I have several..."drawing projects"...I need to finish (unrelated to dev), but I'd really like to get back into the swing of things soon
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I finished 2 animations yesterday, which is faster than normal for me. Maybe I can do 2 more today too
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But then if you can shoot downwards, it's kinda weird to be able to crouch too I suppose...? I wasn't planning on giving her a slide so maybe that's why
Less animations to make, regardless
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I need to do something slightly different for Violet's hurt/death animation, probably be simpler to make it shader related
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[Red] is one of the taller characters, but the Beat series are still taller than her by at least a head
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I think this is the first time I've tried implementing an actual breathing motion to the idle, the other idles were kinda just micro movements with the hair, clothes, and arms (it looks alright)
[I'll post moving images after I get more animations done dude trust me]
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"No, it does not need 36 frames for the idle animation again. Stop it."
Me to myself iterating on the idle animation
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1
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Power outage spooking the daylights out of me when the computer didn't want to boot properly, but it ended up working (I also lost no work because I save every few minutes)
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I've really wanted to animate one of those "overloaded" robots for a while, so that's a good excuse to make the walk animation for it. Generic cannon fodder enemy that only does one basic attack but it has a real "look how hard I can bleed" feel when it dies
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