One Turn T!LT // retweeted
New cards are coming next week!!!
We played a little game this week: If we can hit 500 reviews before the end of the week we ship the new boss 1 week early
We zoomed past that so now we have to do it, welcome Dr. Frank
One Turn T!LT // retweeted
ICYMI: This is what you can pull in our packs
• 4 tiers for the regular base card art
• 3 Alternate Art tiers
• 2 Secret Alt Art tiers
• Crowned by 1 ultra-rare Storybook tier
Who can guess what character will receive the first Storybook card?
One Turn T!LT // retweeted
Placed Top 16 in the recently concluded Crimson Cup by @origins_tcg
Won this tradable piece of beauty. Love the game and winning tradeables is cherry on the top.
Join now with code: PR3K6C
& Defeat 5 bosses in the tutorial to unlock a pack for both of us
One Turn T!LT // retweeted
By the way the first season of Ranked mode is live right now in @origins_tcg and Rank #1 will receive this 1/1 beautiful card that will be tradeable on the Steam marketplace.
Top 10 and 25 earn their respective versions as well. I think I'm going to need Top 10 at least because LOOK AT THIS THING 🤩
Season supposedly ends around early December. See you on the ladder 🫡
One Turn T!LT // retweeted
Replying to @bootmanmstz
Great video @bootmanmstz! ❤️
I'm not just saying this because I'm one of the devs:
But Origins is one of the most anti-scam, anti "greedy corporate suits" games you'll find. (okay admittedly I do sound a bit like a corporate shill saying that, but hear me out 😂)
There is no other mass market TCG in existence that gives every card to every player so that they can compete at the highest level of play entirely without requiring them to spend a dollar or a multi-month-long "free to play" grind.
If people want to buy or collect cosmetics because they like the look and they like the flex, they can do that.
If people just want to smash faces using free cards (which, again, every player will get EVERY card for free) and become #1 in the world and win tournaments? They can do that too.
There is no pressure tactics whatsoever to buy anything, and we don't make any significant revenue off marketplace trading.
Much like CounterStrike, we hope to make money by selling purely cosmetic skins and items that we hope collectors and long time players will want.
If they don't want any of it, then they'll just play for free and they can still win tournaments and top the ranked ladder every month because we literally charge nothing for the base cards.
Why did we build it this way when everyone else aggressively monetizes? Because we have player-experience DNA all over our leadership team and company, we love TCGs, and we felt like it was time for a shakeup in the card game genre.
It's risky as hell, and we may regret the decision to try this model 10 years from now, but we would rather go big or go home on this one. 👊
One Turn T!LT // retweeted
Hey Bynx, great to meet you. I'm the founder of Koin Games, the studio building Origins. Like Kevin, I'm a big fan. I've been watching since the early days of Snap, back when you won the Conquerors broadcast.
I want to start by saying I appreciate that you take the time to look up a company before deciding on working with them. Hopefully, after I clear a few things up, you might still be open to the idea of working with Origins.
Here is a quick history on how Origins TCG started with blockchain and NFTs and ended up like Counter-Strike on the Steam marketplace.
From day one we have had one simple dream: to bring the physical collecting experience from Pokémon, One Piece, and Riftbound into digital TCGs. There's something so special about being able to fill out your binder, trade with friends, and collect things that have real value, even if you never intend to sell them. As my wife always reminds me, "Why does it matter if the price goes up if you never sell anything?" 🙂
When we started this journey, it was at the very beginning of using blockchain and NFTs for games. There were a lot of messy things back then, but there was also so much hope that blockchain was the answer to true ownership in digital. So we started to build in that direction. We partnered with Immutable, and we announced (but never launched) Project O as a game that would use blockchain and NFT tech to give players true ownership.
But as we kept building, the adoption we all expected never happened, the stigma with gamers kept growing, and ultimately we realized that if we wanted to reach our goal of true ownership in digital, we needed to look outside of blockchain. The obvious answer was to follow in the footsteps of the most successful digital collectible ecosystem of all time, Counter-Strike, and to build on Steam.
Just to make it very clear we have zero blockchain in our game, and we never will.
Origins is simply a really fun game that gives every player every card for free, and just like Counter-Strike, every item you can buy is limited, rare, and truly yours.
We know not everyone cares, but we believe players deserve free and fair competition. We believe players deserve to own the items they choose to spend money on.
