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New Robotics papers from https://nitter.cf/t.co/QghHeRjSAH: robotics. Thank you to arXiv for use of its open access interoperability.
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ALT Autonomous exploration demands that robots continuously evaluate candidate viewpoints based on their expected information gain and execution cost. Sampling-based planners estimate this gain by volumetric raycasting and, due to its computational cost, evaluate candidates under an assumption of mutual independence, ignoring the overlap between viewpoints along the same path. This work presents a GPU-accelerated method for computing path-dependent marginal information gain, where instead of storing and merging the observed unknown voxels along each candidate path, previous observations are represented using depth buffers. Candidate rays are projected into the depth buffers of their ancestors to identify observation overlap and exclude regions expected to be observed. The planning tree is evaluated in depth order to maintain the dependency between viewpoints and their optimized yaws, while candidate nodes and rays at each level are processed in parallel on the GPU. The proposed method stay
ALT Extending single Unmanned Aerial Vehicles (UAVs) exploration methods to multi-UAV teams can improve coverage speed and robustness, but introduces challenges such as consistent mapping, safe navigation, and deployment strategy. In this work, we present a centralized multi-UAV exploration framework that enables the use of existing single-UAV sampling-based planners in a multi-UAV setting. The proposed architecture allows multiple UAVs to collaboratively explore unknown environments using a shared global Truncated Signed Distance Field (TSDF) map and centralized planning. Building on the voxblox library, we adapt its mapping pipeline to support real-time fusion of depth measurements from multiple UAVs into a common TSDF representation. In addition, inter-UAV collision avoidance and robot self-filtering mechanisms are integrated into the system to ensure safe navigation and prevent reconstruction of other UAVs as static obstacles. The framework is evaluated in simulation using four samplin
ALT Open concrete canals play a vital role in water transportation, serving as primary water infrastructure for millions of people across the Phoenix, Arizona, metro area. Over time, the concrete canals can experience a range of issues, including canal lining deformation, cracked concrete, and sediment buildup on the canal floor. Identifying such critical issues is a resource-intensive process, which currently happens only during four-year dry-up cycles. This prevents the maintenance crew from prioritizing operations on the most affected canal segments. To address this issue, the research team has developed and verified an easily deployable and non-invasive method to inspect canal beds without draining the water. This inspection system integrates affordable, off-the-shelf drone and sonar technology (termed dronar). This dronar system includes a consumer-grade sonar system integrated into an unmanned surface vehicle (USV) that carries the sonar transducer just under the surface of the canal
ALT We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the r
ALT We focus on legible robot motion generation in social navigation settings. Legibility in human-robot interaction (HRI) is often described as the property of robot motion that enables an observer to confidently infer the robot's intent. While mature frameworks exist for generating legible motion in front of static observers, social robot navigation presents a new challenge: the robot must clearly convey its intent while ensuring human safety in dynamic pedestrian environments where human attention is often divided. With the goal of enabling robots to generate legible motion in dynamic and constrained spaces, we investigate how the choice of representation and the level of human attention shape navigation performance and human impressions. Focusing on the ubiquitous and demanding scenario of hallway navigation, we conduct two controlled user studies involving alternative legibility formulations implemented within a shared model predictive control framework. Study 1 (N = 45) investigates
ALT Video generation models (VGMs) offer strong spatiotemporal priors for embodied observation–action modeling. However, joint-space action vectors lack explicit image-space structure and vary in dimensionality and semantics across embodiments, making it challenging to directly leverage the rich spatiotemporal priors of VGMs. End-effector visualizations provide an alternative but do not specify the full articulated configuration needed for robot execution. We present Dream4ACT, a world model built for joint video-action modeling across embodiments. To unify action representations across embodiments, we introduce a shared visual action interface, called action views, which render target joint configurations from four prescribed virtual cameras using URDF-based forward kinematics. This shared visual representation preserves embodiment-specific articulated geometry while allowing observation and action sequences to share a video autoencoder and diffusion transformer. Through masked flow-match
ALT Mastering robot manipulation skills via reinforcement learning (RL) remains largely sample-inefficient. The most common RL algorithms rely on random action sampling to discover new strategies, resulting in agents that allocate most of their training budget to motions in free space, away from the contacts from which manipulation skills emerge. Existing intrinsic motivation methods based on model disagreement or epistemic uncertainty improve on isotropic noise, but they can also reward uncertainty in functionally irrelevant transitions, such as erratic motions in free space. In this work, we argue that tactile feedback provides a natural signal for exploration, and introduce TacEx, a framework that incorporates touch into epistemic uncertainty-driven exploration by decomposing model uncertainty across sensory modalities and directing curiosity toward the tactile channel. By anchoring curiosity to the sense of touch, TacEx drives the robot to discover complex contact dynamics, learning to
ALT Cable-suspended aerial manipulation offers a lightweight architecture for cooperative transportation and physical interaction, yet the passive mechanical response perceived at the load remains insufficiently understood and systematically exploited. This work interprets aerial vehicles as movable compliant anchors and develops a gravity-aware quasi-static theory for predicting and shaping the passive Cartesian stiffness of a suspended load. The formulation applies to an arbitrary number of aerial vehicles connected to a point load by taut, straight, inextensible cables. At a selected gravity-loaded equilibrium, aerial-anchor compliance and transverse cable geometric compliance combine in series within each leg, while the leg stiffnesses act in parallel on the load. For isotropic aerial-anchor behavior, each leg is exactly equivalent to a virtual unilateral elastic cable, revealing an axial–transverse stiffness decomposition governed by the equilibrium tension. These results define a non
ALT Echolocating bats can navigate dark and cluttered spaces using echolocation. Over a decade ago, BatSLAM showed that a robot with a biomimetic binaural sonar can build a topological map of the environment, by recognizing places from the received acoustic signals. Sonar place recognition, however, is ambiguous by nature: corridors produce nearly identical echo trains, and wrong loop closure can collapse the topological map. In this paper, we introduce BatSLAM 2.0, a novel sonar-only SLAM system built from three elements: an updated acoustic front-end, a sequence verifier that tracks and verifies loop closure candidates and a pose graph implemented on a high performance factor graph framework. The system was thoroughly evaluated both in simulated as well as real world recordings. In both cases, the BatSLAM2.0 algorithm shows the capability of robust topological map creation, countering map collapse, and robust scaling of map size.
