So, on the heels of completing this second series on alignment (focused on alignment-first design through "socialised" AI) I'm releasing the audio on the podcast. Here's a sneak peak at the first episode which you can listen to here: nonzerosum.games/amicableape…
An unexpected solution to an AI dystopia could be "more bots"... in the conclusion to our second alignment series learn about "The Natural Alliance of Everyone Else" and what it means for our future.
#AI #Alignment #xRisk #GoalAlignment #Cooperation #GameTheory
Have you heard of Pareto efficiency? nonzerosum.games/paretoeffic…
This is my all-time favourite game theory example.
nonzerosum.games/staghunt
Non•Zero•Sum James retweeted
Listen to the full conversation with @NonZeroSumJames here: podcasts.apple.com/us/podcas…
While, on the face of it, the game was very minimal, and the core mechanic very simple, the project got so bloated with particular behaviours, combinations that broke levels, and just not enough time to iterate in my spare time, I shelved it...
... for about 5 years.
I realised that the NEUTROPIA levels were ending with a "world domination" aesthetic, everyone a uniform green... it didn't feel very non-zero. So...I started to add LOADS of new types, with new colours, and abilities, and personalities—and then everything stopped...
My daughter's first school had this motto where they would "fill up each other's cup" and the kids would put on a chart who had filled their cup that day and why—and that's how I solved the "how much charge without numbers?" problem, the level indicates positivity and negativity.
Then a fellow game developer wrote this beautiful article about the game: nonzerosum.games/victoriasmi… and that only served to encourage me to elevate the game to the level of her words.
Non•Zero•Sum James retweeted
LAUNCH DAY! It's finally here, after over a decade of (admittedly on and off) development... NEUTROPIA is ready to launch. Play at: nonzerosum.games/neutropia/
#GameDev #ScreenShotSaturday #LaunchDay #Devs #GameTheory #EducationalGames #GamesForChange #NonZero #NonZeroSumGames
Then enough people had wondered out loud "Why the number faces? You know some people don't like numbers" and I started toying with som characters. But how would I indicate how much charge they have...?
LAUNCH DAY! It's finally here, after over a decade of (admittedly on and off) development... NEUTROPIA is ready to launch. Play at: nonzerosum.games/neutropia/
#GameDev #ScreenShotSaturday #LaunchDay #Devs #GameTheory #EducationalGames #GamesForChange #NonZero #NonZeroSumGames
For the last 5 years I've corralling my various and disparate games, essays, cartoons, simulations and diagrams into my website at nonzerosum.games and have been able to really flesh out the ideas that were core to NEUTROPIA... but I always intended to return to it.
About a year in it started looking like an actual game... bear in mind I learned to code on this project—and it was in Objective-C and then Swift at this stage! People kept saying "Why aren't you using Unity?" #GameDev #ScreenshotSaturday
Some “inspo” for NEUTROPIA’s weeds, right there on my house #NatureFindsAWay #GameDev #ScreenshotSaturday (almost). The mads contribute by “fertilising” the map, when the greens plant there you get flowers :)
NEUTROPIA gradually got more minimal, as I refined the concept, small puzzle worlds. The neuts became little number faces, with just a dash of personality, and the dragon... rabbit still holding on in there.
Next the "Neuts" of Neutropia needed to feel industrial and utilitarian.
The game is all about emotional contagion—the core mechanic: positives build each other up, negatives drag each other down, and in the end the whole can be greater than the sum of its parts.
NEUTROPIA began with a cute #dragon as the player—much to the disappointment of my daughter, that changed.
I realised at this point, if I was going to try and push it further, and get it published everywhere, I'd need to port NEUTROPIA to #Unity sooner rather than later. This is how it started... well that's different.














































