Game developer, solo developer of @DuskRunners steam: https://nitter.cf/t.co/GekLnlQddB

Nashville, TN
Joined March 2013
My first game is officially on Steam, Dusk Runners is a top-down roguelike zombie arena shooter, survive rooms, grab loot, and try not to get turned into floor seasoning. Wishlist helps a ton: store.steampowered.com/app/4… #indiedev #ue5 #gamedev
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After 2 days of optimization I’ve doubled my fps and doubled the amount of zombies on screen from 50 to 100. Great to see 100 zombies at 60 fps 💪
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Optimization day - added 4 LOD levels to the zombies based on screen size, and decreased the GPU to 8.68 ms, tomorrow is CPU day. #gamedev #zombies
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I am currently doing optimization passes on Dusk Runners, GPU is doing good at 8.68 ms with 100 zombies on screen so rendering is not the issue. CPU on the other hand is at 30.27 ms, I'll need to dive into this. I want the game to run good at all times.
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If you like zombie survival, arcade shooters, roguelike upgrades, and chaotic room-clearing gameplay, Dusk Runners might be for you. Wishlist it on Steam and follow the dev journey: store.steampowered.com/app/4…
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A lot of under the hood stuff that I can’t really show lol some game dev stuff is like this
Currently doing a lot of back end work with this weapon workbench to upgrade weapons during runs. The goal is to have all the weapons on the wall be unlockable and upgradeable. #gamedev #zombies
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Time to adjust the settings and make camera shake optional in the settings
Adding some game feel upgrades like camera shake, recoil, hit direction for the zombies to react to the bullets, some crosshair bloom on shot and some blood optimizations #gamedev #indiegame #zombies
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Had my dog go into surgery Thursday morning so I’ve been slowly working on my game lately. He’s doing great through recovery and we’re getting back on the horse, the grind continues 💪
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Building Dusk Runners one mechanic at a time. 🧟‍♂️ Lately I’ve been working on making the arenas feel more alive with randomized environmental details, obstacles, and room layouts. Still plenty to build, but watching the game slowly come together is one of my favorite parts of game development. #indiedev #UnrealEngine #gamedev
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I’ve been working on lighting and PCG map design and putting my working mechanics with a new map is so refreshing #gamedev
Tore down a group of zombies and headed to the next room
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If you like zombie survival, arcade shooters, roguelike upgrades, and chaotic room-clearing gameplay, Dusk Runners might be for you. Wishlist it on Steam and follow the dev journey: store.steampowered.com/app/4…
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New trader room look is coming together #gamedev #indiegame
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Currently moving the trader spawns to be manually placed instead of inside a room generator actor. This idea was useful for repeated room designs but it is becoming obsolete now that I am putting my map design hat on
Testing a new trader room travel system, this room will be filled with trader items and weapons to purchase. #gamedev #roguelike #zombies
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Enter the room. Survive the horde. Collect your reward. Choose the next door. Every room pushes your Dusk Runners build a little further until the zombies finally overwhelm you. Wishlist on Steam: store.steampowered.com/app/4… #indiegames #zombies
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Dusk Runners is a topdown zombie roguelike where you fight through room after room, collect randomized weapons, build powerful upgrades, and survive as long as possible. Wishlist Dusk Runners on Steam: store.steampowered.com/app/4… #indiedev #SteamGames #roguelike
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Dusk Runners is a topdown zombie roguelike where you fight through room after room, collect randomized weapons, build powerful upgrades, and survive as long as possible. Wishlist Dusk Runners on Steam: store.steampowered.com/app/4… #indiedev #SteamGames #roguelike
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Never regret a day in your life, good days give happiness, bad days give experience, worst days give lessons, and the best days give memories
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I love driving my forklift and then an idea for my game pops in my head, I gotta write those ones down asap or they might disappear
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