I'll finish by saying that while it hasn't been the smoothest path from where we started to where we are now, I'm very proud of the journey we've been on. Most of my favorite products and companies, like Apple, Fortnite, and Tesla, made some massive mistakes along the way to finding something great, and I believe that's what's happening with Origins.
Thanks for taking the time to read this, and if you're open to it, I would love to jump on a call and chat. My DMs are open.
I'm happy to announce that I will be joining the @origins_tcg council providing them with direct feedback and making it a better game than it already is.
I have been enjoying the game & I like the direction that every card in the game is completly free + the passion they have for esports. Lets go! 🔥🔥 #OriginsPartner
One Turn T!LT // retweeted
Super proud of the Origins team after they just surpassed $1m in funding.
But here is the part every founder and upcoming founder needs to learn.
They took 4+ years building this thing, very slowly, very methodically, piece by piece. They even made a shit game at first and deleted it and started over.
Games can't actually be built in 6 months or 1-2 years, there's a long and sometimes boring process that happens behind the scenes for them to reach a point like this, and its well deserved.
My best advice would be to have a concrete plan, respect player feedback and don't get disheartened if growth is slow at times, and you can also get to this point one day.
One Turn T!LT // retweeted
Goodbye Demo, Hello Early Access
Yesterday was quite busy... while we launched our Kickstarter, we also released our 0.8 update
This means our demo is now gone and you can get the official game on our main store page
The update came with a few changes, such as opening the grandmaster ladder and a first look at card grading through the test packs
As always you can find the full patch notes on Discord & Steam!
One Turn T!LT // retweeted
CAD $800,000 and still climbing!! 😱😱😱
The FOMO is real! <3
Alpha Edition Origins TCG is on Kickstarter: limited sealed digital packs, booster boxes and cases. Once it's over, it's gone for good!
kickstarter.com/projects/koi…
#ad #OriginsTCG_Partner
One Turn T!LT // retweeted
Introducing: The Origins Trading Card Game Kickstarter
Secure your Kickstarter exclusive items now in the first 100% free digital TCG with cards you can own, trade & sell
One Turn T!LT // retweeted
We blew past our original Kickstarter goal in minutes and even hit our $500K stretch goal in under 2 hours.
Amazing. 🙏
We’re humbled, grateful, and a little stunned by the outpouring of support.
Thank you so much to everyone who showed up for @origins_tcg today.❤️
One Turn T!LT // retweeted
To all the people who helped me with the lineup and kept me company during the tournament thank you!
As for anyone who’s on the fence about whether to give the game a try, I’d say download it (it’s free anyway xD) and play it for about ten minutes...I did it and now i'm here xD
One Turn T!LT // retweeted
A little sneak peek of what I worked on this weekend after the @origins_tcg tournament.
I've been waiting for the right time to make the Battle Log.
Players asked about it this weekend, so now was the time.
CAVEAT: Placeholder UI. Still needs polish, you know the drill. 😅
One Turn T!LT // retweeted
What a week!
• 20000 wishlists
• New concurrent player record
• Record number of new installs
• Top card game in Steam Next Fest
• Over 4000 people watching Origins streams at the same time
A big thank you from the whole Origins team, see you for the playoffs tomorrow!
One Turn T!LT // retweeted
Thanks for all the support so far!
Well this wasn’t on my BINGO CARD for today….. but it’s pretty exciting!
3.3K concurrent viewers in the @origins_tcg Twitch category.
Currently the 3rd highest amongst all card games.
#SteamNextFest
One Turn T!LT // retweeted
Well this wasn’t on my BINGO CARD for today….. but it’s pretty exciting!
3.3K concurrent viewers in the @origins_tcg Twitch category.
Currently the 3rd highest amongst all card games.
#SteamNextFest
One Turn T!LT // retweeted
I've been waiting for today for over 4 years and I NEED YOUR HELP!
Over 4 yrs ago I left my career and launched out with the dream of building the next great competitive game with real collecting! And today is the day that the dream starts to become real!
But as with any great dream, it can't be accomplished alone, so I'm here to ask for your help…
The latest @origins_tcg demo just went LIVE during #SteamNextFest and every small activity helps…..
1. Play the demo (Monday and Tuesday matter the most)
2. Refer a Friend (and you both get a FREE collector pack)
3. Stream the game (pack bounties in discord)
4. And share this post or tag your favorite gamer or collector.
And honestly, pray for us as we take on the giants and change competitive gaming and digital collecting forever!
Links below 👇


























