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What a journey it has been.
From thinking Hytale was gone to seeing it saved. From being new to modding to winning multiple ModJams.
I’ve made friends, learned so much, and today a new chapter begins:
I’m officially joining @Hytale as a Tech Designer!
Thank you to everyone who believed in me 🧡
Now it’s time to get to work with the amazing Hytale team and help bring you the best possible version of Hytale! 🫶
#Hytale #HytaleModding
For every Hytale early access chapter we release, I will throw one Poop at @ItsBuddhaCat . If we release 6 chapters before 1.0, that's 6 extra poops thrown.
CHAPTER I: OUT OF THE BREACH
October 12th, 10 AM ET
PacificByte retweeted
For every Hytale early access chapter we release, I will eat one kweebec. If we release 6 chapters before 1.0, that's 6 extra kweebecs eaten.
CHAPTER I: OUT OF THE BREACH
October 12th, 10 AM ET
PacificByte retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family!
CHAPTER I: OUT OF THE BREACH
October 12th, 10 AM ET
PacificByte retweeted
Thank You Everyone For Playing THE GAIA GAUNLET!!!! I hope You enjoy this Amazing Art Piece of Everyone Who Participated and made this event happen! And A Huge Special Thanks to my Amazing Girlfriend! @GodFeesh @IkarinoKuni @GaiaGauntlet @EdilanTV @flash_canadian @MetalFolf @BrokenColdBox @OhRiskTV
I am thrilled to announce that I will officially be working on Hytale!
I can't express in a few words how much it means to me and how much I've been waiting for it. All these years of waiting and months with you - friends - I am extremely grateful.
MUSHEE AT HYTALE!!!!!!!!
PacificByte retweeted
A new #HytaleModdingWishlist Update:
trello.com/b/BrIJDc31/hytale…
Moved to Done:
- Inventory API (incorrectly reporting full)
- Always Active - No Destroy TV bug
- Visual Workbench Glitch (Courtesy of @PacificKB)
- TV Events Up & Down Button Acting Weird
- Prefab Preview doesn't render via search
- Bunch of Atlas Issues (See more below)
New Additions:
- No Destroy TV disables health potion picks
- Command to trigger Player & NPC animations
- Delete Volume wrongly deletes Volumes where tag value matches
- Mod data directories should be included in save backups (at least option to)
- Skin presets buggy when switching to pre-release
- And many more Trigger Volume wishlist items (@foxy_cca 😜)
The Atlas Issue:
Two separate client-side crashes were fixed when too many mods were loaded and the atlas would overflow. Some overflow issue still remains though, through testing this mostly happens when using TALL textures.
Mods should try to lay out their textures more wide to not fall into this issue. Long-term, a better packing algorithm for the Atlas has to implemented. Having only 3-4 entity texture mods can be enough to overflow the atlas leading to fully black/no loading textures.
I am sure with Update 7 / Chapter 1 Pre-Releases there's plenty of bugs and feature requests to discover. Feel free to DM me on Twitter or Discord about any discoveries or requests you might have for the Modding Tools in #Hytale
Lots of insanely cool things coming, you don't even realize 👀
I made a cute riverside cottage in Hytale youtu.be/EqiMyErK7eA?si=uhlO…
I wonder if people are already starting to have favorite runes 😄
#Hytale
Hytale's Update 6 is now LIVE! 📢
13 weeks of pre-release went into this one. Headlining this update we now have our first version of the in-game mod browser, 4 separate Hardcore modes, new Creative Tools, and so much more!
▶️ Read it here: hytale.com/news/2026/8/updat…
FEATURES & HEADLINE UPDATES
- In-game Mod Browser
- Hardcore Modes (4 separate modes to choose from)
- Color Tool for Creative Mode (Coloring, Gradient, and Shading)
- New Block Palette Presets
- Networking Improvements
- Gyro Controls
- New cosmetic cape to unlock
- Builder Tools now support selections of up to *16 million blocks*!
- Players can now collide with rotated entities, opening up a slew of possibilities for modders and creators!
Thank you for all your continued support and feedback! 💚 #Hytale
PacificByte retweeted
📢 WE'RE HIRING! 📢
New role posted: Builder (Remote)
Come shape Hytale's expansive world and build the adventures our players will experience!
Join Hytale's build team and help lay the foundation for handcrafted structures, dungeons, towns, events, and points of interests that attract the players' eyes.
If you love building and thoughtful environmental storytelling, we want to hear from you!
Apply here: hytale.com/jobs#builder
The new Hytale physics client capabilities enable us modders to explore new mod ideas!
That's why today I wanted to show you a new tool I am developing for an upcoming hytale event!
Railway spline tool, physics-driven and customizable trains!
#hytale #hytalemodding
PacificByte retweeted
1 year ago we were in complete and utter limbo.
The game was cancelled, and we were relentlessly tweeting Save Hytale
Today we get
- 1 update a week religiously
- blogs communicating everything
- active CEO and developer tweets
- live Q&As and modjams
- daily mod breakthroughs
While the team’s been busy working on Chapter 1, the community has been making incredible things happen with WorldGen v2!
We want to take this time to shine a spotlight on the amazing work these creators have done. Everything you will see was made in Hytale's Node Editor (no programming required!)
Check out their worlds here! hytale.com/news/2026/7/commu…
And then reply with some of your own! We'd love to see them 🧐
PacificByte retweeted
Replying to @HypixelNetwork
@HypixelNetwork just launched their new game mode Ravengard! They've been working real hard on this one, including me who scored the soundtrack/trailer :) Gothic dark fantasy 😈⚔️🏹🔥💀
youtube.com/watch?v=gHB8EVW_…
























