Noah (@NoahUEFN) header
Noah (@NoahUEFN) profile picture

💻UEFN Creator / Indie dev 👤Verse/C# Dev 🏆Creator of Cup Zone wars maps

Joined August 2017
Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)Photo by Noah (@NoahUEFN)
Escape an abandoned beach house full of puzzles and hidden rooms. Will you make it out in one brick? Beach House Escape by Kaz, Sander, Reddysh, Zanthus, JaxBek, Dummblond, HiggsFigs, DWDFN, NoahUEFN & Punkcat. 🏝️ fortnite.com/@kaz/8710-3164-…
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IM LITERALLY CRYING 🥹 Almost a year ago when Ballistic got removed, I was going through the roughest time of my life. Not only because a mode I geninuly enjoyed got removed but a Project I was working on got cancelled and a Family Member got really sick. 8 Months later the Family Member recovered and the project I put Hearth and Soul in reached Homebar THANKS SO MUCH ♥️
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Added a lot more polish to the custom melee system: 🔊💥 - Custom equip animations - Jump attacks - Damage numbers - Sound effects - Rarity VFX It's now actually feeling like a real melee weapon 👀
Proof of concept for a custom melee system using the new held item template ⚔️ It’s fully modular, making it easy to swap animations, adjust damage, add combos etc. The system uses collision detection on the melee weapon itself, so you can customize the hitbox directly through the mesh collision.
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Proof of concept for a custom melee system using the new held item template ⚔️ It’s fully modular, making it easy to swap animations, adjust damage, add combos etc. The system uses collision detection on the melee weapon itself, so you can customize the hitbox directly through the mesh collision.
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This is a very useful tool but I don't think its working as intended @FNCreate
Performance issues are tough to fix when you can’t tell what’s causing them. Get started with UEFN’s profiling tools, including Spatial Profiler, Memory Snapshots, and Timing Insights, to track down what’s slowing down your island. Catch the full video here: fn.gg/uefn-profiling
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Theres nothing better than seeing a good Friend finally archiving what he deserves! One of the best people I know in the community! ❤️ When playing the map you immediately notice how much love and passion he has, to create the perfect FPS experience inside the ecosystem, even tho we still have so many limitations. Go check it out and CONGRATS! 🥳
Mom WE MADE IT! Ballistic Evo got accepted for EPIC Picks🥳🥳 You dont know how much this means to me. Journey has only started I want to make this the best Arcade version of Ballistic that it can be! (Keep in mind: Audio Bug is still happening, however it should be offically fix with tomorrows fortnitemares update)
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Brought the Mike and Ike brand collab into Duo Cup Zone Wars 🏆
WE GOT’CHEW 🔥 We teamed up with @alvi_vb to bring @mikeandike to the biggest comp map in Fortnite. More to come 👀🏆
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Verse VM is being tested right now, which honestly feels like a pretty cool birthday present from Epic ngl. Go check your maps, everyone: forums.unrealengine.com/t/ve…
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Made a fully custom entity player controller using the new move input action. 🚶 This is not the normal Fortnite character movement. This is a fully custom movement system using an entity with the scene graph orbit camera modifier. I can customize every variable, like jump force, speed, gravity etc.
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Since some people wanted to know whether it has collision detection: Yes, it does!
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Noah retweeted
This was my first big UI menu in UEFN after the new tools dropped and a proper stress test for Verse Fields, View Bindings, and the updated UMG workflow. • 100+ Verse Fields • 175+ View Bindings • 40+ Animations Built the whole menu with reusability + optimization in mind (just 3 textures + a small set of materials). Multiple UX passes later and I’m really happy with how it turned out 🔥 Huge props to @NoahUEFN who handled the entire Verse side, couldn’t have done it without him. And of course @Heavyblue 🐐 Learned a ton of UMG lessons the hard way, might drop a thread with those soon. If you have any questions, ask them below 👇
NEW 1v1 Buildfight Update! 💯 Introducing: • Grinder Status • Lifetime 1v1 Level • UI Menu to check stats & more • Premium to support us I'm super happy with how this turned out, lmk your feedback! Even more stuff is in the works and will release step by step over the next weeks. 👨‍🍳 @jasperlnz @NoahUEFN @rezonayy
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How am I supposed to get out of this? #UEFN #Fortnite #Starwars
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These ARE the tools you’re looking for! Create your own galaxy with Star Wars in UEFN and Fortnite Creative. Find out more: fn.gg/star-wars-tools
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Very excited 👀 I really hope we will have a publishing hold this time and the IP tab should not show converted islands pls 🤞🏻
That’s no moon… it’s a toolset?!
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That’s no moon… it’s a toolset?!
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Epic published the first draft of the Book of Verse (Verse Official Documentation) verselang.github.io/book/ It is new and still WIP, but has LOTS of technical information and will be absurdly useful for the future of the language and usage by developers! #Fortnite #UEFN
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Got what it takes to become a master Ninja? Build your own Dojo, learn to use Spinado and train to become the ultimate ninja warrior in Become a Ninja Tycoon created by @NoahUEFN! 🏝️: fn.gg/Ninja-Tycoon
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Got this amazing gift from @LEGOFortnite / @LEGO_Group 🥷 Thanks so much this was a lovely surprise! It seems like the element that fits me best is earth. 🪨 #ad
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I created a new tycoon, inspired by LEGO Ninjago! 🥷 Build your own Ninja Dojo from the ground up, learn how to use Spinado, and train to become the ultimate ninja warrior in Become a Ninja Tycoon! ⚡️ play.fn.gg/island/4057-9161-…
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Don't be the guy in picture 1
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