PacoScarso (Pokemon Odyssey) (@Paco_Scarso) header
PacoScarso (Pokemon Odyssey) (@Paco_Scarso) profile picture

26/09 | ITA 🇮🇹 | Yggdrasil Project Lead Dev (Pokémon Odyssey) | Pixel Artist | Etrian Odyssey enjoyer

Italy
Joined March 2018
COMMISSIONS ARE OPEN! Hello! I'm Paco, Lead Developer of Pokémon Odyssey 1 & 2! I'm now accepting commissions for romhacks and fangames. I can help with: - Maps - Overworld sprites - Portraits - Midis
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Huge congrats to @PokemonMonomyth . I've just reached Route 2, but the game is already enjoyable. I can see you've put a lot of love and attention into every aspect of the game so far, especially into music (I love custom music) and characters Good job so far!
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Soooo I tried to understand what happened with the music. It seems the guy in question reduced the amount of ram dedicated to the music section while... translating. I... don't know what to say
Replying to @Paco_Scarso
I can confirm that the OST of this game has been destroyed. Here is a clear example of what the Pokémon Center music sounds like in PO1 vs Secava's version that has been translated using AI.
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PacoScarso (Pokemon Odyssey) retweeted
Pokémon Monomyth is available to download now! See you all in the Region of Athanto. Take nothing for granted! Link below:
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I'll get straight to the point. This is an AI-generated Spanish translation with absolutely no quality control, made by someone who hasn't even played the game Just the other day, they asked for permission to translate the game, which was denied (1/2)
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Despite that, they went ahead and did it anyway, rushing through the translation of the entire game in the process and somehow managing to break the entire soundtrack They also deleted our comments on YT Please be wary of these translations. Thank you. (2/2)
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PacoScarso (Pokemon Odyssey) retweeted
Something good is brewing 🍲🌙 #Pokengine #FallFestival2026
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It's worse than I was expecting But don't worry guys, releasing a game with 4 regions in a couple of weeks is completely normal
The game is so vibecoded that whoever made it didn't even care about movement permissions and byte behaviors before making a trailer and actually made the player walk ON trees Aight
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PacoScarso (Pokemon Odyssey) retweeted
Pokémon Monomyth will release on October 30th, 2026 at 12pm EST. Below is a link to the YouTube Premier of the Launch Trailer, which will go live 2 hours before the release. There will be another post when the game is live, so don't worry about missing anything. Thank you!
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The game is so vibecoded that whoever made it didn't even care about movement permissions and byte behaviors before making a trailer and actually made the player walk ON trees Aight
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Halloween-related reveal for Pokémon Odyssey II? Why not? Lycanroc × Cerberus from Etrian Odyssey V #pokemon #世界樹の迷宮 #etrianodyssey #pokemonodyssey
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PacoScarso (Pokemon Odyssey) retweeted
I think I'm getting the hang of it! 🎨 Gen 5 battles, just like 5 months ago, but with custom backgrounds too.
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Funny how all these Pokémon fangame slop projects have been popping up lately, all from blue checkmarks with the “I put X in Y” formula Clearly zero actual work on their part, since Claude did all the heavy lifting I’m starting to notice a pattern here 🤔🤔🤔
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PacoScarso (Pokemon Odyssey) retweeted
Crossposting here for awareness; here's a breakdown of @KingCradi's brand new CUBE romhack base
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I guess we're finally here. The rest of Pokémon Odyssey II's Act 1 might drop by the end of the year👀 #pokemon #世界樹の迷宮 #etrianodyssey #pokemonodyssey
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This is... one of the weirdest tracks I've ever done for Pokémon Odyssey II, I swear. #pokemon #世界樹の迷宮 #etrianodyssey #pokemonodyssey
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Aight, Chapters 5 and 6 of Pokémon Odyssey II are ALMOST there! The only problem is... writing all the dialogue will take a while. But hey, at least all the assets are done! #pokemon #世界樹の迷宮 #etrianodyssey #pokemonodyssey
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PacoScarso (Pokemon Odyssey) retweeted
Tick... tock...⌚
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Regarding Pokémon Odyssey and Hackdex
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Pokémon Odyssey II development update👀 We've decided to speed up battles by making text appear instantly and removing unnecessary pauses You can also take a look at the new party menu, which was worked on by Lodestar! #pokemon #世界樹の迷宮 #etrianodyssey #pokemonodyssey
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PacoScarso (Pokemon Odyssey) retweeted
世界樹の迷宮Ⅰ〜Ⅲでは、PC-88のFM音源をサンプリングした音色を中心に、当時思い描いていた「究極のFM音源シンセ」をバーチャルに組み上げて音楽を作っていました。今開発しているMUCOM VSTiでは、様々なデバイスでそれらの曲をFM音源の実チップで鳴らせます(動画では四谷さん@g_yotuya 制作の4759ボードを使用。) これもMUCOM VSTiで実現したかったことの一つです。 動画で聴ける『世界樹の迷宮Ⅲ』の第三階層のBGMは、FM音源パートをすべて4759ボードに搭載されたYM2151とYM2608で鳴らしています。ドラムはMUCOM VSTi用に開発中の内蔵サンプラーを使用。MIDIによる楽曲データはゲーム版とほぼ同一です。このサンプラーも、同じキットのまま音源を切り替えるだけで、さまざまなPCM音源チップの音で演奏できる環境を目指しています。
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