Hokanjo (@NoBodyButMysel) profile picture

Ps1 era fan. Sharing art, magazine scans, archive translations. Currently making a PSX archive knowledge gacha. https://nitter.cf/t.co/PrkEq7E5IQ

The internet
Joined August 2024
Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)Photo by Hokanjo (@NoBodyButMysel)
Parasite Eve turns 28 today. This is the Dengeki Scoop from February 1998, one month before launch. Squaresoft tried to merge Hollywood CG with a horror RPG. The pipeline ran from Tokyo to LA to Honolulu, staffed by people from Digital Domain and Rhythm & Hues. They built custom crowd simulation software for one cutscene and threw it away. The magazine called it a "cinematic RPG." The genre didn't have a name yet. psx-hokanjo.com/articles/den… #ParasiteEve #RetroGameBirthday
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Cammy drawn by Akiman at SF35th anniversary exhibition. Capcom, please have Akiman provide the art direction and character art for the next Street Fighter.
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Found and translated the 1998 Square Maniacs magazine CD with a full tour of the Square USA office in Los Angeles during #ParasiteEve development. Storyboards on the walls, monster animations done by hand and a young director @Takashi_Tokita. Must be some wonderful memories. #パラサイトイヴ
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FFVII, then PE, then The Spirits Within. Each one pushed further into Hollywood CG.
【今日は何の日?】 1998年3月29日『パラサイト・イヴ』が発売。今年で28周年 famitsu.com/article/202603/6… 瀬名秀明氏の小説を原作にしたアクションRPG。開発陣には『FF』の坂口博信氏らが参加。細胞内小器官のミトコンドリアが覚醒し、人類を襲うようになった世界が舞台。
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Square used middleware called ‘The Allocator’ to produce the EVE transformation sequences, the liquefaction-to-reconstitution pipeline that was the game’s visual signature. #パラサイト・イヴ #retrogames
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The CG was produced at Square USA’s Los Angeles office. Additional sequences came from Rhythm & Hues, Santa Barbara Studios, and 3DSITE Inc. By 1998 standards, the pipeline was closer to a film production than game development.
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Hokanjo retweeted
1998年3月29日発売 PlayStation『パラサイト・イヴ』スクウェア
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An amazing commercial for Dark Stalkers/Vampire. The live action and it looks like CG (or is it 2d animation composed?) combined is fantastic. Love the shot of Rikuo. #Darkstalker
1996年3月29日発売 「ヴァンパイア」(PS) #本日発売
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1996年3月29日発売 「ヴァンパイア」(PS) #本日発売
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Hokanjo retweeted
聖剣伝説
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Yoshitaka Amano is quite unexpected. Was this just for a cover illustration?
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Resident Evil 3: Nemesis | PlayStation - 1999
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Original Soundtrack | Resident Evil - Mansion Basement
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🎁Giveaway (5 winners)🎁 To celebrate the release of 📕The World of Hideki Kamiya, we’re giving away signed copies! How to enter: 1⃣Follow 2⃣Repost Deadline: ⏱️March 31, 11:59 PM (JST) *Winners notified via DM. *Shipped via🇯🇵Post. Delivery may not be available in some regions.
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Speaking of Demento, what's the best costume?
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Clock tower's director pitched a horror game where you can't fight back. His team said it would never work. Demento, Outlast, Amnesia, Alien Isolation. What else fits in this lineage?
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Harmful Park (1997). the cover art was so unappealing it killed sales. Low sales meant a small print run. Small print run made it rare. Now it's one of the most expensive ps1 games ever made. The cover never improved. The game was always excellent.
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The ps1 had thousands of games most people never saw. i've been going through all of them.
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