quality stay with him, in the headset. He sums it up as anything that needs testing can go to an agent, and anything that requires judging needs a human.
Watch episode 1 to hear how both of them use agentic tools in their day-to-day workflows and stay tuned for more episodes ๐ bit.ly/4k1BdLC
#MetaVR #MetaVRGlasses #DevTools #AICoding
Le Dino Labo started as a three-week prototype for last year's Meta VR Start Developer Competition. It earned an honorable mention, and now it's a 4.8-star game on the Store ๐ bit.ly/4dP3IbA
Yours could be next. Enter this year's competition by Nov 18. Register now ๐ bit.ly/47N8weh
#MetaVR #MetaQuest #MetaVRGlasses #DeveloperCompetition
New in Immersive Web SDK 1.0: your coding agent can now run and test your app itself, either in the desktop emulator or on a Meta Quest connected to your computer. It finds the slowdowns your users would hit before they do.
Start building with IWSDK ๐ bit.ly/4ztqsGh
Before you adapt your game for hands, decide whether it's a fit. Speed plus precision, thumbstick-style control, and simultaneous actions all raise the cost of the port.
This lesson and others are now available for developers on Meta VR Academy ๐ bit.ly/4hYPdTW
Direct or indirect interaction? It's the first call you make in a hands-first VR game, and it decides how the whole experience feels.
Pick wrong and your game is tiring to play, even when it technically works.
Learn more with the โBuilding Your First Game for Handsโ interactive course, now available for developers on Meta VR Academy ๐ bit.ly/4yEoqmN
#MetaVR #MetaVRGlasses #MetaQuest #VR #VRDev
If you build for the web, you can build for Meta VR.
With the Meta template for v0 by @vercel, describe an idea, deploy it, and open it on Meta Quest today. It's ready for Meta VR Glasses too, with gaze and hand input built in.
See how it works ๐ bit.ly/4yf49n1
A racing game with AI opponents. A hand tracked garden on your table. A 2D to 3D scanner. All prototyped in minutes at Meta Connect. ๐
Install Meta VR CLI to start building for VR with AI ๐ bit.ly/4yBTGTx
Watch VR sessions from Meta Connect ๐ bit.ly/4jLko7r
Building a hand-first VR experience? Letโs talk movement. ๐
Take a look at this breakdown of locomotion for hand-first experiences.
Hereโs a question Iโve been getting a lot recently: How do you move around in VR without controllers? ๐
๐ง๐ต๐ฎ๐โ๐ ๐๐ต๐ฒ๐ฟ๐ฒ ๐น๐ผ๐ฐ๐ผ๐บ๐ผ๐๐ถ๐ผ๐ป ๐ฐ๐ผ๐บ๐ฒ๐ ๐ถ๐ป. Itโs simply how we move through a virtual world, even when our physical space is limited.
For hands-first experiences on Meta VR Glasses, we can combine hand movements with microgestures to move, turn, crouch, and more!
A single thumb tap while your hand is idle, rather than aiming at UI, activates the locomotion method selected in your appโs preferences.
Letโs look at Walkingsticks, Telepath, and the familiar Teleport ๐
Meta VR Developers retweeted
Want to speed up your XR development? ๐ฅฝโฉ
Meta Developer Advocate, @Dilmerv, shares 3 key ways to optimize your workflows using the new Unity CLI - from instant code evaluation to faster Quest builds and performance profiling.
๐ Read the full guide: on.unity.com/5CLITips_Blog
#Unity | @MetaHorizonDevs
Desktop simulation can test behavior, but it can't measure frame time on a headset.
With Immersive Web SDK version 1.0, an agent can play your app on device, profile it, fix any drop, and replay until it holds your frame rate target. ๐ง
Point your agent here and start building ๐ bit.ly/4hWE6Mi
Well, no time wasted! Iโll be doing a live, hands-on tutorial on Unityโs YouTube channel showing what itโs like to build for Meta VR Glasses. More details below ๐
Curious about building for Meta VR Glasses? ๐ฅฝ
Join us live with @MetaHorizonDevs to explore what Meta VR Glasses means for creators, see live Unity demos of its capabilities, and learn what Day One support from Unity means.
๐
October 1 | 9am PT / 12pm ET / 5pm GMT
๐ Set your reminder: on.unity.com/MetaVRGlasses_Lโฆ
Ok, if youโre NEW to VR, AI, or Wearables development, watch this video!
Itโs beginner-friendly, and I walk through many of the tools and SDKs we provide for building with Meta, including Unity, Unreal, DAT/Web Apps, WebXR, & agentic workflows.
If you have additional questions, donโt hesitate to drop them below! ๐
Over the past 3-4 weeks, I focused on creating a live demo for the Meta Connect Developer Keynote. When the team asked me to do this with AI, my first reaction was, โHow am I going to pull this off on stage?โ ๐
Then I got to work. Iโve been building so many games and prototypes that I had a pretty good idea of how to approach it.
Well, I donโt want to spoil it, but hereโs the full live demo showing how I built a Mini Golf game thatโs ready for Meta VR Glasses! It uses v207, hand tracking, and gaze interactions, and I relied quite a bit on Meta XR Simulator for rapid iteration. ๐














