Angga Motion (@MotionLonelines) header
Angga Motion (@MotionLonelines) profile picture

Animator part of https://nitter.cf/t.co/Sw6BdFJIsa and https://nitter.cf/t.co/GJnMaJxjWp | Rive app

Bali
Joined January 2020
Photo by Angga Motion (@MotionLonelines)
if you are interested in creating custom animation on Spine 2d pro You can contact me at [email protected] #madewithspine #gamedevs
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Angga Motion retweeted
There’s no way this poster will go down as well in America 🇺🇸 Might try it anyway 😂
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Angga Motion retweeted
New game I built entirely in @rive_app. Vector + 3D in one small engine is special to Rive, and helps create a style unlike anything else. Characters rigged and animated by @HelloJcToon. Game + engine is under 2 MB. Play it in your feed (next post)
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Angga Motion retweeted
Box3D in @rive_app's AnimaScript running multithreaded on web. Try it live and try switching between Serial and Parallel in scene 8 (Threads). box3d-demo-b2aa3g.uat.rive.t…
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Angga Motion retweeted
A sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵
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Angga Motion retweeted
Realtime Nested State Machines: See what’s happening inside your components. Monitor an artboard’s State Machine alongside the nested machines within it, all during playback.
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More original IP of mine ✨
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Angga Motion retweeted
Maps in Rive! This will be released as a public library for Rive so you can add it to any of your projects! It renders standard Mapbox Vector Tiles from any source (including Mapbox's own APIs). It's fully controllable, stylizable, and can be placed anywhere (in a nested artboard, rendered to a texture, etc). Uses new features like AnimaScript, Threading API, and Fetch. Everything you see is dynamically loaded and processed on the fly. The camera API is modelled on the Mapbox Maps SDK, but also gives you full access to custom shaders, rendering Rive artboards into the maps, etc. It switches between our 2D vector renderer and 3D (GPU Canvas) based renderer depending on the camera alignment. You can also force it via a mode to use one or the other.
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Angga Motion retweeted
At fast moving tech companies, static screens and mock ups aren't good enough anymore. When you build in Rive, you're already building something shippable to iOS, Android, Web, Unity and more. More and more Fortune 500 teams are adopting Rive, so there's never been a better time to learn 🚀
🤖 Made with AI
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Angga Motion retweeted
BMW invested in Rive for 3 reasons: faster time to market, lower cost, and higher-quality experiences. I built this unofficial demo with the Rive CLI in 24 hours. The same experience runs natively on a car GPU, a phone, a kiosk, a console, and of course the web: rive-vehicle-interface-i8bka…
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Angga Motion retweeted
It's alive! It's alive! And it's... addicted to mobile games? DOOMSWIPE -- Doomscrolling for monsters -- is my entry for the Rive Halloween Challenge! @rive_app @contra contra.com/community/z8RLDBF…
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AI can go to hell, this is what hand-drawn animation made with passion looks like:
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Need motion for your branding? We can help bring your brand to life, not just with Rive, but also with motion graphics, character animation, UI animation, and more. If your brand needs to move, you know where to find us.
Recent brand work, now in motion.
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