Pixar's OpenSubdiv (@OpenSubdiv) header
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OpenSubdiv is Pixar's high-performance subdivision surface (subdiv) evaluation library, built for massively parallel CPU and GPU architectures.

Joined January 2015
Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)Photo by Pixar's OpenSubdiv (@OpenSubdiv)
Pixar's OpenSubdiv retweeted
Coming at you but staying at least six feet away, our first 20.05 release candidate is ready! Check out the changelog: github.com/PixarAnimationStu…
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Congratulations to Ed Catmull and Patrick Hanrahan for receiving the prestigious #Turing award for their visionary work at @Pixar and #RenderMan! amturing.acm.org/
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Pixar's OpenSubdiv retweeted
Hi! Do you like using Hydra and @OpenSubdiv? Think of how cool it could be working on them! Come help us make them even better, check it out: pixar.wd5.myworkdayjobs.com/…
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Pixar's OpenSubdiv retweeted
19.05 is now released! Lots of cool new toys. Check out the change log here: github.com/PixarAnimationStu…
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Blender 2.8 will use OpenSubdiv (Pixar compatible subdivision surfaces) for modifier stack and rendering within one or two weeks. Viewport (GPU) support is coming too - not defined when. developer.blender.org/rB2002… #b3d
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Pixar's OpenSubdiv retweeted
New blog post about adding subdivision (via @OpenSubdiv) and displacement to my personal hobby renderer. blog.yiningkarlli.com/2017/0…
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Pixar's OpenSubdiv retweeted
In the rogue one talk they mentioned our opensubdiv support announce from the keynote which is very cool!
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Pixar's OpenSubdiv retweeted
We just showed Pixar USD Support, OpenSubdiv support. The first realtime rendered character (In Star Wars Rogue One), and much more! #UE4
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Pixar's OpenSubdiv retweeted
Epic uses Pixar’s Universal Scene Description (USD) to show VR scenes in UE4 from Finding Dory at the GDC conference today!
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SUbD for @SketchUp version 2 is here - now powered by @OpenSubdiv! :D To celebrate the release, 50% discount! evilsoftwareempire.com/subd
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Pixar's OpenSubdiv retweeted
Disney has its own open source program: sdtimes.com/disney-open-sour… @disney
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Pixar's OpenSubdiv retweeted
Pixar’s USD and Hydra loads 52 million polygons in 3 seconds (!!) for a scene from Finding Dory. youtu.be/x9ikzGQW0ys
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Cycles now renders adaptive OpenSubdiv (using micropoly code, by Mai Lavelle). developer.blender.org/rB0b68… #b3d
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Pixar's OpenSubdiv retweeted
USD is now open! Check out openusd.org and click the Github button!
Pixar's OpenSubdiv retweeted
Piper is the first film with a USD pipeline. It's looking awesome, lots of amazing people working hard! #piper
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Pixar's OpenSubdiv retweeted
USD's new binary file format (developed by @amohr) is coming along quite nicely and we're very excited to share it in the next drop.
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Pixar's OpenSubdiv retweeted
#Vulkan 1.0 Launched! A lot of people poured heart & soul into this. Proud to be part of it at #Khronos and #NVIDIA khronos.org/vulkan/
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TinyObjLoader now support quad face and can parse OpenSubdiv crease tag thanks to dboogert’s patch! > github.com/syoyo/tinyobjload…
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Pixar's OpenSubdiv retweeted
#usda 1.0 def Xform “Hello" { def Xform “Twitter" { string url=“graphics.pixar.com/usd" } }
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