
Technical Artist at @SupergiantGames working on #Hades2 | @BAFTA Member | Previously @CAGames @POLYGONPICTURES https://nitter.cf/t.co/VCsZ35zIFh
United Kingdom
Joined April 2009
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Hire him! He's amazing!
I`m now available for remote Principal/Lead Character Art opportunities
artstation.com/leslievdb - linkedin.com/in/leslievdb/
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Lets gooo!
📽️To mark the anniversary of Hades II's launch, we've teamed up with @noclipvideo once more to bring you Developing Hell II, a multi-episode documentary about the making of our first-ever sequel!
👀Watch the trailer, and look for Episode 1 real soon!
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2D Animation from the ultra talented @theartofcraig!
To all our Hades II players, thank you for journeying with us to the Underworld and beyond!🌖
We hope you've enjoyed it at least as much as Melinoë enjoys a trip to the old fishing pier. Our animator @theartofcraig created this little scene.🎣🐸😾
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>_>
🖥️We're seeking an experienced Graphics & Animation Engineer to join our San Francisco-based team! Come help us build what's next after Hades II. This opportunity is open to US residents.
Details at our website, direct link in the replies.
#gamejobs #gamedevjobs #gamedev
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Let's goooooo! :D
HADES II is coming to @Xbox Series X|S and @PlayStation on April 14!🌖
It'll be on @XboxGamePass that same day.
Time for the Princess of the Underworld to suit up in our brand-new animated trailer!✨
I recently took part in the Unreal engine rigging fellowship, had so much fun and learned so much from it!
youtube.com/watch?v=jvQDguCL…
Wooo! This is awesome!
Happy New Year! As of January 1, 2026, all ACM publications and related artifacts in the ACM Digital Library are now open access, making computing research more accessible, discoverable, and reusable worldwide.
“This is a truly monumental milestone,” said ACM President Yannis Ioannidis, marking a new era for the global computing community.
Explore ACM’s open access journey:
👉 acm.org/publications/openacc…
#OpenAccess #ACM #OpenScience #ComputingResearch
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<3
We are humbled and honored to have received the award for Best Action Game at #TheGameAwards for Hades II tonight…!🙏 Congratulations to everyone at @SupergiantGames, and thank you so much to everyone for playing!!
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Here's a fun little project I put together to try out the Odin language
It's a simple raycasting engine, similar to Wolfenstein, it was quite fun learning to write a renderer for something like this.
youtu.be/EjC5Ptg_EJA?si=_6cY…
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Woo! Patch 1 is out!
Our Post-Launch Patch 1 for Hades II, with various improvements including enhancements to the True Ending, is out now on all platforms where the game is available!⏳
📝Full Patch Notes:
store.steampowered.com/news/…
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Let's gooooooo!!!
HADES II v1.0 is coming September 25!🌒
Battle beyond the Underworld in our launch trailer.🏔️
Play in blazing-fast 120fps in TV Mode on Nintendo Switch 2, or 60fps on Nintendo Switch (w/ free upgrade to Switch 2). Transfer PC progress from Steam or Epic with Cross Saves.
Hades II - v1.0 Launch Trailer
Battle beyond the Underworld starting September 25, 2025 on Nintendo Switch 2, Nintendo Switch, Steam, and the Epic Games Store.
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Looky!
The UNSEEN UPDATE for HADES II is out now!!🌒
Unlock new weapon forms, face new Guardian variants, and more in our third Major Update in Early Access!
🌕Patch notes:
store.steampowered.com/news/…
🌘Play now:
· Steam: supergiant.games/hades2steam
· Epic: supergiant.games/hades2egs
Hades II - The Unseen Update Trailer
Our third Major Update in Early Access expands core combat, Guardian encounters, and the story, with lots of new visual flair!
:D
Skeletons don’t animate themselves 💀 @Ollarin, Technical Artist at @SupergiantGames, is coming to @GameAccessConf '25 to show how the animation rigs for Hades 2 were built—from pipeline design to some truly underworld-worthy setups!
>_>
Watch the latest #NintendoDirect to see HADES II running on #NintendoSwitch2!!🌒
While we have no set date just yet for v1.0 of HADES II, we can confirm its console launch will be on #NintendoSwitch2 as well as the original Nintendo Switch, where HADES got its start!🔥
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Today we'll look at the FABRIK algorithm. It's a really nice and easy to understand algorithm, easy to implement and can have a lot of uses
But here I'm showing it in a simple form
Here's the sketch
editor.p5js.org/admiralra/sk…
And here are a few examples I made a few years ago.
Made in Bifrost for Maya:
artstation.com/artwork/58RgB…
And another written in Lua on the Ipad:
artstation.com/artwork/X1d6W…
Wooo! It's out!
The WARSONG UPDATE for HADES II is here!!⚔️
Face the final confrontation, meet Ares, and more in our second Major Update in Early Access!
📝Patch notes:
store.steampowered.com/news/…
🌒Play now:
· Steam: supergiant.games/hades2steam
· Epic: supergiant.games/hades2egs
#HadesGame #Hades2
Hades II - The Warsong Update Trailer
Highlights from The Warsong Update, the second Major Update for Hades II in Early Access!
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Here's a version of solving inverse kinematics using CCD (Cylic Coordinate Descent). The prevoius methods were analytical methods, this one is iterative, and starts moving into solving for an N number of bones.
The p5js sketch:
editor.p5js.org/admiralra/sk…
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In this version, we'll solve the IK using the intersection of two circles!
P5js Sketch: editor.p5js.org/admiralra/sk…
And the previous two sketches for the other two methods.
editor.p5js.org/admiralra/sk… - Find Opposite Length
editor.p5js.org/admiralra/sk… - Law of Cosines









