
gamedev guy, project manager+programmer on MINDWAVE and studio head at @HoloHammer_ ‼️ 70% of my body is made of Hi-Fi RUSH and Psychonauts. pfp by @vangabound
Joined March 2016
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Replying to @galaxcide2 @yggdrasilsaltar
they want to convince you this MMO with a 5 hour OST, walk through with original art, made up glyphs that correspond to roman text and cohesively designed environment/characters is a server test. Do not believe them!!!!!!
happy 2 years
We will be performing a test related to a new feature for #NintendoSwitchOnline on #NintendoSwitch. Starting 8:00 AM PT on Oct. 10, existing Nintendo Switch Online + Expansion Pack members will be able to apply to participate on a first-come, first-serve basis.
Learn more: ninten.do/6005mIR4T
mook✨ retweeted
In this messy discourse of ai-slop this, slop that, what's real gamedev, ceos etc.. I want to remind all developers of this.
Do not buy into the fear mongering that #indiedev is dead. The amount of games you compete with is _the same_, literally hasn't changed in years.
mook✨ retweeted
If you want to make games, nothing has changed. Keep on keeping on.
If someone beats you to market, no they haven't, they released a rip off and the games industry has dealt with those for as long as there have been games.
mook✨ retweeted
If you pay attention, you'll notice the only games getting cloned by AI are lazy, boring gimmick games that only exist to go viral. Often times, these games are themselves created with AI.
If YOUR game is creative, interesting, and complex..
You have nothing to worry about!
mook✨ retweeted
random doodles i found from the past year of my wonderful little brainchild from my brainchild game
This “vibe coders copying indie games before they launch” debacle is interesting to me.
A dev with integrity should understand that the execution is what truly matters. Like, the only games this affects are the viral-bait games that start and end at their elevator pitch.

