ALT Voluntary movements have long been hypothesised to be comprised of discrete primitives called submovements, as a descriptive model of human motor behaviour. However, existing methods scale poorly, and no principled method exists to determine whether a decomposition is informative. We propose a spatiotemporal kernel correlation between primitive pairs as an identifiability criterion. Submovement-Identifiable Decomposition (Sub-ID) embeds this criterion in its adaptive-ridge regularisation, biasing the optimiser toward low-correlation solutions. Identifiability is lost when primitives become collinear and recovered when they diverge spatially. On synthetic data, Sub-ID recovers ground-truth parameter distributions where existing methods fail; furthermore, when primitives overlap too heavily to be distinguished, the method explicitly detects this ambiguity rather than outputting misleading results. Sub-ID extracts submovements from real three-dimensional, long-horizon movements, a regime
ALT A vision-language-action (VLA) policy can finish a manipulation task while knocking over objects unrelated to it, so task success alone does not show that the policy is safe to deploy in clutter. We study how to keep a pretrained VLA policy clear of such hazards at run time without retraining it, which requires guarding more of the arm than the end effector, following the hazard as it moves, and sharing onboard compute with the policy. Our training-free shield covers the gripper, wrist, and forearm with five ellipsoids and filters every commanded motion through one barrier program against a keep-out ellipsoid fitted from RGB-D perception at reset. Sparse optical flow then carries that ellipsoid's center along with the hazard, with no repeated detection or refitting. Over six simulated hazard-motion conditions, the shield lowers collision from 65.62% to 27.27% and raises safe-success, task completion without collision, from 29.35% to 50.43%. Ablations show that guarding the arm links pr
ALT Vision-language-action (VLA) policies emphasize semantic understanding, whereas world-action models (WAMs) learn predictive representations of environment dynamics. Systems that expose a policy to both sources often still concentrate action computation on a single expert. We present EWAM, an action-centric unified embodied model whose asymmetric joint attention lets action tokens read semantic, current-visual, predicted-future, and action information at every layer while the perceptual experts retain their distinct roles. Without layer-wise supervision, EWAM develops an emergent depth-wise specialization: action queries attend mainly to vision-language features in shallow layers, to predicted future frames in intermediate layers, and to action tokens themselves in deep layers. This handoff replicates across tasks and is stable across denoising steps. Checkpoint tracking and causal interventions show that it is learned and that action generation depends on it. EWAM is pretrained in two
ALT Vision-language-action (VLA) models can exceed 90% success on in-distribution tasks and withstand nuisance changes that preserve the required action, yet fail under counterfactual changes that demand a different action. Aggregate robustness scores can therefore conceal a more specific failure, in which a policy responds to both language and vision yet does not combine them to select the action the task requires. We call this failure instruction-action binding. Instructions cue familiar trajectory families, and visual feedback adjusts their execution. Behavioral analyses of fine-tuned π₀.₅ and GR00T-N1.7 policies reveal that failed rollouts often retain the source behavior or switch to another demonstrated task. These switches show that language is not simply ignored. Readouts and interventions connect these choices to task-conditioned internal states. Our analysis of the imitation objective shows how narrow conditional action support can leave grounded and instruction-keyed solutions i
ALT Robot brain models integrate vision, language, and robot state to generate actions for complex manipulation tasks. Most predict fixed-length action chunks that may span multiple task phases. This can obscure phase transitions and favor frequent action patterns, compromising action timing in dynamic environments. We propose method, an ordered future-phase planning method for robot brain models. From current multimodal observations, it predicts the task phase at each future action position. The resulting planning representations condition the corresponding actions, preserving temporal alignment between task progress and action generation. Training first learns the planner, then freezes it during action-model adaptation to maintain stable phase representations. We instantiate method on pretrained π₀.₅ and AcrossWAM1.0 robot brain models. Detailed quantitative evaluation uses the π₀.₅ implementation. On conveyor-belt manipulation, method reduces offline joint-action error by approximately
