Ogier (@Ogier_Dev) header
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Working on the vidya games; Drawing Skill: 30/99; I post larger walls of text on my tumblr (sometimes); Currently in the Super Art Hell saga

Super Art Hell -Save Me-
Joined September 2016
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"Why isn't this working?" 30 minutes later "Oh."
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I have several..."drawing projects"...I need to finish (unrelated to dev), but I'd really like to get back into the swing of things soon
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The heart yearns to dev
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I cannot keep up with all these video games
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Note: It did not happen. I did make a few keyframes related to crouching positions at least
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I finished 2 animations yesterday, which is faster than normal for me. Maybe I can do 2 more today too
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Never mind it's not weird
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But then if you can shoot downwards, it's kinda weird to be able to crouch too I suppose...? I wasn't planning on giving her a slide so maybe that's why Less animations to make, regardless
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Oh I forgot to make crouch keyframes Dang I thought I was almost done
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I need to do something slightly different for Violet's hurt/death animation, probably be simpler to make it shader related
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I wanna make something like that shot/hud selection room from Alien Soldier
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[Red] is one of the taller characters, but the Beat series are still taller than her by at least a head
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And by other idles I mean the normal human sized characters
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I think this is the first time I've tried implementing an actual breathing motion to the idle, the other idles were kinda just micro movements with the hair, clothes, and arms (it looks alright) [I'll post moving images after I get more animations done dude trust me]
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Really want to get to the shot effects though
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Slightly blazing through [Violet]'s animations since I already made keyframes forever ago
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"No, it does not need 36 frames for the idle animation again. Stop it." Me to myself iterating on the idle animation
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Shifting pixels around until it looks like an idle animation
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Power outage spooking the daylights out of me when the computer didn't want to boot properly, but it ended up working (I also lost no work because I save every few minutes)
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I've really wanted to animate one of those "overloaded" robots for a while, so that's a good excuse to make the walk animation for it. Generic cannon fodder enemy that only does one basic attack but it has a real "look how hard I can bleed" feel when it dies
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I wanted to give this run cycle a go with a little less frames than normal, I think it turned out alright
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