
Computational Designer, Structural Engineer, Head of Automation @Ramboll. Built @Site_Solve. Geoist. Occasional gamedev.
London
Joined February 2013
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Salamander 3 is now in open beta and available to download from @Food4Rhino : food4rhino.com/app/salamande… #Rhino #GH3D
My congratulations to Donald Trump and my commiserations to every other living creature on the planet.
The singularity will not be when AI gets so intelligent it surpasses us, it will be when it succeeds in dumbing us all down to its level.
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Paul Jeffries retweeted
Austerity & inequality will not be addressed until the fair taxation of property, alongside enterprise & capital, is addressed.
We’re accustomed to a 2-dimensional balance in politico-economic debate between enterprise (Labour) & capital (Conservative) but the 3rd dimension …
Running a software engineering team inside a non-software engineering company, a good 50% of my time is spent explaining this over and over and over again.
Lots of ink has been spilled over this, and most books written about this make the mistake of comparing software development to manufacturing.
Software development is R&D, not manufacturing! Just ask your accountant.
Of headcount-related expenses in R&D, software engineering is probably the highest of them all. Makes perfect sense that there would be pressure on software engineers to estimate their work in terms of time.
But of course, any sane person would realize that “how long something takes” cannot be estimated in any sort of R&D activity, software or otherwise.
Unless, of course, there’s no R&D involved at all. Routine maintenance work and cosmetic changes can be predicted well ahead of time, as well as UI engineering, DevOps, infrastructure engineering, and data engineering which are more manufacturing-shaped than new product development.
A software development culture that values time estimates will inevitably trend towards manufacturing-like activities.
In other words, you’ll see “scaling” work and “redesigns” but never any sort of innovation.
Almost anyone who has worked in software knows that companies, as they grow larger, tend to innovate less and less. This is probably the reason! A focus on manufacturing-shaped activities, rather than R&D-shaped activities.
Real stupid, in my view. Your tax accountant and the tax authorities still consider software engineering R&D, so you’ve pretty much played yourself.
Not to mention that competitors — startups, indie hackers, and open source projects — who still do software development as R&D, will eat your lunch.
Young computational designers often struggle to get the support they need from their management. So, here's a guide on how to do that: How to talk to your manager about Computational Design linkedin.com/pulse/how-talk-… via @LinkedIn
Paul Jeffries retweeted
BREAKING NEWSVE ABOUT ZOOZVE!
They named it! As of today, the FIRST EVER QUASI-MOON DISCOVERED IN THE UNIVERSE is officially named ZOOZVE! 🤯
But that's only half the news! Listen to @Radiolab update: link.chtbl.com/radiolab?sid=…
(PS Brian sneakily added my name to the caption😆)

ALT Kids solar system poster with a dot near venus labeled Zoozve, then crossed out, then 2002-VE written in, then crossed out, and then Zoozve! again written in.

ALT Official name and caption. Says: (524522) Zoozve = 2002 VE 68. Discovery: 2002-11-11 / LONEOS / Anderson Mesa / 699. This object is the first identified quasi-satellite of a major planet (Venus). When artist Alex Foster drew this object on a solar system poster for children, he mistook the initial characters of the provisional designation as letters, thus coining an odd and memorable moniker. Name suggested by Latif Nasser.
Paul Jeffries retweeted
Excited to share the launch of the @adddplus Marketplace, a ground-breaking platform that connects software users and vendors in #Architecture, #Engineering, and #Construction. This is a genuine platform that streamlines the software selection process. addd.io
Paul Jeffries retweeted
"land value taxes have appeal across the political spectrum. Those on the left like that it's a more progressive tax, while free-market conservatives and libertarians like how efficient and pro-development it is." - Business Insider (Nov 2023)
nitter.cf/floydmarinescu/status/…
It's almost as if the Tory right are not guided by any kind of rational thought but instead by an entirely fabricated and directionless sense of grievance that flits from target to target but is never resolved...
I'm speaking tomorrow at this New London Architecture event on Generative Design alongside @VUCITY_ nla.london/events/generative…
Paul Jeffries retweeted
After three years of trying and failing to convince @nytimes editors to let me write a deep dive on Henry George, I have finally succeeded. (Not gonna lie: This one took some doing.) nytimes.com/2023/11/12/busin…
Paul Jeffries retweeted
Sorry, just to be clear, the movie Terminator happening in real life is a genuine threat we all need to discuss and investigate together, but the threat of job losses - a real thing people have evidence is already happening - probably isn't a worry based on Rishi Sunak's *vibes*?
Paul Jeffries retweeted
MacNamara confirms Cummings account of the Friday 13th meeting. "I have come through here to the prime minister's office to tell you that I think we are absolutely fucked.... I think we are going to kill thousands of people."
We use @unity for a number of different things in @ramboll. We're not a games company so this doesn't directly affect us but even so I'll be steering away from it for future projects. If they're willing to screw over their core like this they will 100% do it to us.
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.























