Nickel (@NickelBF) header
Nickel (@NickelBF) profile picture

Game Designer @WarsawRevamped • Former @Battlefield 4 Comp Player • @Revosect Member • https://nitter.cf/t.co/mZGRblOqgp

Germany
Joined October 2016
Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)Photo by Nickel (@NickelBF)
One upside of #Battlefield2042 is that it got me interested in UI/UX design. Coming up with QoL features and implementing them yourself is a lot fun.
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2 more minutes of Battlefield 6 footstep audio not working correctly. All clips were recorded from Sept. 15-20, except for the Firestorm clip, which was recorded before the 1.4.3.0 patch.
5 minutes of Battlefield 6 footstep audio playing too late, in the wrong spot or not at all. Make sure to use headphones when watching this. This has been one of my top 3 issues since the beta. We shouldn't still be dealing with this nearly a year later.
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This clip shows just how absurd the sound occlusion is in this game. The moment the player disappears behind a wall, the footstep audio completely vanishes with him.
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I also had 2 instances of a loud popping noise playing in the killcam. No idea what that is.
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5 minutes of Battlefield 6 footstep audio playing too late, in the wrong spot or not at all. Make sure to use headphones when watching this. This has been one of my top 3 issues since the beta. We shouldn't still be dealing with this nearly a year later.
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It's also worth noting that in two of the clips I posted, the enemy teleported in with a noticeable delay.
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EF88 & BROD 3 Match Trigger temporarily disabled While we're investigating and resolving an unintended interaction with the Match Trigger attachment, we have disabled it from the EF88 and BROD weapons. We will update you once this has been restored.
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Ever wanted to play Battlefield without spread? Well, now you can. Kind of... The Match Trigger attachment on the new EF88 assault rifle and BROD 3 carbine is currently bugged and applies during fully automatic fire as well.
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It disables spread increase per shot, reduces recoil by 3 steps, and improves recoil recovery. If you're going to use it, avoid the Heavy and Cryo Barrels. They don't do anything since you don't accumulate any spread.
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This better get hotfixed ASAP, along with the bugged headshot multipliers and the reload bug nobody talks about.
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Modern Battlefield players when confronted with basic game balancing concepts like opportunity cost and diminishing returns:
We need to talk about how shit the attachment system in BF6 is. Defaults take up too many points. Half of the muzzles are unusable due to 3d spotting, more than half of the grips/barrels are useless and so are the scopes. Extended mags and full auto cost a billion points.
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Battlefield 6 has its fair share of issues, but DICE's first attempt at a more streamlined Gunsmith isn't one of them.
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What is my squad mate doing? Should I be concerned?
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The absence of Apex Legends-style recoil smoothing isn't a bug, and previous Battlefield games didn’t have it either. I went as far as datamining and converting the VCR-2's recoil stats from polar to Cartesian values, then reimplemented them in a modified version of BF4 just to see how they would interact with mouse movement. It turns out the behavior is exactly the same.
The recoil bug in BF6 is still not fixed despite the devs claiming otherwise. Mouse input gets overridden during tracking, making the aim feel unresponsive, inconsistent, and straight-up dogshit. Game feels like moving through mud on mid/low sens. This "fix" did nothing for the core issue. Some players keep saying the game is good with no issues and calling it a skill issue, while I'm posting clear video clips literally showing the bug happening right there. And those who say the game has no issues are clearly bots or just never gonna understand this problem. Ain't calling yourself a Battlefield veteran if you can't even feel how broken the aim and input are. @EA_DICE @Battlefield @DRUNKKZ3
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The slide / slide jump feels fine. The strafing / air control feel like they attached bricks to you. Overall, just makes the game feel less responsive. Gunplay is EXTREMELY beamy now. Anyone can beam you. Big problem
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Nickel retweeted
An idea from @NickelBF about improving #Battlefield6's gameplay. He wasn't going to make a video about this himself (classic) so I asked him if I could. Watch here: youtu.be/3srxFBA_ipo
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Thank you for all the great games and memories, Vince. You'll be missed. RIP.
I cannot believe I am writing this. Vince Zampella, a titan of the video game industry, the co-creator of Call of Duty and co-founder of Respawn Entertainment, not to mention a dear friend, died in a car crash yesterday in Los Angeles.
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Don't let Nintendo see this...
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Can we stop rewarding failed revive attempts? You should only get partial score until the revived player survives at least 3 seconds. If you mess up too many revives in a short enough timeframe, you should be locked out from playing Support for 24 hours. (The last one's a joke.)
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