ALT Physical LiDAR attacks are often evaluated using fixed primitives and manually selected parameters, despite their strong dependence on surrounding traffic. We present TACTIC, a scene-aware framework that uses a multimodal large language model (MLLM) to coordinate state-adaptive roadside LiDAR attacks. Under a gray-box threat model, TACTIC relies only on an attacker-operated roadside perception stack, without accessing the victim LiDAR's native point clouds or internal processing. Local perception provides metric vehicle states, while the MLLM combines these measurements with roadside imagery to infer relational traffic context and construct a semantic scene graph. Based on this representation, TACTIC selects and configures two complementary primitives: push-away, which shifts the perceived range of a lead vehicle, and phantom-obstacle braking, which triggers emergency braking through obstacle injection. Measured traffic states and empirically calibrated constraints ground the generated
ALT Continuum robots are well suited for gentle manipulation because of their inherent compliance and ability to adapt to complex environments. However, their continuously deformable structure makes accurate configuration estimation challenging, particularly when external vision systems are unavailable or obstructed. In this work, we present an embedded pose sensing framework that combines inertial measurement units (IMUs) and active magnetic fields to estimate the robot configuration without relying on external cameras. The angular measurements from the IMU and magnetic-field references are fused to improve local orientation estimation and reduce accumulated orientation error during operation. This pose sensing scheme achieves an update rate of 16.7 Hz, allowing real-time feedback. The proposed system is experimentally validated through closed-loop control, where the estimated robot configuration is used to maintain the end-effector at a desired position while interacting with an object.
ALT Marine litter is a growing threat to the underwater ecosystem, driving demand for autonomous survey methods that can locate debris efficiently over large areas. Existing survey methods typically follow predefined paths or operate with a single sensing modality, typically a camera (with image quality suffering in poor-visibility conditions) or sonar (usually noisy and low-resolution). We present an active mapping framework in which a forward-looking sonar and a camera both feed into a shared Bayesian occupancy map, and an optimization problem is solved at each step to decide on the next best view. Candidate viewpoints are scored by a two-term utility that balances exploration of uncertain regions via voxel entropy against exploitation of likely objects. Each sensor is characterized by range- and bearing-dependent detection and false-alarm probability tables determined from data. We evaluate the approach in a realistic underwater simulator, demonstrating that active mapping finds objects
ALT World action models (WAMs) are large embodied policies that jointly predict future video and the actions to execute, emitting a fixed-length action chunk per inference call. Such a policy allocates its computational budget uniformly in time, unable to execute for longer over free-space motion or to spend more inference on contact-rich manipulation, which limits the throughput a WAM can reach when served in the cloud. We present SplineWAM, which adaptively compresses the action trajectory into a fixed-size window of cubic B-spline parameters, fitting the knot times to the characteristics of the motion. One parameter budget then decodes into chunks of varying temporal resolution and duration, and both the executed span and the interval until the next policy call follow from the prediction itself. Aligning the video supervision to the fitted knot times of the demonstration rather than to a uniform grid concentrates the supervised frames where the action trajectory is complex. For asynchro
ALT World-action models (WAMs) augment robot policies with action-conditioned environment dynamics, yet existing approaches largely rely on future observation reconstruction or generic latent prediction and lack structured, control-oriented world representations tightly coupled with action generation. We introduce Magic-W0, a world-action foundation model that jointly models structured physical state evolution and continuous actions. Magic-W0 represents interaction as a Structured World Transition consisting of Current State, Transition, and Future State. Current State combines vision-language context with Current 3D Geometry; Transition is represented by 3D Motion capturing action-induced three-dimensional changes; and Future State is represented by Future Semantics describing task-relevant outcomes. To couple prediction and control, we propose a layer-aligned world-action interaction architecture in which evolving action hypotheses condition world-transition prediction, while predicted w
ALT In this paper, we present an approach for combining stochastic nonlinear model predictive control (SNMPC) and reinforcement learning (RL) to enable probabilistically-safe perception-based navigation in unknown environments. Our method first uses RL to train probabilistic actor-critic and sensor prediction models. We then leverage these probabilistic models in a sampling-based SNMPC framework known as Probably Approximately Correct (PAC)-NMPC, which uses hard constraints to enforce finite-time statistical guarantees on the probability of collision and value function improvement. By ensuring that our finite-horizon SNMPC policies decrease the value function in expectation, we can approach the long-horizon performance of the RL approach while satisfying probabilistic safety constraints. Through simulation experiments, we show that our approach can improve the safety of perception-based RL navigation policies and scale to high dimensional systems with large sensor input spaces and complex