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LEGENDS FESTIVAL 2026
Is Coming!
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11/21, 02:00 (UTC) - New character info reveal in LEGENDS INFORMATION!
11/27, 14:00 (UTC) - mirror livestream w/ simultaneous interpreting where TANI & MARU answer questions!
*URLs to be shared on our official SNS.
#DBLF2026
#DBLegends
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LEAKS DO CAPÍTULO 331 DE DRAGON BALL
Caralho outro Super Saiyajin além do Goku????
QUEM É ESSE CARA??????
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El supuesto remake de Persona 1 parece inspirarse más en la versión de PS1 que en la de PSP, recuperando su atmósfera oscura y posiblemente su OST con sintetizadores noventeros.
El tema de batalla filtrado ya recuerda a Kandori’s Theme en versión rock.
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[Reference of the day]
𝐒𝐚𝐢𝐲𝐚𝐧 𝐖𝐚𝐫𝐫𝐢𝐨𝐫𝐬 𝐰𝐢𝐭𝐡 𝐔𝐥𝐭𝐢𝐦𝐚𝐭𝐞 𝐏𝐨𝐰𝐞𝐫 - Super Saiyan 4 Gogeta : Ultra Big Bang Kamehameha
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LR [A Quest That Makes Wishes Come True] Bulma (Youth) can soon be Extreme Z-Awakened!
After Extreme Z-Awakening, her Leader Skill, Passive Skill, Super Attack and Ultra Super Attack will be strengthened!
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Join The P3D Project for the world premiere of Milestone 2 on November 6, 2026!
#persona #persona3 #thep3dproject
youtube.com/@TheP3DProject
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Persona 1 Remake Thoughts and Analysis
Obviously I'm not going to post any of the footage, please understand.
There are three demos to look at, Dungeon, Battle and Event.
It seems the project is neither fully classic nor fully modern Persona. It leans heavily on the modern style visually, but with a visual identity that is unlike any previous Persona game, including the original versions of P1.
The game retains a party of 5 members and the moon phase system (not a calendar). It seems that during the full moon, special events occur in the dungeon, such as powerful Demons spawning. The protagonist is very obviously using the Persona 3 Reload run cycle animation. The hallways have a few P3R and P4R assets.
The enemies, at least for now, are the modern SMT and P5 Demons. This makes sense considering the original game, but I would expect them to also include the enemies that were exclusive to that game.
The combat options feature Persona skills, Gun, Sword, Guard and Item, which is just about what I'd expect. There is no grid system in sight (thank god), but I do admit I expected them to at least modernize it by reusing the Front/Back lane system of Etrian/Metaphor.
The UI seems to show now the full turn order, like in Persona 2, but also enemy intent. Persona 1 and 2 had you select everyone's action before the turn started. That doesn't seem to be the case here, as we briefly see Tatsuya (lmao) take over and get a turn off of the protagonist's action.
I do not think P1R is a 1 More + AOA game. If you've followed me for long enough, you'll know I've pushed Soul Hackers 2 as the most likely approximation of what Atlus would do in a remake of P1 and P2. I still see some trace of this, especially as far as it comes to what they've shown in the Events section.
When hitting an enemy weakness, the enemy has their action intent cancelled, and rather than the player getting an extra action, whoever is the closest party member in order will get a "Chain" follow-up, and have their own turn pushed all the way up. This is basically Baton Pass, but without the "1 More" part, meaning the member receiving the "Pass" will only get one action. This feels similar enough to modern Persona, but toned down as far as turn manipulation goes. I would expect this game to be more challenging than the modern games.
Once every active party member has downed an enemy and a certain "Chain" multiplier is hit, the player can choose one of the party members to execute a finisher. In the video, this leads to the victory animation, but I believe this is just for Demo purposes as it looked single target with the other Demons still alive. The player also got 99999 EXP, which is blatantly scripted.
The Events section seems to show a hangout system. These are similar to Social Links in the sense that you are building a bond with the party members, but the entire cast is involved in these. There's no way to verify this, but the execution and unlock method of these events is likely similar to the Bar Heidrun hangout events from Soul Hackers 2, highly optional and unlocked through main story progress and sidequest progress. The combo of portraits and concept art makes me think the entire style for these is still in pre-production. The protagonist is (thankfully) still silent and explicitly an avatar of the player. The scene shows a pixelated zombie corpse as the party eats dinner and bystanders run in a panic.
I've always been more focused around Persona 3 and Persona 4, so I won't speak on behalf of P1 fans and definitely won't pass judgment on a clearly early pitch demo, but the style and ideas presented look very good to me. Between this and a straight port of the games, I much prefer seeing what they're going to do with this and would actually consider purchasing the games to replay them.






































