Orest Kupyn (@OKupyn) header
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CV Researcher, Ukrainian 🇺🇦 | PhD Student at University of Oxford, Visual Geometry Group

Joined February 2022
Photo by Orest Kupyn (@OKupyn)Photo by Orest Kupyn (@OKupyn)Photo by Orest Kupyn (@OKupyn)Photo by Orest Kupyn (@OKupyn)Photo by Orest Kupyn (@OKupyn)Photo by Orest Kupyn (@OKupyn)Photo by Orest Kupyn (@OKupyn)Photo by Orest Kupyn (@OKupyn)
Orest Kupyn retweeted
Can video generation models do for vision what LLMs did for language? Introducing GenCeption from @GoogleDeepMind: one feed-forward video model for various vision tasks — SOTA, data-efficient, and emerging behaviors (ECCV 2026) 🌐 genception.github.io (1/8)
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Orest Kupyn retweeted
Glad to see VGGRPO accepted to ECCV’26! Exciting times ahead🔥. See you all in Sweden!
🎥 Video diffusion models can create beautiful videos, but their worlds often fall apart. 🔥 Excited to share our latest work at @Google: 📢 VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward 📢 📄 arxiv.org/pdf/2603.26599 🌐 zhaochongan.github.io/projec… 🧵
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📣New Paper: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation. 🌐 flat-splat.github.io/ 🤗: huggingface.co/papers/2606.2… A feedforward latent scene decoder for generating explicit triangle-based 3D scenes from video diffusion latents.
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Another nice property is flexibility. FLAT is trained to decode video-model latents directly, so the same scene decoder can plug into Wan-2.1 style pipelines beyond a single mode, enabling text to 3D, image to 3D, real-time generation and others.
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The final step is what makes the representation especially practical. A lightweight test-time refinement turns the predicted triangle soup into a fully opaque, game-engine-ready asset that supports real-time rendering and direct physical interaction.
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Orest Kupyn retweeted
Excited to share our #SIGGRAPH2026 paper: Go-with-the-Track! We utilize point-tracks as spatiotemporal conditioning to precisely insert multiple reference images into generated videos. Paper: arxiv.org/pdf/2606.20891 Project page: eyeline-labs.github.io/Go-wi…
📢 @eyelinestudios and @netflix latest research, 🌟Go-with-the-Track🌟, has been accepted to #SIGGRAPH2026. We propose a video generation framework that jointly conditions on multiple reference images and reference-anchored point tracks, enabling a range of content creation applications within a unified model: • Motion-preserving video restylization using multiple reference images; • Mesh- or keypoint-driven compositing and stylization; • Camera motion control for both static and dynamic scenes using multiple reference images captured from different view-points and time steps. ✊Congrats to the team: @Koichi_N_, @yash2kant, Zhizheng Liu, @RyanBurgert, @Yuancheng_Xu0, @kuanhenglin, Emmett Steven, @JulienPhilip2, @maleewahaha, Andrea Vedaldi, @debfx, @realNingYu 📰 Paper: arxiv.org/pdf/2606.20891 🌐 Project: eyeline-labs.github.io/Go-wi… ⌨️ Code: github.com/Eyeline-Labs/Go-w… *** This work is part of the ongoing research and development at @eyelinestudios and @netflix, and we look forward to seeing its techniques and workflows adopted in future productions.
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Excited to release new paper: MMDiff: Extending Diffusion Transformers for Multi-Modal Generation that was just accepted to #ECCV2026 and is finally out! 🎉 Project page 🌐: yagmurakarken.github.io/mmdi… Paper 📄: arxiv.org/abs/2606.16673 Code: github.com/yagmurakarken/mmd…
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The key idea is multi-timestep feature aggregation. Different denoising steps capture different parts of scene structure, so reading only the final latent leaves useful information behind. Aggregating across timesteps gives much stronger representations.
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Aggregated diffusion features also transfer beyond still images, including video-to-3D settings. We hope this helps push toward more efficient multi-modal generation, where one model produces not just pixels, but richer complex outputs.
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Congratulations to @ChuhanZhang5 @LiliMomeni @JunyuXieArthur Andrew and the team!! 🥳🥳
Huge congrats to the team, D4RT is a team work and all the authors have been working very hard on this in the past one year. Very well deserved. 🍻 and thank you Award Committee Members for the recognition.
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Orest Kupyn retweeted
Finally the orgs, who work for Russian government and helping developing weapon in the war of aggression against Ukraine have their papers desk rejected. Thank you, @iclr_conf. openreview.net/forum?id=w2tn…
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Orest Kupyn retweeted
VGGRPO: World-consistent video generation with 4D latent rewards Google researchers propose a latent geometry-guided framework decoding scene geometry directly from video latents, eliminating costly VAE decoding while improving camera stability and geometric consistency in both static and dynamic scenes.
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📣 New paper: PoseDreamer A diffusion-based pipeline for generating photorealistic human data with 3D mesh supervision. - Controllable generation + DPO - 500k+ samples - +76% image quality vs traditional synthetic data - Outperforms or matches baselines across models & scales
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Check out our recent work on geometry-aware video alignment! We enable efficient alignment by building latent geometry model that infer scene geometry directly from video latents, skipping RGB decoding entirely and making generic 4D world-consistent video alignment practical.
🎥 Video diffusion models can create beautiful videos, but their worlds often fall apart. 🔥 Excited to share our latest work at @Google: 📢 VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward 📢 📄 arxiv.org/pdf/2603.26599 🌐 zhaochongan.github.io/projec… 🧵
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